First let me list out the grenades in order from best to worst for each element. IMO
(edit: okay, I realize people are gonna disagree on this list. It's just my opinion)
SOLAR:
[spoiler]Trip mine
Firebolt(this is plain grenades)
Fusion
Incendiary
Solar
Swarm[/spoiler]
VOID:
[spoiler]Axion Bolt
Magnetic
Scatter
Suppressor
Vortex
Spike[/spoiler]
ARC:
[spoiler]Arcbolt
Lightning
Flux
Flashbang
Pulse
Skip[/spoiler]
You might disagree on say, lightning vs Arcbolt, but I think we can agree that these are generally where the grenades rank.
Now to the meat of the post. Each of the new Subclasses is getting a brand new grenade, and two from other subclasses. I feel like hunters get the short end of the stick here.
[spoiler]WARLOCKS:
Lighting Grenade(highly rated)
Pulse Grenade(low rated)
(Apparently Storm caller now has Arcbolt instead of lightning grenades, but that too is a highly rated grenade IMO)
TITANS:
Fusion Grenades(middle table)
Incendiary Grenades(middle table)
HUNTERS:
Vortex Grenades(low rating)
Spike Grenades(low rating)
[/spoiler]
I think it's pretty hard to argue that there are worse void grenades out there than those two. Not that they're awful, but they're definitely the worst.
I think suppressor grenades are a much better fit for the new hunter subclass. It's supposed to be an all support subclass (one they desperately needed) right? Suppressors aren't cream of the crop grenades like Axion Bolts, but they require timing to use efficiently, which is how all of the hunters abilities are.
[spoiler]I know they won't change it but I just wanted to put the thought out there. Title was for click bait. [/spoiler]
~[i]JaykoBlanco[/i] ;)
EDITS:[spoiler] 1.) A few have mentioned that they may have been placeholder grenades. This would be ideal. All new grenades for each subclass.
2. A few have mentioned the perk for an added grenade and added duration to all grenades. This could affect the suppressor grenade by increasing the duration of the debuff. Or for balance purposes, it could just not have an effect if you have suppressors equipped, and you just get 2 of them. Some perks do that, case and point being shadow jack when you have no invisibility.
3. The problem isn't damage. In fact spike grenade with added duration could be pretty good right? The problem is that all 3 grenades seem to be zone control grenades. Why do we need 3? Suppressor makes more sense to me.
4. I didn't count the melee smoke ability as a grenade, but I can see the argument being made for that. I just think it's like saying the throwing knife is a second grenade.
5. I'd also argue that the smoke melee, is yet another zoning "grenade" and makes it even more important that we get something other than the original 3 we've seen.
6. Not like I'm talking about the supers or melee abilities people. Just the things we already have. I don't want void Wall changed. I want either Spike or Vortex changed because that's 3 zone control grenades.
7. Title less clickbait-y now that we are rolling[/spoiler]
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3 RepliesEdited by TheStallmoph: 8/17/2015 6:17:19 AMThe Nightstalker subclass has a new grenade that creates a wall of void fire. I don't think you can compare that to a spike grenade. Sun breaker has a grenade that shoots solar energy along the ground toward enemies. Definitely new. Finally storm caller has a grenade that creates a small lightning storm. I'm confused at where you're getting your info, but rejoice that the grenades are at least half new.
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8 RepliesBolt grenades are retarded
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3 RepliesEdited by AnonPig: 8/17/2015 11:12:43 AMGet good with grenades, skip is my preferred on Bladedancer, but I'll use arc to pair with raspberry. Spike was my favorite on defender all those months ago. But most of all, those aren't the final products. Stop assuming they are.
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3 Repliesspike grenades are good if you nail them on top of the guy
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6 RepliesWhy is tripmine so highly rated? Titans and ram warlocks tank it
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11 RepliesOh no. Hunters get an underpowered class for pvp. How terrible. [spoiler]sarcasm[/spoiler]
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3 RepliesThere shouldn´t have been any "pulled grenades" from other classes. It´s cheap. Striker and Bladedancer are both arc and have completely different nades, the same with gunslinger/sunsinger....pulling grenades from other classes is a horrible idea
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5 RepliesThis is how it works Hunters usually has the worst grenades Warlocks get op grenades Titan gets alright grenades
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3 RepliesAlready wanting nerfs ? Muted you fag
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1 ReplyI honestly wish there were more grenades, I don't mind reusing one grenade from other subclasses but 2? I really hope they are just placeholders for the moment.
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5 RepliesI would agree with you but I think you're forgetting that hunters are getting a smoke bomb
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3 RepliesI've destroyed so many with solar grenades. They may be underrated, but I like them!
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3 Repliesu already have the top grenades in solar and arc! so u deserve weaker grenades!!
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7 RepliesId rather have suppressor than vortex
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1 ReplyFlashbangs are dope asf
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1 ReplyNothing is wrong with 3 zone control grenades. It is what the class is made for
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2 RepliesEdited by Erijian: 8/17/2015 6:11:59 AMWait, Stormcallers have Arcbolt instead of Lightning Grenade now?...What the hell is the point of Greased Lightning then? Lightning Grenade would've been way more legit. EDIT: Greased Lightning chains grenade hits to nearby enemies; pretty much what Arcbolt does all on its own.
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3 RepliesWait, if stormcaller is getting a bolt grenade, wont the grenade chaining ability be useless for that?
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9 RepliesVortex are amazing. Plus, night-stalkers get the equivlant of the vortex mastery perk. Ill tell you, vortex [b]is[/b] one of the best and most versatile grenades, and fits perfectly into the support-style of the class.
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3 RepliesI really don't care.
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1 ReplyNo u are wrong Solar- Trip mine Fusion/firebolt Incinerary grenade Solar Swarm grenade Void- Axion bolt/vortex Magnetic Suppression Scatter Spike Arc- Lightning Arc bolt Flash bang Flux Pulse/split grenade
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1 ReplyI destroy people with my lightning grenades. ⚡⚡⚡ 😎
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3 RepliesQuick change, warlocks are getting Arcbolt, not lightning. Watch the IGN taken king interview.
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3 RepliesYeah, Hunters are getting a bit shafted, but the Smoke should help even it back out. Suppressors would make much more sense, I agree, but if Shadestep gives invincibility frames, you could take my grenades and I wouldn't care. 3 zone control grenades are redundant, but what can you do?
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4 RepliesEdited by JoeyJoeJoeJr45: 8/17/2015 4:26:07 AMThe Hunter Nightstalkers melee pairs perfectly with the vortex grenade though, the melee puts up smoke to keep enemies in place, throw a vortex in the smoke and you'll do a decent amount of damage.
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1 ReplyEdited by boogeyman333: 8/17/2015 4:25:55 AMSpike grenade is really good if you use it right. liketrip mine and lightning grenade enemies don't react to it so if you place it right they walk into a constant stream of damage. Works really well in the Crota abyss of you place it vertically on a rock.