So I was in the Crucible and [u]found a guy petting a chicken[/u] in front of the enemies. Repetivly he ran up to the battle lines and started petting that chicken creating a losing streak. More and more I find players not playing in pvp. Instead they are intentionally running into death or [u]using emojis[/u]. I have even watched Titans taking a knee like athletes during the national anthem. I finally talked to one of them after they caused our team to lose the match and I was surprised at what he had to say.
I never looked at it much but Destiny PVP unquestionably unbalanced and it has a [b]Pay to Win[/b] element. You either pay for the ability to acquire elite gear & supers or you don't get them. Base players can grind indefinitely and not get the perks or power gear available to pay players. Keep in mind that base D2 players do not have access to Spider or his fount of enhancement cores. The competitive gear they do get, often relies on tilted RNG and it can take exceedingly more grinding than most players are willing to dedicate. The level capped players are severely handicapped, and it can even be argued that the seasonal pass players have a significant advantage over Forsaken players.
Advantages and handicaps based on wallet size oppose the basic concept of the word "Competitive." Also the system does not encourage PvP when you have to grind just to be effective. Instead it encourages PvProtest, which we have been seeing more of. [u]Especially when matchmaking is so unbalanced![/u]
Base Concept of Competitive gameplay.
[spoiler]In Halo a player could skip all of the campaige and start PvPing as soon as the game loaded. All players had access to the same basic guns so no player was restricted by campaign participation. Players start out with a low PvP rank that raised quickly to match each player's skill. That way players could be matched by rank making the game play both balanced and actually "competitive."
Starting Destiny players are restricted to crap weapons and are matchmade with players who carry the highest PvP scores and meta level weapons. It is so unbalanced that PvP is literally the Boy Scouts vs the Army. We are not talking about a fresh skilled player being tossed in the kiddy pool because they just got the game and have yet to earn their rank, no the most seasoned PvPers are commonly teamed up with players that only ever won a match because their teammates carried them.
Long story short fresh PvPers find that they have no choice but the grind the campaign in order to obtain gear just to be effective in Destiny PvP. Not competitive, just effective. Competitive means participating in a balanced field where everyone is equal in both gear and skill. Without matching gear and perks you can never know if you won or lose due to your skill or piece of payed for gear. Without skill based matchmaking there is no competitive test or testament at all. You might as well boast about winning the special olympics when you do not suffer from a handicap.
So Destiny currently lacks any "Competitive gameplay" at all.[/spoiler]
So I asked the "Kneeling Titan" many of the things you would probably ask. Please keep in mind that these are his words not my own, however I cannot find fault in what he said.
[b][u]Q, So why play Crucible at all?[/u][/b]
[i]Answer, [spoiler]Because you are rewarded for it. As an unbalanced system failing to participate only compounds the Pay to Win mentality. [/i] [/spoiler]
[b][u]Q, Why intentionally lose?[/u] [/b]
[i]Answer, [spoiler]Unbalanced under geared players are merely entertain for the Pay to Win players. From either perspective it is unfair and lacking in sportsmanship. Standing around intentionally dying discourages Pay to Win teammates from playing crucibles, and the opposing team receive only hollow victories. You don't really win if the other team throws the game. So would you continue to play broken PvP beyond completing quests when there is a good chance of running into players intentionally throwing the match or would you be more likely play a game with balanced PvP? Also failure is faster. Intentionally failing results in less matches, or the match being called early which saves us all time. Time is by far the most valuable resource in any game. However most of us just want a fair PVP option.[/i] [/spoiler]
[b][u]Q, Why Gambit?[/u][/b]
[i]Answer,[spoiler] Even though Gambit is mostly PvE there is also PvP and the competition is based on the gear and perks or lack thereof, of each player. A lack of balance is still a "lack of balance" in any competition. So we collect Mots and don't bank, or PvP and dance rather than shoot the enemy. Often one protester will have huge control over a gambit match. [/i] [/spoiler]
[b][u]Q, Why Emojis?[/u][/b]
[i]Answer,[spoiler] They are an efficient way to communicate to the other team that you are protesting Pay to Win. On occasion a few will not take the kill, but most readily accept it and move on. They complain when they get a player on their team, but Pay to Win players rarely turn down a free meal. Thus far only once have all players from both sides started a dance party. We had more fun dancing than shooting because all participants understood that it was not balanced. [/i][/spoiler]
I did not agree at first but then I started looking into it and found there were facts to support what he was saying. I have run into several Emoji players thus far and everyday it seems to be more common. On a few occasions I fought players with the same weapon only to find they had to hit me several times while I only needed to shot them once. This is not fair and it should not be considered PVP.
[u]It has taken all the fun out of PVP for me and many of my friends.[/u]
[b]The solution seems obvious.[/b] Players need a permanent (balanced) option for PvP. Not an option that is only available on the second weekend after the third friday of the month. An [u]additional[/u] option that is available all the time, with the same reward packages for all PvP which includes Gambit.
[spoiler]Creating a new balanced mode is nothing more than a setting adjustment to the existing PvP modes. All of the work is already done and having two ways to play all PvP will not hurt D2 Gameplay.
The balance mode would simple reset the stats of all gear to a default per type. All hand cannons would perform to the default of hand cannon, All shotguns to the default for shotguns, all armor would provide the same defence, and so on. This way everyone has the same perks and gear performance which is the definition of balanced.
This way, just like in Halo, a level 1 player could start PvP and be on equal ground with meta players, as the balanced mode convers their gear into cosmetics. They could call the options "Gear Unlimited" & "Gear Balanced". [/spoiler]
Without a balanced option, my friends and I have started to Emoji instead of participating in PvP. We are doing our minimum time to get the reward and then not playing because it really does not mean anything to win. It is hard to fathom how Bungie got PvP so incredibly right in Halo and failed so miserably in Destiny.
I truly hope they remedy this with a simple addition option as I want to enjoy Destiny PvP, in the same way I enjoyed Halo PvP. There is no fun or victory in shooting players who cannot compete do to their gear. If Bungie cannot then it only proves that they care more about your wallet than the quality of their product.
I would appreciate your opinions.
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3 RepliesWho cares? Tell those people to stop acting entitled and to play a different game. They could've bought the dlc but they chose not to.