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Destiny

Discuss all things Destiny.
Edited by 传说中的 Ghost: 12/1/2014 1:42:58 AM
122

Light level, let's face it.

It was probably the worst idea in history of mankind to associate light level to armor. In particular, ONE set of armor. [i]Instead[/i] Break light level off the armor, and make it so that [i]Infusion orbs[/i] can drop from strikes, crucible, nightfall and the raid. [b]Crucible / Strikes / Nightfall[/b] Infusion Orb Tier 1 [b]Raid[/b] Infusion Orb Tier 2 Hard raid Infusion Orb Tier 3 (instead of helmet, still needed for a helmet) ------------------------ With this system you can make any armor part level 30: Common 3x [b]Tier 1 orbs[/b], 1x [b]Tier 2 orb[/b] Uncommon 2x [b]Tier 1 orbs[/b], 1x [b]Tier 2 orb[/b] Rare 1x [b]Tier 1 orb[/b], 1x [b]Tier 2 orb[/b] Legendary 1x [b]Tier 2 orb[/b] ------------------------ Rarity Infusion Orb Tier 1 is as rare as any Legendary engram. Infusion Orb Tier 2 is as rare as any raid gear. Infusion Orb Tier 3 is as rare as the hard raid helmet. ------------------------ Orbs could also be represented as a material that you can obtain from dismanteling Legendary gear. Tier 3 Orb could be obtained from the Hard raid helmet. Edit: I forgot to factor in an Exotic armor part, so a second Tier 3 orb should be required to reach level 30. Or something... [i]Input on that[/i]?
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