JavaScript is required to use Bungie.net

Destiny 2

Общее обсуждение Destiny 2.
Изменено (Lucky McKillya): 9/20/2021 4:34:43 PM
32

The counter argument no one has stated about Trials and the Flawless Pool

I've read a lot of these posts from players on both sides mostly bickering saying the same thing but from both perspectives. The common thought process is the possibility of going flawless. I'm an average player with a average K.D. Please check my stats if you would like. This weekend I solo'd to 4 wins and met a with a pal with equal skill for the last 3 seemly by chance when he was done doing strikes. Have people asked Bungie to make 2nd, 3rd, 4th, 5th runs of GM's harder for the same level of loot? If you constantly fail does the 25 level Delta with 13 negative modifiers go away? No, it sounds ridiculous but you are asking for the same. Within it are some adds that are easy others not so much and naturally they get easier assuming you didnt get carried. You build strats, unity, and you figure out what weapons work and what don't. The other argument is if the casual leaves then trials dies. People who don't enjoy the competitive pvp environment dont replay trials anyway, they get their carry and leave. Especially because they now belong to this special flawless player pool and every game will be against the players so tough that they are good enough to make the other 99% quit for the weekend. If the sweats can't have fun then it def dies and ironically they are the ones that stick around from Friday at launch to reset on Tuesday. They individually have more games played per weekend then any other player type. The real answer is there is no answer that will be sufficient and won't lead to some complaints. The only thing a person can do themselves is take the responsibility to care enough to want to get better. One person comes to mind and his name is Ascendant Nomad aka The Crucible Doctor. He makes videos teaching skills the average player needs to know and practice......often. Whether it be Trials or GM's the ease of completion should be dictated by the preparedness and skill of the individual and the team. Easy or Hard are relative terms when you compare it to an individual activity. An activity won't and shouldn't be the same difficulty for everyone. Better players that grinded for the right weapons and worked on their individual skill and created unified teams are going to have an easier time. Thats what happens in real life and it translates into the game. People that are more qualified and prepared to complete a task will have an easier time than those who just showed up with whatever they had just laying around and little prior experience. Added: im glad some people agree with me. I basically said make sure your ready and difficulty may vary and thats an unseeingly unpopular stance to have.
English
#destiny2

Публикуется на языке:

 

Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

У вас нет прав для просмотра этих материалов.
;
preload icon
preload icon
preload icon