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Destiny 2

Discuss all things Destiny 2.
Edited by AbsolutZeroGI: 5/24/2024 7:33:51 AM
155

Catering to influencers with difficulty fetishes are going to kill your game

Looking at the nerfs both in terms of weapons and supers, it's pretty clear who is getting their wishes granted and who isn't. For most D2 players, this is a fun sci-fi, co-op shooter that we can play with friends at the end of the day for a few hours to do some fun activities. Over the last 2 years, however, the game has become a grungy grindfest that requires a lot more effort than comparable games in this space. The thing is, only a few people wanted this game to be "Halo Dark Souls" and every change made to cater to those people have been met with universal disdain by the rest of your community, whether it's through feedback posts like this one or people simply leaving the game to go play other titles that have better difficulty scaling. The thing is, I've been playing online video games for 30 years and invariably, I see the same things happen over and over again. Company caters to the exceptionally small number of players who either play the game like a job or play the game as a job. Game becomes unapproachable to most of its own player base. Players do what they want (like DLC story content) and then disappear back into Elden Ring or Baldurs Gate 3 or the other games that keep coming out that seem to be getting it right with their player bases. And what sucks about that is that naysayers will point to fresh DLC release population levels and say "see? People like this." All while ignoring the fact that only a fraction of those very players are gonna stick around longer than a month or two once they hit the difficulty wall and decide that they won't want to farm for 18 maxed out builds for 6 activities and have to hit 97 buttons to complete a reasonably passable damage rotation because no individual weapons actually do anything anymore. This was not a Dark Souls-like experience and that was part of its charm. It has become like a Dark Souls experience, and it's quickly losing its charm. These changes don't bring new players. They chase players away so that the people -blam!- can brag about the time investment they spent in a video game. Thing is, it isn't 2020-2022 anymore and we don't have a once-in-a-century pandemic keeping people at home playing video games because they don't have anything else to do. People went back to work and back outside, and Bungie's response to this massive change in player behavior was to cater to the people who never went back to work and never went back outside. It's insane, actually. I would love to see the number of people who choose to go to Neomuna outside of completing seasonal challenges. Nobody goes there for lost sector farming exotics or anything like that. They wait until the lost sector is on a planet that doesn't suck. Nerfing everything, including survivability, makes your game less fun and ending a LONG season with a bunch of TWIDs excitedly exclaiming how much worse everything is going to be going into TFS means that the developers, the game's influencers, and the infinitesimally small number of players who think Dark Souls Halo is fun have entirely lost the plot here. Would you people, just for once, let your players have fun? This isn't a skill game and no amount of tuning will ever make it a skill game. It was a fun game with a good story that's becoming increasingly less accessible to players below a certain skill gap, and since that's most of your players, these changes will invariably kill your game, just like it did every other online game I've ever liked. Edit For the record, I personally have no problems completing what I want to complete on this game. However, making new friends and helping them out has basically become "get these weapons and this armor, otherwise you're going to have to DPS this dungeon boss for 18 rounds and it's not fun" And most of those people leave, because farming for weapons for 200 hours to do endgame content (or alternatively doing 8 rounds of boss DPS) isn't actually fun to 99.8% of your players base.

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  • Absolutely spot on, how nice would it be for your mates to jump on fire up the gane and play endgame materiel together, not even for any loot, just for the fun and laughs of playing together. Instead you have to explain that it'll take them weeks,if not months of hours a day grinding the same content over and over week upon week, in-between working full time and managing life in general, and then maybe, depending if you've really out the hard work in over that time you might be able to join and play together, needless to say its been a hard pass from anyone I've ever tried to introduce to the game

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