Hello, Flood.
I am Forest Oak, and I am making a new game with some buddies. The game is a loot based RPG, but with a new leveling system.
Here is what I have so far:
[b]Storm Rifles[/b] Standard Assault Rifles.
[b]SMGs[/b] High RPM weapons.
[b]*Charge Rifles[/b] Imagine the KSG with a short charge time.
[b]*Arc Rifles[/b] Think Wunderwaffe with slower travel time.
[b]*Focus Beams[/b] Think Sentinel Beams on Crack.
[b]Long Rifles[/b] Standard Sniper Rifles.
[b]Shotguns[/b] Standard Pellet Spread Weapons.
[b]Nail Rifles[/b] Scout Weapons.
[b]Handhelds[/b] This includes both Revolvers and P99-esk weapons.
[b]Flammables[/b] Flamethrowers and Molotov launchers.
[b]Machine Rifles[/b] Giant Chainguns.
[b]Shoulder Cannons[/b] Standard Rocket Launchers.
[b]Short Swords[/b] This includes rusty knives and high-end HotBlades.
[i]due to popular demand,[/i]
[b]Long swords![/b] Think medieval claymores.
I am coming up short in new ideas for weapons, and would encourage you to voice your ideas down below.
Thank you for your time.
Edit: I have currently Concepted and Constructed over 150 of these weapons.
Any suggestions help.
Edit 2: I just want everyone to know, there is no such thing as a bad idea!
Edit 3: Hello flood, the 0.02% that will read this. I have enough weapons to carry forward into development.
It's not that I am being overwhelmed, or I am just lazy, but I have 200+ unique concepts to implement. That's not including standard weaponry.
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2 RepliesI am currently working on a similar project (4 part series of an FPS RPG), and from one developer* to another I would like to point out that the best games have great references. Whether it's a reference to pop-culture, a shoutout to another game, or anything (one of the missions I've designed is that you travel through my neighbourhood in London and the final mission objective is my old flat). It's a great way to connect with your fan base and anyone who knows you on a personal level. It also inspires people to look into the backstory further to lap up any information they can Prime example: Halo Bad example: Destiny Have fun with your game whatever path you take [spoiler]*I am not qualified in any way, but it's fun to pretend.[/spoiler]
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1 ReplyHow's the development so far?
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1 ReplyHave you started making it?
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1 ReplyAdd katanas to longswords
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EMP gun. Low damage, disables vehicles/shields. Several second cooldown.
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Throwing weapons
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Orbital Cannons Long charge time, calls down a massive strike of hellfire
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Lenny rifle
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Activision gun - when used on target, the target will slowly go into depression, play more destiny, and after 2.7689 weeks will kill him/herself in game time
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Flame throwers. [spoiler][b][i][u]THROW THE FLAME[/u][/i][/b][/spoiler]
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Ghost Oak launcher. An oak stump that shoots out Spooky Ghosts.
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I would be very happy if you need a beta tester and you happened to pick me
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1 Reply[b]Tungsten Launcher:[/b] a mechanical crossbow that launches heated rods of tungsten.
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A type of gun that shoots a sound wave and blows back a group of enemies.
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1 ReplyLmgs?
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Needs a brute-shot.
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Grenade launchers
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Some sort of DMR
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2 RepliesAdd in regular grenades?
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[b]Slug Rifles[/b]: a gun that shoots massive hard hitting rounds that deals a lot of damage but has a travel time.
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A sort of DMR would be nice
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1 ReplySuicide vests.
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Normal canons. Like grenade launchers (see the China lake and thumper)
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Edited by VII: 10/17/2015 3:56:59 AMI'm thinking something tanky. Like a riot shield/minigun hybrid. accuracy would be shit af while mobile, and slightly better while stationary. If it's turn based, I'd say high defense, medium-low accuracy, medium-high attack.
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4 Replies[b]Whip-Swords:[/b] basically a regular short sword but can be extended for a distance to perform and chain together long and short range combos, plus they just sound really badass
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How about defensive weapons? Like shields that can block different types of damage?