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впервые опубликовано в: Team shooting? False narrative exposed
Изменено (gallp13): 8/5/2017 10:14:13 PM
3
Same, same and old gallp is an average pvp player. Did it by running, "sneaky fuqer" and "battle buddy" strategies. Once got build right start getting old 1 v 2 kills. (Electric Titan nades, skating, high resilience and recovery, kinetic auto, SMG energy and voop.) Ppl just don't like change and love over dramatising hence the big sighs and "world is ending" tone to comments. Pvp feels new and fresh and fun to old gallp.
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  • Изменено (Orbital Drop Shock Trooper): 8/6/2017 3:54:19 AM
    D2 Beta PvP feels 'new, fresh and fun'. Man, What are you smoking cause I would like some of that. D2 Beta was incredibly bland, without personality and incredibly dull to play win or lose. I've played it solo, with a pre-made, with IRL friends who have never played Destiny, w/ friends who has. Won games by huge margins, got a 'undefeated medal' on the first day, lost games by huge margins and so on and so on. I really can't see the appeal and I want to like this game. But its so damn hard when you understand what shortcuts they took in PvP to fool players into thinking it's 'that' type of game when it just isn't. 'That' being a mixture of skill base, team base action with rewarding and satisfying abilities to fit in. I'm not fooled by the little things they changed that is representative of the larger picture as a whole, implementing SBMM into quickplay and then hiding connection bars of everyone in the lobby in an attempt to mask complaints, then hiding the k/d from the end game to try and change the conversation to teamplay by rewarding assist as kills then stating its a more designed towards teamplay when in reality the gameplay has de-volved so much it punishes objective play such as holding zones by having enemies spawn on own zone based on proximity of majority again. Basically giving free passes to zone capture in order to force map rotation and movement, which promotes capturing but not defending and promotes team fragmentation and forced deaths. Destiny used to be a game where if you had your back agaisnt the wall, against whatever odds, you could smash that wall open and seize the day if you pulled the right moves. This was, in many ways what made it unique from games like Halo and CoD in PvP. It's a major design change that heavily changes how the invisible style of this game is played. PvE on the other hand has a lot going for it this time round, because the gameplay is slower and each encounter is more engaging and less individual, it's a lot more engaging to play with voice chat. But whatever, everyone has their own opinions I guess. I don't see this game as change at all, it's D1 Y3 meta evolved. The biggest change was D1 PvP y1-2 on to 3. That was more telling of change than the lead up to D2's Beta. I got carried away, but opinions are opinions and if you found it fun then more powah to ya.

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  • Изменено (gallp13): 8/6/2017 11:48:45 AM
    Thx for the reply. Old gallp still had fun. Lots and lots of fun 🕺🍻🍰🎉🎊🎁 ⬅️ see fun stuff. PS : Thx for the powah ⚡️it worked 😜

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  • So. Much. Text.

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