https://www.bungie.net/en/News/News?aid=13006
Come play Elimination. You don't need a team. All you need is your skills and your wits.
English
#Destiny
-
20 RepliesEdited by KCKChiefs: 6/9/2015 7:30:34 PMI don't want opponent level matching. I want to mop the floor with those less skilled and get wrecked by those better. Seems the way it should be. I'd rather not play equals all the time.
-
1 ReplyEdited by Seven: 6/9/2015 9:48:14 PMI was misled. I totally though elimination was going to be round based rumble, silly me. [b]MAKE ONE LIFE ROUND RUMBLE[/b]
-
5 RepliesI can't wait to see people complaining about being matched with noobs :)
-
Edited by mcclean94: 6/10/2015 2:53:50 AM[b]OFF TOPIC BUTT[/b] What if trials had a ranking system similar to that of ratchet deadlocked? You'd go from rank 1-20, but it'd solely depend on your win loss ratio. Or, they could take notes from psn all stars in their ranking system. This way, even if you go 9-0 5 times and then fail miserably, you'd eventually be playing against a more balanced team.
-
-
Deej...their are a lot of cheaters out there atm....they are ruining the game for a lot of people....I don't envy the person who has to analyze all that code and figure out what's going on...but looks like u need to double that team...it's seems a lot more common to see lag switching
-
4 RepliesI just want to mention that I've actually been enjoying what I've played of Elimination. I only tried ToO itself once because of the lack of matchmaking (my team and I blew it, by the way) but you know, there is matchmaking so I tried it and was pleasantly surprised by it. I ended up playing several games with the same two people because we all just stayed in the same matchmaking group and eventually they invited me to join them this weekend in ToO, which I must say, felt great. I have to say that it actually does feel like a decent way for less experienced players to try their hand at ToO-style PvP without as much being at stake (or as many Thorns for that matter). There are some things that should be addressed however, the foremost being the skill-based matchmaking. In essence the matchmaking is great, but if it is based on K/D ratio, then a different statistic should be used. In all honesty, K/D isn't a perfect indicator of skill. Sure, it usually works, but there's a glaring issue with it. I looked over some of the other comments on this post and noticed that several experienced people are complaining about being matched with very fresh players in it, but I've got an idea as to why this happens. Let's say that Person A is matched with Person B. Person A has gone flawless 77 times in ToO and is a PvP God with a maxed-out Thorn, Praedyth's Revenge, and Radegast's Fury. Person B has never even touched ToO, just got Destiny less than a week ago, is only level 8, and only has whites. Person A has seen a lot of stuff in Crucible and has played thousands of matches, but everyone has good and bad matches, so let's say their approximate K/D is 1.84, a really good K/D, but Person B has only has played 10 matches, but still managed to do pretty well in those matches, so they also have a 1.84 K/D (unlikely, but just go with it for the sake of the thought experiment). The reasoning here is that "Hey! These two both have good K/D's! Let's match them up against each other!" But that's just not a good idea for the sake of balanced, skill-based matchmaking. Person B has the advantage with their K/D. They've played far, far fewer matches, so individual kills are more pivotal to the K/D ratio's upwards or downwards potential (Get 10 kills in a match, the K/D can go up a whole point./Get 10 deaths in a match, the K/D can go down a whole point. Being in both examples of matches allots an even 1.00 K/D if it's their first two matches) so even though Person A is far superior, Person B is matched with them. My proposal for a better matchmaking that's skill based would be Win/Loss Ratio, Total Matches Played, and also Kill/Death Ratio all be considered in matching people with each other. That way, the experienced Gods of Crucible can really test their mettle in fair competition with one another, allowing them to group up and go into things like ToO and be able to go to Mercury for their ultimate prize. The inexperienced would also benefit because it'd be a fair fight amongst other inexperienced players and would be bettering themselves with that practice, perhaps eventually being able to testing their might amongst the Gods when they're ready for it. But that's just my two cents in the matter. I feel as though Elimination works well as a form of stepping stone for ToO. So I guess that from my perspective, BUNGIE has done an [i]okay[/i] job with this matchmaking and I'd love to see more of it (after it's been polished a bit) in more facets of Destiny. (It bears to mention that yes, I know that I'm just a filthy scrub who needs to "git gud" who only likes matchmaking because he's a dirty casual, so there's no need to bring that up. I cry myself to sleep every night because I don't have a 4.00 K/D just like you. [My stance on matchmaking is that it should be optional so that the game is more accessible for casual players and people who don't want to have to go through and lfg, but I can understand that some people are against matchmaking and that's fine, we all have opinions. {Ignore the above statements as you please if you weren't intending on chiding upon me}]) TL;DR: [spoiler]I love Elimination, it does a good job of helping people to be able to find other relatively equally skilled people for ToO. I just think that the method for determining skill should not purely be based on K/D (if it is). [/spoiler] (Apologies for the wall of text. Thoughts were shared.)
-
Can't believe some of the complaints in this thread. Yeeeesh.
-
Is elimination only this week, caus deej said it lasts "one whole week"
-
I just want to mention that I've actually been enjoying what I've played of Elimination. I only tried ToO itself once because of the lack of matchmaking (my team and I blew it, by the way) but you know, there is matchmaking so I tried it and was pleasantly surprised by it. I ended up playing several games with the same two people because we all just stayed in the same matchmaking group and eventually they invited me to join them this weekend in ToO, which I must say, felt great. I have to say that it actually does feel like a decent way for less experienced players to try their hand at ToO-style PvP without as much being at stake (or as many Thorns for that matter). There are some things that should be addressed however, the foremost being the skill-based matchmaking. In essence the matchmaking is great, but if it is based on K/D ratio, then a different statistic should be used. In all honesty, K/D isn't a perfect indicator of skill. Sure, it usually works, but there's a glaring issue with it. I looked over some of the other comments on this post and noticed that several experienced people are complaining about being matched with very fresh players in it, but I've got an idea as to why this happens. Let's say that Person A is matched with Person B. Person A has gone flawless 77 times in ToO and is a PvP God with a maxed-out Thorn, Praedyth's Revenge, and Radegast's Fury. Person B has never even touched ToO, just got Destiny less than a week ago, is only level 8, and only has whites. Person A has seen a lot of stuff in Crucible and has played thousands of matches, but everyone has good and bad matches, so let's say their approximate K/D is 1.84, a really good K/D, but Person B has only has played 10 matches, but still managed to do pretty well in those matches, so they also have a 1.84 K/D (unlikely, but just go with it for the sake of the thought experiment). The reasoning here is that "Hey! These two both have good K/D's! Let's match them up against each other!" But that's just not a good idea for the sake of balanced, skill-based matchmaking. Person B has the advantage with their K/D. They've played far, far fewer matches, so individual kills are more pivotal to the K/D ratio's upwards or downwards potential (Get 10 kills in a match, the K/D can go up a whole point./Get 10 deaths in a match, the K/D can go down a whole point. Being in both examples of matches allots an even 1.00 K/D if it's their first two matches) so even though Person A is far superior, Person B is matched with them. My proposal for a better matchmaking that's skill based would be Win/Loss Ratio, Total Matches Played, and also Kill/Death Ratio all be considered in matching people with each other. That way, the experienced Gods of Crucible can really test their mettle in fair competition with one another, allowing them to group up and go into things like ToO and be able to go to Mercury for their ultimate prize. The inexperienced would also benefit because it'd be a fair fight amongst other inexperienced players and would be bettering themselves with that practice, perhaps eventually being able to testing their might amongst the Gods when they're ready for it. But that's just my two cents in the matter. I feel as though Elimination works well as a form of stepping stone for ToO. So I guess that from my perspective, BUNGIE has done an [i]okay[/i] job with this matchmaking and I'd love to see more of it (after it's been polished a bit) in more facets of Destiny. (It bears to mention that yes, I know that I'm just a filthy scrub who needs to "git gud" who only likes matchmaking because he's a dirty casual, so there's no need to bring that up. I cry myself to sleep every night because I don't have a 4.00 K/D just like you. [My stance on matchmaking is that it should be optional so that the game is more accessible for casual players and people who don't want to have to go through and lfg, but I can understand that some people are against matchmaking and that's fine, we all have opinions. {Ignore the above statements as you please if you weren't intending on chiding upon me}]) TL;DR: [spoiler]I love Elimination, it does a good job of helping people to be able to find other relatively equally skilled people for ToO. I just think that the method for determining skill should not purely be based on K/D (if it is). [/spoiler] (Apologies for the wall of text. Thoughts were shared.)
-
I enjoyed it! Even got a new HoW fusion rifle!
-
I just want to mention that I've actually been enjoying what I've played of Elimination. I only tried ToO itself once because of the lack of matchmaking (my team and I blew it, by the way) but you know, there is matchmaking so I tried it and was pleasantly surprised by it. I ended up playing several games with the same two people because we all just stayed in the same matchmaking group and eventually they invited me to join them this weekend in ToO, which I must say, felt great. I have to say that it actually does feel like a decent way for less experienced players to try their hand at ToO-style PvP without as much being at stake (or as many Thorns for that matter). There are some things that should be addressed however, the foremost being the skill-based matchmaking. In essence the matchmaking is great, but if it is based on K/D ratio, then a different statistic should be used. In all honesty, K/D isn't a perfect indicator of skill. Sure, it usually works, but there's a glaring issue with it. I looked over some of the other comments on this post and noticed that several experienced people are complaining about being matched with very fresh players in it, but I've got an idea as to why this happens. Let's say that Person A is matched with Person B. Person A has gone flawless 77 times in ToO and is a PvP God with a maxed-out Thorn, Praedyth's Revenge, and Radegast's Fury. Person B has never even touched ToO, just got Destiny less than a week ago, is only level 8, and only has whites. Person A has seen a lot of stuff in Crucible and has played thousands of matches, but everyone has good and bad matches, so let's say their approximate K/D is 1.84, a really good K/D, but Person B has only has played 10 matches, but still managed to do pretty well in those matches, so they also have a 1.84 K/D (unlikely, but just go with it for the sake of the thought experiment). The reasoning here is that "Hey! These two both have good K/D's! Let's match them up against each other!" But that's just not a good idea for the sake of balanced, skill-based matchmaking. Person B has the advantage with their K/D. They've played far, far fewer matches, so individual kills are more pivotal to the K/D ratio's upwards or downwards potential (Get 10 kills in a match, the K/D can go up a whole point./Get 10 deaths in a match, the K/D can go down a whole point. Being in both examples of matches allots an even 1.00 K/D if it's their first two matches) so even though Person A is far superior, Person B is matched with them. My proposal for a better matchmaking that's skill based would be Win/Loss Ratio, Total Matches Played, and also Kill/Death Ratio all be considered in matching people with each other. That way, the experienced Gods of Crucible can really test their mettle in fair competition with one another, allowing them to group up and go into things like ToO and be able to go to Mercury for their ultimate prize. The inexperienced would also benefit because it'd be a fair fight amongst other inexperienced players and would be bettering themselves with that practice, perhaps eventually being able to testing their might amongst the Gods when they're ready for it. But that's just my two cents in the matter. I feel as though Elimination works well as a form of stepping stone for ToO. So I guess that from my perspective, BUNGIE has done an [i]okay[/i] job with this matchmaking and I'd love to see more of it (after it's been polished a bit) in more facets of Destiny. (It bears to mention that yes, I know that I'm just a filthy scrub who needs to "git gud" who only likes matchmaking because he's a dirty casual, so there's no need to bring that up. I cry myself to sleep every night because I don't have a 4.00 K/D just like you. [My stance on matchmaking is that it should be optional so that the game is more accessible for casual players and people who don't want to have to go through and lfg, but I can understand that some people are against matchmaking and that's fine, we all have opinions. {Ignore the above statements as you please if you weren't intending on chiding upon me}]) TL;DR: [spoiler]I love Elimination, it does a good job of helping people to be able to find other relatively equally skilled people for ToO. I just think that the method for determining skill should not purely be based on K/D (if it is). [/spoiler] (Apologies for the wall of text. Thoughts were shared.)
-
I just want to mention that I've actually been enjoying what I've played of Elimination. I only tried ToO itself once because of the lack of matchmaking (my team and I blew it, by the way) but you know, there is matchmaking so I tried it and was pleasantly surprised by it. I ended up playing several games with the same two people because we all just stayed in the same matchmaking group and eventually they invited me to join them this weekend in ToO, which I must say, felt great. I have to say that it actually does feel like a decent way for less experienced players to try their hand at ToO-style PvP without as much being at stake (or as many Thorns for that matter). There are some things that should be addressed however, the foremost being the skill-based matchmaking. In essence the matchmaking is great, but if it is based on K/D ratio, then a different statistic should be used. In all honesty, K/D isn't a perfect indicator of skill. Sure, it usually works, but there's a glaring issue with it. I looked over some of the other comments on this post and noticed that several experienced people are complaining about being matched with very fresh players in it, but I've got an idea as to why this happens. Let's say that Person A is matched with Person B. Person A has gone flawless 77 times in ToO and is a PvP God with a maxed-out Thorn, Praedyth's Revenge, and Radegast's Fury. Person B has never even touched ToO, just got Destiny less than a week ago, is only level 8, and only has whites. Person A has seen a lot of stuff in Crucible and has played thousands of matches, but everyone has good and bad matches, so let's say their approximate K/D is 1.84, a really good K/D, but Person B has only has played 10 matches, but still managed to do pretty well in those matches, so they also have a 1.84 K/D (unlikely, but just go with it for the sake of the thought experiment). The reasoning here is that "Hey! These two both have good K/D's! Let's match them up against each other!" But that's just not a good idea for the sake of balanced, skill-based matchmaking. Person B has the advantage with their K/D. They've played far, far fewer matches, so individual kills are more pivotal to the K/D ratio's upwards or downwards potential (Get 10 kills in a match, the K/D can go up a whole point./Get 10 deaths in a match, the K/D can go down a whole point. Being in both examples of matches allots an even 1.00 K/D if it's their first two matches) so even though Person A is far superior, Person B is matched with them. My proposal for a better matchmaking that's skill based would be Win/Loss Ratio, Total Matches Played, and also Kill/Death Ratio all be considered in matching people with each other. That way, the experienced Gods of Crucible can really test their mettle in fair competition with one another, allowing them to group up and go into things like ToO and be able to go to Mercury for their ultimate prize. The inexperienced would also benefit because it'd be a fair fight amongst other inexperienced players and would be bettering themselves with that practice, perhaps eventually being able to testing their might amongst the Gods when they're ready for it. But that's just my two cents in the matter. I feel as though Elimination works well as a form of stepping stone for ToO. So I guess that from my perspective, BUNGIE has done an [i]okay[/i] job with this matchmaking and I'd love to see more of it (after it's been polished a bit) in more facets of Destiny. (It bears to mention that yes, I know that I'm just a filthy scrub who needs to "git gud" who only likes matchmaking because he's a dirty casual, so there's no need to bring that up. I cry myself to sleep every night because I don't have a 4.00 K/D just like you. [My stance on matchmaking is that it should be optional so that the game is more accessible for casual players and people who don't want to have to go through and lfg, but I can understand that some people are against matchmaking and that's fine, we all have opinions. {Ignore the above statements as you please if you weren't intending on chiding upon me}]) TL;DR: [spoiler]I love Elimination, it does a good job of helping people to be able to find other relatively equally skilled people for ToO. I just think that the method for determining skill should not purely be based on K/D (if it is). [/spoiler] (Apologies for the wall of text. Thoughts were shared.)
-
I just want to mention that I've actually been enjoying what I've played of Elimination. I only tried ToO itself once because of the lack of matchmaking (my team and I blew it, by the way) but you know, there is matchmaking so I tried it and was pleasantly surprised by it. I ended up playing several games with the same two people because we all just stayed in the same matchmaking group and eventually they invited me to join them this weekend in ToO, which I must say, felt great. I have to say that it actually does feel like a decent way for less experienced players to try their hand at ToO-style PvP without as much being at stake (or as many Thorns for that matter). There are some things that should be addressed however, the foremost being the skill-based matchmaking. In essence the matchmaking is great, but if it is based on K/D ratio, then a different statistic should be used. In all honesty, K/D isn't a perfect indicator of skill. Sure, it usually works, but there's a glaring issue with it. I looked over some of the other comments on this post and noticed that several experienced people are complaining about being matched with very fresh players in it, but I've got an idea as to why this happens. Let's say that Person A is matched with Person B. Person A has gone flawless 77 times in ToO and is a PvP God with a maxed-out Thorn, Praedyth's Revenge, and Radegast's Fury. Person B has never even touched ToO, just got Destiny less than a week ago, is only level 8, and only has whites. Person A has seen a lot of stuff in Crucible and has played thousands of matches, but everyone has good and bad matches, so let's say their approximate K/D is 1.84, a really good K/D, but Person B has only has played 10 matches, but still managed to do pretty well in those matches, so they also have a 1.84 K/D (unlikely, but just go with it for the sake of the thought experiment). The reasoning here is that "Hey! These two both have good K/D's! Let's match them up against each other!" But that's just not a good idea for the sake of balanced, skill-based matchmaking. Person B has the advantage with their K/D. They've played far, far fewer matches, so individual kills are more pivotal to the K/D ratio's upwards or downwards potential (Get 10 kills in a match, the K/D can go up a whole point./Get 10 deaths in a match, the K/D can go down a whole point. Being in both examples of matches allots an even 1.00 K/D if it's their first two matches) so even though Person A is far superior, Person B is matched with them. My proposal for a better matchmaking that's skill based would be Win/Loss Ratio, Total Matches Played, and also Kill/Death Ratio all be considered in matching people with each other. That way, the experienced Gods of Crucible can really test their mettle in fair competition with one another, allowing them to group up and go into things like ToO and be able to go to Mercury for their ultimate prize. The inexperienced would also benefit because it'd be a fair fight amongst other inexperienced players and would be bettering themselves with that practice, perhaps eventually being able to testing their might amongst the Gods when they're ready for it. But that's just my two cents in the matter. I feel as though Elimination works well as a form of stepping stone for ToO. So I guess that from my perspective, BUNGIE has done an [i]okay[/i] job with this matchmaking and I'd love to see more of it (after it's been polished a bit) in more facets of Destiny. (It bears to mention that yes, I know that I'm just a filthy scrub who needs to "git gud" who only likes matchmaking because he's a dirty casual, so there's no need to bring that up. I cry myself to sleep every night because I don't have a 4.00 K/D just like you. [My stance on matchmaking is that it should be optional so that the game is more accessible for casual players and people who don't want to have to go through and lfg, but I can understand that some people are against matchmaking and that's fine, we all have opinions. {Ignore the above statements as you please if you weren't intending on chiding upon me}]) TL;DR: [spoiler]I love Elimination, it does a good job of helping people to be able to find other relatively equally skilled people for ToO. I just think that the method for determining skill should not purely be based on K/D (if it is). [/spoiler] (Apologies for the wall of text. Thoughts were shared.)
-
I just want to mention that I've actually been enjoying what I've played of Elimination. I only tried ToO itself once because of the lack of matchmaking (my team and I blew it, by the way) but you know, there is matchmaking so I tried it and was pleasantly surprised by it. I ended up playing several games with the same two people because we all just stayed in the same matchmaking group and eventually they invited me to join them this weekend in ToO, which I must say, felt great. I have to say that it actually does feel like a decent way for less experienced players to try their hand at ToO-style PvP without as much being at stake (or as many Thorns for that matter). There are some things that should be addressed however, the foremost being the skill-based matchmaking. In essence the matchmaking is great, but if it is based on K/D ratio, then a different statistic should be used. In all honesty, K/D isn't a perfect indicator of skill. Sure, it usually works, but there's a glaring issue with it. I looked over some of the other comments on this post and noticed that several experienced people are complaining about being matched with very fresh players in it, but I've got an idea as to why this happens. Let's say that Person A is matched with Person B. Person A has gone flawless 77 times in ToO and is a PvP God with a maxed-out Thorn, Praedyth's Revenge, and Radegast's Fury. Person B has never even touched ToO, just got Destiny less than a week ago, is only level 8, and only has whites. Person A has seen a lot of stuff in Crucible and has played thousands of matches, but everyone has good and bad matches, so let's say their approximate K/D is 1.84, a really good K/D, but Person B has only has played 10 matches, but still managed to do pretty well in those matches, so they also have a 1.84 K/D (unlikely, but just go with it for the sake of the thought experiment). The reasoning here is that "Hey! These two both have good K/D's! Let's match them up against each other!" But that's just not a good idea for the sake of balanced, skill-based matchmaking. Person B has the advantage with their K/D. They've played far, far fewer matches, so individual kills are more pivotal to the K/D ratio's upwards or downwards potential (Get 10 kills in a match, the K/D can go up a whole point./Get 10 deaths in a match, the K/D can go down a whole point. Being in both examples of matches allots an even 1.00 K/D if it's their first two matches) so even though Person A is far superior, Person B is matched with them. My proposal for a better matchmaking that's skill based would be Win/Loss Ratio, Total Matches Played, and also Kill/Death Ratio all be considered in matching people with each other. That way, the experienced Gods of Crucible can really test their mettle in fair competition with one another, allowing them to group up and go into things like ToO and be able to go to Mercury for their ultimate prize. The inexperienced would also benefit because it'd be a fair fight amongst other inexperienced players and would be bettering themselves with that practice, perhaps eventually being able to testing their might amongst the Gods when they're ready for it. But that's just my two cents in the matter. I feel as though Elimination works well as a form of stepping stone for ToO. So I guess that from my perspective, BUNGIE has done an [i]okay[/i] job with this matchmaking and I'd love to see more of it (after it's been polished a bit) in more facets of Destiny. (It bears to mention that yes, I know that I'm just a filthy scrub who needs to "git gud" who only likes matchmaking because he's a dirty casual, so there's no need to bring that up. I cry myself to sleep every night because I don't have a 4.00 K/D just like you. [My stance on matchmaking is that it should be optional so that the game is more accessible for casual players and people who don't want to have to go through and lfg, but I can understand that some people are against matchmaking and that's fine, we all have opinions. {Ignore the above statements as you please if you weren't intending on chiding upon me}]) TL;DR: [spoiler]I love Elimination, it does a good job of helping people to be able to find other relatively equally skilled people for ToO. I just think that the method for determining skill should not purely be based on K/D (if it is). [/spoiler] (Apologies for the wall of text. Thoughts were shared.)
-
I just want to mention that I've actually been enjoying what I've played of Elimination. I only tried ToO itself once because of the lack of matchmaking (my team and I blew it, by the way) but you know, there is matchmaking so I tried it and was pleasantly surprised by it. I ended up playing several games with the same two people because we all just stayed in the same matchmaking group and eventually they invited me to join them this weekend in ToO, which I must say, felt great. I have to say that it actually does feel like a decent way for less experienced players to try their hand at ToO-style PvP without as much being at stake (or as many Thorns for that matter). There are some things that should be addressed however, the foremost being the skill-based matchmaking. In essence the matchmaking is great, but if it is based on K/D ratio, then a different statistic should be used. In all honesty, K/D isn't a perfect indicator of skill. Sure, it usually works, but there's a glaring issue with it. I looked over some of the other comments on this post and noticed that several experienced people are complaining about being matched with very fresh players in it, but I've got an idea as to why this happens. Let's say that Person A is matched with Person B. Person A has gone flawless 77 times in ToO and is a PvP God with a maxed-out Thorn, Praedyth's Revenge, and Radegast's Fury. Person B has never even touched ToO, just got Destiny less than a week ago, is only level 8, and only has whites. Person A has seen a lot of stuff in Crucible and has played thousands of matches, but everyone has good and bad matches, so let's say their approximate K/D is 1.84, a really good K/D, but Person B has only has played 10 matches, but still managed to do pretty well in those matches, so they also have a 1.84 K/D (unlikely, but just go with it for the sake of the thought experiment). The reasoning here is that "Hey! These two both have good K/D's! Let's match them up against each other!" But that's just not a good idea for the sake of balanced, skill-based matchmaking. Person B has the advantage with their K/D. They've played far, far fewer matches, so individual kills are more pivotal to the K/D ratio's upwards or downwards potential (Get 10 kills in a match, the K/D can go up a whole point./Get 10 deaths in a match, the K/D can go down a whole point. Being in both examples of matches allots an even 1.00 K/D if it's their first two matches) so even though Person A is far superior, Person B is matched with them. My proposal for a better matchmaking that's skill based would be Win/Loss Ratio, Total Matches Played, and also Kill/Death Ratio all be considered in matching people with each other. That way, the experienced Gods of Crucible can really test their mettle in fair competition with one another, allowing them to group up and go into things like ToO and be able to go to Mercury for their ultimate prize. The inexperienced would also benefit because it'd be a fair fight amongst other inexperienced players and would be bettering themselves with that practice, perhaps eventually being able to testing their might amongst the Gods when they're ready for it. But that's just my two cents in the matter. I feel as though Elimination works well as a form of stepping stone for ToO. So I guess that from my perspective, BUNGIE has done an [i]okay[/i] job with this matchmaking and I'd love to see more of it (after it's been polished a bit) in more facets of Destiny. (It bears to mention that yes, I know that I'm just a filthy scrub who needs to "git gud" who only likes matchmaking because he's a dirty casual, so there's no need to bring that up. I cry myself to sleep every night because I don't have a 4.00 K/D just like you. [My stance on matchmaking is that it should be optional so that the game is more accessible for casual players and people who don't want to have to go through and lfg, but I can understand that some people are against matchmaking and that's fine, we all have opinions. {Ignore the above statements as you please if you weren't intending on chiding upon me}]) TL;DR: [spoiler]I love Elimination, it does a good job of helping people to be able to find other relatively equally skilled people for ToO. I just think that the method for determining skill should not purely be based on K/D (if it is). [/spoiler] (Apologies for the wall of text. Thoughts were shared.)
-
This will be more competitive than trials. Not that trials is in any way competitive but still.
-
3 RepliesI'm suspecting this is bungie's attempt to show us why matchmaking isn't a good idea in trials. Just sayin'.
-
2 RepliesMatch made Elimination simply sucks. A lot. No communication, a lot less competitive, and teammates are just retards. Elimination is a piece of shit outside of the Trials.
-
Edited by KazeNoTsuyoiDesu: 6/10/2015 2:20:14 AMThorn has final round :) shhhhh
-
1 ReplyHow about putting some of that matchmaking in the rest of the game. (Me beating a dead horse)
-
Mehhhh.
-
6 RepliesSo, where power doesnt matter, its skill based..But somehow where it does matter it isn't? Someone please tell me how this makes sense. Playing field is more even, so we will match you with someone like you. Playing field has ability to be uneven, lets make it extreme. Genius bungie!! Trials is unplayable by a lot because of the pros who play all the time. Everyone who is not a pvp champ gets destroyed. Way to make an activity fun for everyone...way to go bungie...
-
5 RepliesThanks, but no thanks. No many people take it way to serious for me even consider playing TOO. To tell you the truth I didn't even think PvP was gonna be a priority in Destiny. How discouraging this is.
-
12 RepliesEdited by V Spawn: 6/9/2015 9:50:07 PMI think this is awesome and I'm looking forward to it. I bought my XboxOne specifically to play Destiny, but as likely one of the oldest players around here (I'll be 48 this month) I admittedly am a lifelong gamer who plays less than he wants due to work, and a little less aggressively due to older fast-twitch reflexes (as witnessed by my son's line when I call him: "hell yeah I'll strike with ya, Pop - just let me grab Alpha Lupi.....) I blew bodacious chunks in PvP at first, but have been having a lot of fun with it lately - including five etheric lights from Banner (my first ones) and a holy ass-whoopin administered to me in my first ToO attempt. Anyway - from a writer's perspective I think the game feels a bit patchwork as a whole, but its entertaining as hell and I'd rather have a cocktail and talk to my kids in-game for a couple of hours, infinitely more than a five minute phone call or text. Your efforts are appreciated on many levels, keep on tweaking and augmenting the experience; but fire the Cryptarch - he's a smarmy a-hole. Cheers. :-) [spoiler]oh, and PR opportunity or not, the Tibet drive was a great gesture. Good on ya. [/spoiler]
-
And it's begun, tea bagging douchbags with exotic emblems praying on lesser skilled pvp guardians teamed up randomly, awesome