It was probably the worst idea in history of mankind to associate light level to armor. In particular, ONE set of armor.
[i]Instead[/i]
Break light level off the armor, and make it so that [i]Infusion orbs[/i] can drop from strikes, crucible, nightfall and the raid.
[b]Crucible / Strikes / Nightfall[/b]
Infusion Orb Tier 1
[b]Raid[/b]
Infusion Orb Tier 2
Hard raid
Infusion Orb Tier 3 (instead of helmet, still needed for a helmet)
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With this system you can make any armor part level 30:
Common
3x [b]Tier 1 orbs[/b], 1x [b]Tier 2 orb[/b]
Uncommon
2x [b]Tier 1 orbs[/b], 1x [b]Tier 2 orb[/b]
Rare
1x [b]Tier 1 orb[/b], 1x [b]Tier 2 orb[/b]
Legendary
1x [b]Tier 2 orb[/b]
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Rarity
Infusion Orb Tier 1 is as rare as any Legendary engram.
Infusion Orb Tier 2 is as rare as any raid gear.
Infusion Orb Tier 3 is as rare as the hard raid helmet.
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Orbs could also be represented as a material that you can obtain from dismanteling Legendary gear. Tier 3 Orb could be obtained from the Hard raid helmet.
Edit:
I forgot to factor in an Exotic armor part, so a second Tier 3 orb should be required to reach level 30. Or something... [i]Input on that[/i]?
English
#Destiny
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Why waste tier 2 orbs on a commons, uncommons and rares when only 1 can make my gear legendary?