The difference between Trials and GM is in Trails the players set the difficulty. The more people playing GM Bungie doesn’t throw weaker enemies to people who already can run through a GM Nightfall. Yet when more casuals enter the Trials playlist they are fed to the players who can go flawless. We casuals lessen their difficulty.
Flawless players act and talk like they are entitled to stomp on and farm casual players in all playlists, Trials especially. They want to get to the lighthouse without having to sweat and sweat and sweat and sweat. And if all casuals are is food for the flawless, then the mode isn’t fun for the casuals, and they will leave. Leaving the flawless to go back to sweating against each other.
I don’t advocate for making flawless so easy to obtain that only the bottom 10% can’t get it. But I do think the mode should be easier on casuals and less skilled who for the most part don’t want to go flawless, abut just want to have a fun time and win some games from time to time, while earning loot semi-regularly. You don’t need to remove them from matching with flawless players entirely, but you can’t just leave them to be devoured by flawless players every match. There is a middle ground, and we’re almost there, just not quite.
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Don’t act like there being more players doesn’t make trials easier for EVERYONE playing trials. If you are at the bottom of the food chain that sucks, but it’s pvp and that’s how pvp works. SOMEBODY has to lose for there to be a winner. Destiny casuals can’t seem to wrap their head around that concept and get their feathers ruffled because they (the casuals) tend to be the ones losing. Hate to be this guy but “back in my day” that was incentive to improve. Now it’s incentive to -blam!- until the game hands you what you want apparently
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I don’t think you understand my position on the matter. I know casual players will get beat by better players, and I think in Trials they should not be quarantined entirely from the better players. But that doesn’t mean Bungie’s matchmaking can’t cut them a little slack from time to time. Easing up a little in the matchmaking for a little bit when they’re losing isn’t going to hand them a Flawless passage and an Adept weapon and Shader. They’re still on a flawed passage. Matching the casual players briefly based on weekend w/l record and similar skill for a bit when they’re on a losing streak can make the experience little less frustrating and hopeless.