So I was watching some old solo dungeon guides, and I realized solo boss DPS used to be way higher than it is now.
Examples for reference:
https://youtu.be/IbxI21A0v8A?si=zVkh1qj1jeVUMxNO&t=581
https://youtu.be/2TzMqmFM354?si=MpZvjG2fpi2kE2wi&t=1138
In both videos, a single player chunks off over 40% of the boss’s HP in one damage phase. That’s like a 3–4 phase kill — totally reasonable for solo runs.
Now? No matter what I do — different loadouts, mods, weapon combos — I can’t push more than 20k per phase, tops. Usually it’s closer to 10–15% of the boss’s HP. That means [b]7 to 10 DPS phases[/b] just to finish the fight. It’s honestly brutal.
And that’s not even counting the endless waves of adds constantly shooting at you while you’re trying to survive and set up damage again. It takes ridiculous mental stamina to solo some of these now. It’s not “challenging” anymore — it’s just [b]mentally exhausting[/b].
Feels like when armor and weapon tuning got changed, Bungie kinda forgot to retune dungeon boss health to match the new damage output. Would be nice if someone looked into this, because solo players are kinda suffering right now.
-
6 RepliesI'd like to say I'm a bit above average for pve, I've solo flawed every dungeon the season they released and with the exception of vespers final boss everything has been 4 damage phases or less. And I do the most brain dead, survival over damage builds. With equilibrium, I just used a stronghold titan with praxic and even leaving damage early to refresh buffs it was a very casual 3 phase and 4 phase boss