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8/20/2025 11:00:47 AM
22

Please remove timer from grandmaster fireteam opps.

If people want to use it for pre-made fireteams let it be an option that grants a better score but its very hard to even finish a match made grandmaster fireteam opp with all the negative mods and bullet sponge bosses when you take away our revives because we didn't have perfect timing it becomes almost impossible to finish. If one person dies, it begins and downward spiral that causes everyone to eventually die and your time was wasted because the majority of players cant solo a boss fight on grandmaster. This is more reason for people to never leave solo opps. Right now there is no point to run these activities if you may not even be able to finish and you get nothing for the time you spent trying.

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  • Matchmade fireteam GMs are at -40 power with random modifiers further adding to the difficulty level. No self-revive further complicates. However, if you have a fireteam and customize, you can run -20 GMs with palatable modifiers for same grade projection and easily hit the timer. Rewards definitely need to be balanced. Makes no sense to run -40 GMs with sometimes ridiculous modifiers and no self-revive when you could've got the same reward in a third of the time in solo ops.

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    • Agreed. The timer is ruining the runs. At least, remove the 0 revive tokens from time's end.

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    • I’m told that you can remove the TIMER by uninstalling the game. It’s so effective that it gives you all that time back in real life

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    • My favorite part is them flooding the activity with champions, just to remove all your revives once the timer runs out. The perfect Bungie Troll lol

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      • Yesterday I joined an MM on GM, and my team managed to get wiped at the first group, with 2 overload champs in one of those empire hunts. I ressed both, twice, and finally some dregg sniped me from dunno where, I died, and the mission failed. For real, whoever thought this was a good idea needs to be fired and spend their lives flipping burgers and not wasting people's time and money designing shitty video games. Even when you manage to complete these damn missions, you usually will not get a very high score, and the loot is pathetically scarce.

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        • Bro just do solo ops it's fasters and u get u get the same loot as gm

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          • This - this is why I am no longer logging in, plus the grind has become akin to what killed Firefall. It's borderline sadistic and unless you are a masochist paying for this kind of service is not somethiong you seek out. Honestly, I feel Bungie really needs to take a panel of 1000+ casual gamers and let them play in test servers for a minimum of 3 months before they release any new systems or content ... Let us help you make a game for us, not the people making money from the game. We are your bread and butter, we are your baseline consumer litmus, and we would love to really be able to give our true input directly to developers. This game currently has no counterpart in the looter shooter genre, Borderlands is close but Destiny 2 is different beast. While similar elements persist the game play and general flow are vastly different. Destiny 2 has potential still, but this reitteration isn't the direction your core fan base was really looking for as far as I can tell ...

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            • Every activity I have tried on the portal has a timer. Timers are bungie's way of making sure you deserve the loot, just killing the final boss is not good enough anymore. Timers were fine for all the elite players prior to the portal. While us average player were told it was an us problem, to git gud, stop whining, deal with it or quit, we were the problem, not the timers. Now however this one of several posts I have read saying the GM timer is an issue. Timers are the problem, not the players. Timers do not make the game more fun or engaging. I feel for you, but no longer care if it gets fixed or not. Bungie has gone too far and I do not believe they will change direction enough to solve the major issues with the game. They just do not care if the game dies or not. They will continue to turn out mediocre content or lack there of until the game does in fact die.

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              • Some of those mission are long to begin with, and that’s without dozens of champions. Seeing that notice come up that all of your revives are gone (that we killed all those champions to get) is super frustrating.

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                • can't even play this game anymore without running out of time or if you do finish it and your 400 power level you get nothing from the chest . whos the dumb azz that thought this was a good idea . the sooner the bone heads get axed by Sony the better. they clearly know nothing about game design.

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                • You can ask, plead , beg in every which way possible to man BungLe to do ANYTHING at this point... You know what you will get for it? IGNORED!! And if you're really lucky you get GASLIGHTED.

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                • Edited by ⒻⒶⒷⓄⓊⓇⒼⒺ: 8/21/2025 3:17:30 PM
                  They should just make it more approachable (easier) and remove the reasons why people leave. I am avoiding matchmaking on those featured fireteam ops because i feel like most people are just not good enough and tend to leave at the beginning or halfway... causing me to waste allot of time... so i dont play anymore unless im with friends

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                  • On top of the fact that randoms love to speed run the only activity in the game that actually rewards you for killing everything. Bungie per usual missing the mark and expecting that people are gonna work together to get anything done

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                  • Honestly it's all garbo, tried Ignovun and in the end time ran out, teammate died, i died to the solar comets while trying to disable the second phase shield and last teamnate tried his best but couldn't do much when there's too many enemies to deal with, in the end he tried hiding on the underside (heats up) and both unstops boxed him in on both sides and he ended up dying from the heat vents activating under him. Also the fact that the lmg barrier champ gunned me down while tried dealing with the unstop at the lift before going up, teammate too got killed by it, then i got rez and gunned down again because once it's machinegun is firing full blast it practically instakills anyone even through a rez overshield as you're a sitting duck for a few frames after you're resurrected, it's absurd. Same goes for Yiryx or whatever that Psions name is, from the battleground mission on Nessus, bungie stack TOO MANY modifiers on the activity, more than is required for an A rank. Timer runs out due to how loooooooong this mission is, the "protect ghost to have him scan some Vex construct", then the "kill the Wyverns that are trying to kill these Cabal?? (Lol what bungie why is that even a plot point? Shouldn't we instead have helped the Vex get rid of the Cabal? Why are we using Incendior backpack cores to break their shields which the explosion also kills them?)" Just that portion of the mission is mega slow paced, the final boss is the same, magically goes immune with a God mode shield that's tied to a summoned Cabal ultra???? AHAHA LOLWAT can we stop with this "stop, going too fast, heres an immunity shield because we don't want you nuking the boss like you used to against Protheon in the Inverted Spire (which we too did revamp to for players to spend MORE time in the activity and be sluggish with immunity phases, because "reasons") " bungie? The only fun and balance there is to be had is when WE set up a custom mission/strike/dungeon/etc instead of your curated pick of over the top modifiers that makes these GMs worse than what we used to have which completing them within the timeframe was always possible and easy despite the lethality of enemies

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                    • 4
                      Obelix
                      Obelix

                      Menhir - old

                      Add it to the list of stupid modifiers since EoF. Honestly I like EoF, it’s not perfect but that modifiers fest that we have in Matchmaking ops is bad.

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                    • Bump! I really don't know why bungie is so bad at game / level design 🤦‍♂️

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                    • I can promise you that they wont remove the timer from Fireteam Ops. What they need to do however. Is increase the timer. Pre-EoF GM Nightfalls had a 45 minute run timer. Past 45, no more revives. But 15 minutes? Unless youre speedrunning the strike while fragging out on everything you see along the way there is no way to get an A Rank score.

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                    • Edited by Monkey: 8/21/2025 1:30:50 AM
                      i avoid the MM fireteam ops playlist, as most of the time, you have bots with eager edge flying by everything, or people who do not know how to stun champs. Time isnt an issue for me but just the people you can find in there If l do run them, i use the custom feature instead and run them with friends or start an lfg up because Bungie like to suck the fun out of the game by picking some of the worse modifiers in the game

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                    • Gms had always a timer. Amd the same wipe mechanic, but the timer pre eof Was 40 mins. This is fine. 15 min is far to short.

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                      • yup just seperate from scores. solo i get max score regardless of timer and fireteam should be objective based scoring

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                      • The Oracle Mission is -blam!- for timer and score. Gotten to the point where everybody just leaves immediately. I’ve only gotten pass the score threshold once and never again.

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                        • Agreed. Remove them.

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