last time we had master conquests you could build your revives up for when the time runs out, me and my brother have failed twice, due to overpowered damage from arc which seams to be doing way more than it should double arc resist and dampener yet 2 taken shredded me out of song of flame from full health, a 25-30 minute mission yet only gives you 20, takes all your revives after the time expires, which im sure was fixed with last lot of conquests
cant speed the mechanics up either so slowed down to many modifier for a master
but conductor's keep was fine
also think the revive token system needs to go, feels unfun being punished for bugs out of your control
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1 ReplyIt's the worst mission, timer and tokens. My team always glitches at the hive sigils part.
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After 20 or so attempts I managed to get it done. It was incredibly frustrating and very over tuned for master.
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Bungie screwed up once again with the timer
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1 ReplyIt's way over powered for Master. I got to the final traversal section with a ton of lives, and didn't expect them to disappear. I played the other Master conquest and my lives didn't vanish after the timer ran out?!? Very stupid.
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2 RepliesSomething is off with Derealize, I actually found the later grandmasters to be much easier. That mod that makes you die if you stand still is a little over the top in this mission. It would be nice if they added a couple of minutes to the timer as well.
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feels more like a gm for sure, and is not a 25/30 mins, normal runs without speedrun strats are around 16 mins, they should add 1/2 mins for the puzzle bug? yeah but that's it for the difficulty. The real problem is the lack of unique rewards
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I finished it after a few tries and that was the 2nd time I got to the Boss Room (0 revives). One tip that made it very easy for me and the Warlock (3rd was dead); One of the two phases of the boss (I think it's the 1st, 3rd etc) you stand on the bottom right in the frontside (as far away from the boss as you can) from where you enter the bossroom and the other phases you stand on the top left in the frontside of (from where you enter) the bossroom.