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#feedback

Edited by oObeX: 10/4/2015 9:19:57 PM
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oObeX

Design your exotic

Share your ideas for new Exotic Weapons and Armor with one unique perk. Share your thoughts on the Exotic Weapons and Armor you want to see in-game.

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  • Why would I share my ideas here? What if bungie wants to nerf my ideas?

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  • Edited by Pest1997: 6/18/2015 6:20:42 PM
    Scouts Choice "A true marksman never hides in the brush....nor does he reload" Type : Scout Rifle Burn : None Mag : 3 *Rate of Fire: 15 *Impact: 65 *Range: 80 *Stability: 50 *Reload: 25 -Focus Lens -Ranged Lens -Red dot AOS -Scout: Improved optics and Target mark -Hammer Forged -Speed Reload -High Caliber Rounds -Marksman: Landing precision shots with all rounds in the mag will refill the mag. Greatly Improved precision damage. Greater target aquisition.

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    • Speed buff Void pulse rifle Perks 1: triple tap Tree: outlaw, explosive rounds, armor piercing rounds Exotic: speed buff(if you get a precision kill your gun fires in super quick full auto and does more damage.)

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    • Titan arms Friendship Bracelet "Why cant we be friends?" Looks like Plan C in armor form Perks: increased melee speed Increased reload speed with heavy weapons Exotic perk - Brothers in Arms: Grants Shoulder charge. This can be equipped alongside another exotic. Sidearm Oath of Silence "Why kill from a distance when you you could watch the life leave the eyes of your prey" Similar to a glock with a a bit of a hard light design Stats compared to vestian dynasty 20 mag 130 reserve (150 total ammo) Impact doubled Range slightly increased Reduced stability, rate of fire and reload Perks: Ark damage Sights: Flipsight L2. - (a rectangle sight that flips up when drawn.) enhanced recoil control Holographic Sight - (pretty much the strangers rifle sight.) increased range and handling. Slightly reduced impact. Perks: 1. Kneepads 2. Speed Reload Single point sling Braced Frame Exotic Perk - Assassin: increases melee speed and handling after melee. Enemies are less likely to notice your shots (animation: knife/charged fist/pulsating palm(?) under/next to gun and your gun stays up while using melee)

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    • [u]Exotic Titan Helmet[/u] [b]Storm Summoner's Crown[/b] [i]How unlucky your enemy must be to be struck by lightning not once, or twice, but three times.[/i] Intellect: 78-99 Discipline: 78-99 Ally Harvest: Assisted kills while this helmet is equipped will reduce the cooldown of your grenade and melee abilities. Lone Armada: Unassisted kills while this helmet is equipped will reduce the cooldown of your Super. Crown of Clouds: Your Fist of Havoc can be used three times separately, at the cost of significant radius reduction. The length of Shockwave and the height of Fist of Havoc's upward damage are unaffected. Each Fist of Havoc charges separately, and picking up Orbs of Light will reduce the cooldown of all your Fist of Havoc charges.

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    • Lightbreaker "Wielding the light against the light will break the light." Pulse Rifle Kinetic Damage High Impact, Low RoF (Messenger-Like Stats) 27 Magazine First Column: Smart Drift Control Field Choke Aggressive Ballistics Perk I: Headseeker Middle Column: Extended Mag Send It Perfect Balance Perk II: Paralysis: Hitting a full burst on any enemy suppresses their abilities for a short time. (3 Seconds, No Refreshes)

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    • [b]Exorcist's Light[/b] Describe: [i]"The darkness must be purged from all"[/i] Weapon Type: Exotic Hand Cannon Damage Type: Kinetic Rate of Fire: Medium Impact: Mid-high Range: Medium Stability: low-mid Reload: low-Medium Magazine: 7 Perks: (Accurized Ballistics: More range and impact. Increased recoil. Field Choke: More range and impact. increased recoil. Aggressive Ballistics: More predictable recoil. Enhanced Impact. Shorter range and more recoil.)* Team Effort: All members of your fire team receive +2 armor Upgrade Damage: cost glimmer and spirit bloom (Hidden Hand: Better Target acquisition Oiled Frame: Faster reload, reduced range Focused Fire: Reduced rate of fire increases damage when aiming down sights) * Upgrade Damage Purging Light: Minions of darkness receive more damage and high chance for suppression of abilities. Small Chance for complete destruction of minion of darkness' shield Upgrade Damage Upgrade Damage Upgrade Damage *Changeable perks

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    • Seasons In The Abyss Exotic Void Sniper Rifle Description- "Step outside yourself and let your mind go."-Lyrics from a song lost to time Design- Based off a Barrett 50 caliber rifle. It's black and the tip of the barrel has blood stains on it. The body has an eagle badge with a pentagram on it. It has letters on the pentagram but is faded and hard to make out. Perks- First- Feeding Frenzy Secondary Tree- Field Scout, Snapshot, and Armor Piercing Rounds Exotic Perk- Black Death- Precision kills cause targets to explode and targets within the radius are blinded. Getting all precision kills with a magazine slow down recovery and agility of enemies.

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    • Class: Warlock Armor: Boots Name: Legs of the infinite Description: To fly is to be a Titian, but to truly fly and be a Warlock one must glide. First row: Inverse shadow Special perk: Glide of the infinite - Allows for glide to last longer as well as making glide go higher. Gives a slight burst of agility after landing.

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      • Edited by Xelto Oreventa: 6/12/2015 2:33:36 AM
        Warlock Boots: Shadow of Momentum Description: "A Warlock is quick and nimble but stays with the group, Stupid Hunters, alerting Gorgons left and right" Its special perks are either Shadow Stalker or Inverse Momentum, if the Warlock is a Voidwalker it recieves Shadow Stalker where if you land a melee hit on someone you will teleport behind them. If the Warlock is a Sunsinger they recieve Inverse Momentum where if an enemy lands a melee hit, you will swiftly maneuver behind them. *Enemy Melee hits reduced to 25% when active. *Only active when melee energy is fully charged

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        • Exotic Ideas - Center of the Universe Type- Helmet Class- Warlock Subclass- Void Walker Description- "My trainers used to tell me that I WAS the center of the universe." -Egocentric Exo Appearance- A very spherical helmet with an earth-like texture and a planet earth look Perks- Column 1: Incisive maintenance Column 2: Upgrade defense I Column 3: Rain blows Exotic Perk: Black hole- Void bomb strongly pulls enemies towards it as it moves through the air, dealing constant AoE damage Column 5: Upgrade defense II; Upgrade defense III; Upgrade defense IV Stats: Defense- 407 to 446 Light- 37 to 42 Intellect- 108 Discipline- 0 Strength- 0 Notable Features- 1. A tiny moon and three tiny planets orbit the helmet when equipped

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          • Wild, Wild Vest. A hunter chest piece. Hand cannon ammo Sidearm ammo Rootin' Tootin': grants Chain of Woe and Gunslinger's Trance.

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            • I like the sound of this one. Name: Serpent's Coil Type: Handcannon Description: "It's a powerful weapon, especially against.... well, pretty much everything" Not gonna list minors(maybe later) Exotic perk: Constriction Landing hits to non-critical areas slows the target and reduces jump height with every hit for a short period.

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              • Type: Hunter Helmet Name: Scout's Pack Leader Health with orbs Ashes to asset For 3 seconds after aiming down sights, you have thermal vision of enemies, but during that time you can't shoot Description: I seen you. And I spared you.

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                • Class: Titan Armor: Chest Name: Echoing Light Description: He traveled across the land, leaving electric surges in his wake. Intellect and Discipline rolls Perk #1: Melee hits restore grenade energy. Perk #2: Increased reload speed with Heavy Weapons. Unique Perk: "Thunder and Lightning" Provides Aftermath and Aftershocks for Striker Titans.

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                • Type: auto rifle Damage: void Name: first comment Perks 1: hammer forged Tree: hand loaded, send it, range finder Exotic: first comment(the first bullet does extra damage.) Type: scout rifle Damage: kinetic Name: incorrect password Perks 1: triple tap Tree: full auto, firefly, explosive rounds Exotic: password=[b]boom![/b](enemies not killed by precision kills explode.)

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                • Name: Black Magus Burn: no burn Description: those who don't comprehend see it as witchcraft. Class: sniper rifle. 1st upgrade: take a knee Column: single point sling, field scout, armor piercing rounds Unique ability: touch of magic; rounds fired from this weapon adjust a appropriate shield type and heal user on kill, targets with no shielding suffer all three burns.

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                • The Mirror (Exotic Shader) Description- Show your true self. Allows you to create your own color combination. It give you a color pallete for each ring and the choice for a metallic, gloss, matte, and fabric finsh.

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                • A double barrel multi firing pulse rifle Every time you pull the trigger each barrel burst fires 3 shots each High impact, high rate of fire, Tri multi elemental: the gun will change to the right element as it hits target Glass half full Firefly Armor piercing Perfect balance

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                  • Exotic Ideas - The Little Light Shell Type- Ghost shell Description- They were all born from it, weren't they? Appearance- A ghost-sized version of the Traveler Exotic Perk: Expel the dark- Creatures of the darkness back away when the ghost menu (menu containing sparrow and orbit buttons) is opened. Lasts for 5 seconds Notable Features- 1. This ghost shell gives off a radiant glow when the ghost menu is opened 2. This ghost shell rotates slowly on an axis

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                    • Four different warlock bonds The mark of the sun : reduces incoming solar damage The mark of the void : reduces incoming void damage The mark of the thunder : reduces incoming arc damage The mark of energy : reduces incoming kinetic damage

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                    • Exotic Ideas - The Friendship Hood Type- Cloak Class- Hunter Description- The battle is always won when it's done with fellow guardians. Appearance- A semi-transparent cloak of rainbow colors flowing vertically, a splatter paint colored hood of many colors, a cut end similar to Legend of Six Coyotes but with more diamond-shaped holes along the bottom Exotic Perk: The Power of Friendship- Guardians in your fireteam gain a 5% boost to agility, shield recovery speed, revive speed, reload speed, and ADS speed while the fireteam is full Notable Features- 1. Changes your wave to a jump-in-the-air call out 2. Special duet-style dance moves can be initiated with fireteam members 3. A very transparent halo is constantly positioned above the fireteam's guardians' heads while this cloak is equipped

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                    • Type: Rocket Launcher. Damage type: Arc. Name: Thunder Cloud. Mag Size: 2. Hidden Perk: This weapon regains one shot every 45 seconds, Does not work in PvP. 1st perk: Grenades and Horseshoes. Perk tree: Javelin, Snapshot, Flared Magwell. Unique perk: Projectiles upon detonation release lightning bolts which chain through up to 6 targets. Lightning chain deals increased damage if the bolts cannot chain to another target.

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                      • Edited by hyperbolichippo: 6/11/2015 8:15:41 PM
                        A ghost's death Type: pulse rifle Description : "To kill a ghost is one of the largest infringements one can do against the light. This weapon must be destroyed and its maker, found." -The speaker Given perk: void damage. (Damage upped by 10 if equipped) Given perk: solar damage. Given perk: arc damage. 1st perk: full auto Exotic perk: Extracted light: the more allies that are down the more damage is done. Friendly fire enabled when no allies are down. Fire rate: high Stability: low Impact: medium Reload speed: very high Impact: med low Scout rifle body, with purple and blue wisps streaking down the barrel. Emits smoke the color of the damage that is enabled. No one knows how the gun ended up in guardian hands, or who built it. Whoever wields it ends up killing his allies. It seems to draw power from the death of allies. Destroy this weapon, or have it destroy you first.

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                        • Exotic arch rocket Zeus bolt ( maybe lighting in Latin) " let the power of Zeus smite thy foe" Max velocity and blast radius 3 in the tube Flared mag well Exotic perk Zeus might Shells fired from this rocket will explode near targets(proxi) in a radius of arch that's chains( arc bolt grenade

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                        • Edited by Jubzart: 6/16/2015 6:23:45 PM
                          Exotic armor sets. Armor sets that reward specific play styles and end game players that are hard to get either a long quest/bounty line. Each piece is exotic and can be used normally with other legendary armor, but can be equipped with the other exotic pieces of the set for added bonuses. Perks activate and stack when all 4 pieces equipped(individual pieces grant +2-5% that add to a total of +15%). Stat rolls are distributed so when all equipped you have 75% of intellect, discipline, and strength. For hunter: Fenrir's Ferocity (lone wolf style) Perks granted when all 4 pieces are equipped: Kills of any kind reduce grenade/melee/super cool down and a chance to produce and orb of light. Boosts to agility and recovery speed. Individual armor perks: Helm: Fenrir's Gaze: radar stays active always and has better vision in darker areas. Better target acquisition. Gauntlets: Fenrir's Claws: increased melee speed and recharge, grants back stab at all times and causes bleeding damage. Chest: Fenrir's Mantle: spawn more orbs, chance to survive a fatal shot with a burst of health recovery. Boots: Fenrir's Speed: increased agility(similar to MIDA) and an additional jump. Edit: I am working on the equivalent armor sets for both titan and warlock. It takes a while to type and think of everything. I also plan on doing concept art for all three.

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