If destiny brought in a fourth class, what type would you like to see?
What kind of powers etc?
Think elemental powers such as fire...
English
#Destiny
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Necromancer :) If you want me to go in detail just comment.
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Jedi Solar (light side) and Arc (dark side). Solar Super: Every Enemy in a radius of 5-10m is persuaded to fight for your side for about 30seconds. Every Kill of an ally creates an orb. Works also ob Majors, but not ob bosses though. Melee: A big push back that pushes the enemy about 20m away and heals you. If he hits an obstacle, he'll take serious damage...or cen can be pushed off a legde etc. A Major is only pushed about 5m though. Arc Super: A big Chain Lighning that wanders through the enemies nearby dealing serious damage and forcing them to kneel about 5seconds on the ground if they don't die from it. Melee: A forceful spinkick that deals damage to enemies in a 180 degree radius in front of you, all taking a 5 second arc damage over time.
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We should vote on it giant douch or turd sandwich?
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Id like a ranger class Super is like a bow or some shizzle Jump is the double jump in the blade dancer subclass but instead of blink it ads a dash like in cod aw that you can do mid air aswell Grenades A distraction grenade that attracts then in your skill tree there is an upgrade that lets it explode (dont know how it would work in pvp tho) A trap grenade that keeps them in a titan bubble looking thing And seeker grenades
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11 RepliesEdited by NM Gunslinger: 2/22/2015 12:44:45 AMIntroducing the Mechanic class! Here is the rundown on the starting subclass (Arc Based): \________________________________________ Grenades: -Turret Grenade: Throw and deploy a small turret that fires on enemies. Despawns after ~5 seconds. -Jamming Grenade: Sends a disruptive pulse that jams the radars of nearby enemis for 5-10 seconds. -Remote Grenade: Press again after throwing to detonate this grenade. \________________________________________ Jump Modifiers: Jetpack: Use your jetpack to move quickly through the air. -Thrust: Move more quickly with your jetpack. -Overcharge: Use your jetpack for a longer duration. -Side Thrusters: Able to make quick lateral movements while using the jetpack. \________________________________________ Supercharge: Override: Jam all nearby enemy radars, melee specials, and grenades while this is active. Your Grenades and Melee are instantly given two charges. -Diffusor: Enemy grenades won't start to recharge until a few seconds after Override wears off. -Weapon Jamming: Enemies effected by Override fire their weapons 20% more slowly. -Interference: Override momentarily blinds enemies when activated. \________________________________________ Melee Skill: (normal melee hits with a wrench) Stun Gun: Hits a nearby enemy with a stun gun, dealing arc damage and slowing their rate of fire. -Extra Voltage: Stun Gun temporarily stuns enemies. -Tazer: Stun Gun now fires charged clips into enemies, increasing its range. -Self-Charging: Kills with Stun Gun have a chance to recharge it. \________________________________________ Class Perks Row One: -Hacker: Override charges more quickly after each use. -Stealth Drives: You blink 25% less frequently on enemy radar while crouching. -Vehicle Mods: Vehicles you drive move 25% faster and have 25% more health. \________________________________________ Class Perks Row Two: -Ghost Mods: Revive Teammates and Summon Vehicles 25% faster. -Jetpack Stasis: Pressing jump again while jetpack is active will hold you in place for 5 seconds. -Spare Battery: Stun Gun can hold two charges. \________________________________________ I may add the other subclass eventually.
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A Troll Class, instead of a titan smash where it hits the ground, it sends you flying into the air where you can shoot all enemies because your gun range is enhanced but they can't shoot you because you are out of range, and then you slowly return to the ground like a bad ass while shooting people, overshield spawns for every kill you get, overshield stacks, and you get a deployable shield as your item to use, to cock block that rocket the enemy is shooting at you
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I would like to see a healing class
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3 RepliesMechanic Super deploys a sentry gun which fires elemental bullets, possibly void Second super could be super speed, increased jump, melee and reload speed Their jumps would be the titans glide for the first super sub class And the second subclass would be triple jump
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2 RepliesChild Molester/Exploiter. You take advantage of 11 year old children on the Internet, other child molesters support your actions. This would be called the Kermit class, and your armor would be made of sewn together teddy bears.
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3 RepliesTemplar Element: Solar and Arc (arc) Super: it's called Purity, you release a earthquake of healing to allies and it poisons minions of the darkness. (solar) Super: It's called Unleash the torture, You create a solar force field and an enemy will be drawn to you and shrivel up in the fire Melee: instantly hitting a enemy will heal you Armour: Knight armour (medieval style) class item: a ring
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The 4th should be a taco
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Edited by Gath: 2/22/2015 3:03:13 PMWhy not a Fallen Cpt. One that has no house and switched sides. With Arc and Solar.
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All melee class, call it MAD BASTARD. Swords and hammers and maybe a cricket bat to hit people with.
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http://twitch.tv/bjornswagga
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1 ReplyPersonally ,Bungie should have given warlocks some healing powers other than Self-Res.I would probably like to say a healer or berserker.I thought of some really cool perks for classes. Grenade-Solar Bolt.Throw a bolt which disintegrates enemy. Super-Ring of Fire .This creates a small ring around the caster healing him and increasing his damage/reload speed.Last for 25 seconds initially but can be upgraded to 40.Ring can be destroyed by damaging the caster constantly .
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http://twitch.tv/bjornswagga kirmitTHEfrog
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Edited by whiteLI0N: 2/22/2015 2:54:48 PMI would like a space pirate.
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Reaper
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i would like to see a melee based character, to do this they would need a little better shield as they wouldnt be able to use their primary weapon until up close and if they keep getting shot in the face that wouldn't work for the balance of the game. give this melee based character a bow and arrw as well for both heavy and special, the tip of the arrow could be a scatter explosion ( shotgun) a fusion tip that melts enemies like a fusion rifle, or a long range dart (sniper) For Heavy make the tip an explosive tip that does same damage as rockets. Supers first super would be summon floating melee weapons that attack at the same time you do, second super would be a huge boomerang that the play throws in a large arc cutting down any enemy in its path Only can be thrown once
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The lagger
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Vex (Void) Heretic Subclass Grenades: Barrier Grenade: Upon impact, grenades create an impenetrable wall that lasts for approximately 7 seconds. Force Grenade: An explosive grenade that pushes opponents back when it detonates. Cluster Grenade: An explosive grenade that detonates on impact and releases cluster bombs. Alterations of base Double Jump: Blink: A short distance teleport that replaces Double Jump. Trade-off: Have only a base Double Jump, but slightly increase fire rate amongst all weapons. Grapple: Have only a base Double Jump, but can grip and pull up on a ledge if barely missed. Turret (Super): Rapidly fire Void cannons from both arms (The player is immobilized during usage, but can turn around). Super Upgrade Choices: Lock-On: Shots fired from Void Cannons track targets. Rapid Fire: Increase fire rate of the Void Cannons and duration of the Super. Protection: Have a small shield that slowly rotates around the user and negates all damage from the outside. Melee: A powerful Melee attack that forces the enemy away from the user. Melee Upgrade Choices: Inertia: The enemy is forced even farther away. Power: Increase Melee damage. Regeneration: The user's health immediately begins regeneration when an enemy is hit by the Melee. Random Perk Tree Choices #1: Stacked: Heavy Ammo is slightly more common. Stealth: When crouched, Vex enemies have a harder time detecting the user. Discharge: All explosions caused by the user are amplified. Random Perk Tree Choices #2: Grenadier: Grenade kills have a chance to spawn Orbs of Light. Sniper: Increased range for Turret. Vex Commendation: Precision kills slightly increase damage. Stacks up to 3 times.
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Forum troll
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Shank
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4 RepliesComplainer: When super is activated you get the special perks of crying like a bitch, followed by your character wallowing in self pity. The new class is hooked up to the app so it will automatically make a post complaint about the gun you were just killed by all in its own.
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Xur class?
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Berserker