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10/26/2018 9:22:58 AM
102

We Should Push For Tripmine Buff

Both Hunter Buffs

184

Tripmine Buff

407

Neither

218

So I am playing with my team in comp and I notice how titans and warlocks have one hit abilities. Warlocks having Handheld Supernova and Titans having Shoulder charge. I brought up how Hunters have no one-hit abilities and how that in itself is very depressing. Especially with me mainly playing as a hunter. So I thought back to D1 and remembered how tripmine grenades used to stick to other guardians and one shot them. Bringing this back would allow hunters to be involved in the one hit ability fun in PvP . All the while the other classes get to have their fun without a nerf. This buff would make it so hunters get a one-hit ability that isn't as spam-y and no skilled as supernova and wouldn't be as a common occurrence as Shoulder Charge. We as a community should push for this buff because the counter would be supernova and shoulder charge getting nerfed. Which would be very depressing. While we are still on the topic of Hunter buffs, making wormhusk a reskin of One-eyed Mask for hunters. Along with a rebalance that makes it so you don't get an overshield anymore. Would make it so hunters get a powerful exotic so we have one that is on par with some of the god tier titan and warlock ones. Mainly ursa furosias for the titans (and one-eyed) and sanguine for warlocks (mainly just warlocks in general cause nova warp OP) but that is besides the point, either of these buffs mainly the first one I presented would bring hunters to the plate of not just being people who panic barage.

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  • I want to Unicorn and one shot TItans again with my NO AIM ASSISTANCE OR TRACKING tripmine. Then the forums would be fun again

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  • Were gonna need some titans to protect that wall of text from the fallen.

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    • Maybe an exotic to return the TM to stick again It has multikill potential so without exotic to perk it might cause too much complaints, taking up an exotic slot a bit more palatable

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    • Would just like to point out that Shoulder Charge and Handheld Supernova especially are extremely buggy and unreliable. They are not nearly as powerful as Hunters make them out to be.

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      • Really? Ffs another hunter whining post. Handheld Supernova is buggy and unreliable. Anybody spamming it is an idiot and you would be far more effective sliding in with a shotgun. Shoulder charge is what it is. Hunters have their crazy mobility to help them in crucible with the evasive dodge and manageable jumps.

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        • Asking for buffs to hunters and nerfs to other classes. What's new with this community? It's been the same thing since year 1 of the og Destiny.

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          • This has been suggested a million times. They have totally shit on hunter and it’s been that way since d1

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          • [quote]So I am playing with my team in comp and I notice how titans and warlocks have one hit abilities. Warlocks having Handheld Supernova and Titans having Shoulder charge. I brought up how Hunters have no one-hit abilities and how that in itself is very depressing. Especially with me mainly playing as a hunter. So I thought back to D1 and remembered how tripmine grenades used to stick to other guardians and one shot them. Bringing this back would allow hunters to be involved in the one hit ability fun in PvP . All the while the other classes get to have their fun without a nerf. This buff would make it so hunters get a one-hit ability that isn't as spam-y and no skilled as supernova and wouldn't be as a common occurrence as Shoulder Charge. We as a community should push for this buff because the counter would be supernova and shoulder charge getting nerfed. Which would be very depressing. While we are still on the topic of Hunter buffs, making wormhusk a reskin of One-eyed Mask for hunters. Along with a rebalance that makes it so you don't get an overshield anymore. Would make it so hunters get a powerful exotic so we have one that is on par with some of the god tier titan and warlock ones. Mainly ursa furosias for the titans (and one-eyed) and sanguine for warlocks (mainly just warlocks in general cause nova warp OP) but that is besides the point, either of these buffs mainly the first one I presented would bring hunters to the plate of not just being people who panic barage.[/quote] No

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          • Holy -blam!-ing wall! Time to put you hunter kids to work. Stop the caravan of invaders!

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            • All grenades need a buff. They should all OHK on initial contact (in the Crucible).

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              • I use trips just fine. I laid a bunch of traps yesterday and got some sic kill. Placing them at odd angles and whatnot. Hiding them at the top of hallways. Sliding and tossing them while I’m running away just to have the rusher blow up behind me 😂😂😂

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                • If hunters get OHK tripmines, then warlocks should get OHK firebolt grenades

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                  • Personally I feel all hunter grenades are weak. Warlock fusion grenades are pathetic as well.

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                    • Swarm grenades OHK IF TRACKED TO ONE guardian

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                      • I’m kind of torn on this one, IF you played D1 during the Dark Below DLC, then you remember trip mine OHK, people sticking them to walls so when you came around the corner insta-death. I mean trip mines where fukked up, guaranteed 4-7 kills a game with just those, not to mention the armor piece or tree perk (can’t remember which) that gave you 2 grenades back then. Either way, a BUFF, sure, but OHK like in D1, I don’t know about that.

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                        • The trip mine should get a buff, but so should the Axion Bolt, both are under powered and underwhelming. Fk you can outrun an axion too easily.

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                          • Handheld have to be charged then thrown to kill and have less range than you can throw a trip mine. Counter proposal- tripmines ohk but have to stick to walls not guardians. Then you have a ohk and its more balanced as each ohk has a trade off. Handheld you have to charge and you can kill yourself shoulder charge running at people in a shotgun heavy meta all negatives

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                            • Swarm grenades need a buff.

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                            • Edited by DuBChiri2: 10/26/2018 9:11:14 PM
                              Only if they remove the start up timer for lightning grenade. If we're buffing to make it fair, better make it fair. Your argument for one eyed mask is also flawed, it requires a kill for any buff other than the track which hunters get as a passive on nightstalker. Although you can proc OEM more due to it not being tied to an ability, it also has a 50% chance of doing next to nothing in crucible, where as the dodge can provide SOME level of evade as well as granting health for doing literally nothing other than double tapping B/O. It's far more handy in actual combat except when surrounded. As for ursa furiosa, it is yet again another situational exotic that requires the enemies to be morons for it to be op. Don't shoot and that exotic is LITERALLY worthless. It doesn't get any super energy back from blocking supers, so unless they kill you, even if they live through it they will have next to no super energy that they gain. This exotic provides no other actual bonus and as such a nerf would be ridiculous because it's just as easy to prevent as OEM. Literally kill them first. One last thing: What punish does tripmine have? Shoulder charge and handheld super nova both require a charge up and for them to be in a set range to get a kill. In Destiny 1, a LOT of hunters used tripmine as an emergency button to trade for kills. It's an ability that if it were buffed to One shot, much like throwing knives, it would becomes a sort of button you can rely on for trade kills or free ones from the get go. It's not even that I care that it's a One shot, but as a grenade, it could be fairly easy to exploit in crucible considering there's no added animation to the ability, and the only thing that happens if you miss is if you miss, you won't be punished like handheld supernova or shoulder charge. Unpinishable=big no no.

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                              • Hehe... Penis poll

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                              • I just want to get the young ahamkara spines to get back to how they were in destiny 1. Is that too much to ask? The look SICK yet I feel they don't get the love that they used to.......

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                                • They need to make them one shot or the strongest in that subclass. Hell Flux Grenades are shit. At least make them one shot or super strong since you have to stick them to enemies

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                                • Bungie should space out the time between the flashing lasers that gives away the Tripmine position. Also make it so the Young Ahamkara's Spine, on top of its existing affects, removes the warning lasers altogether. For those who might say that you could kill yourself more without the laser. The Young Ahamkara's Spine removes self damage from the Tripmine. At least as far as I can tell. I stood in front of the Tripmine and a hostile NPC melee'd me the mine exploded and I didn't take any damage.

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                                  • I love tripmines. What I do is when I see someone on my radar in front of me in a corridor, i throw my mine behind a corner, run at the enemy and shoot them to half hp then run back and bait them into the mine. Works almost every time and its really satisfying. I miss being able to Unicorn someone with the mine though in Pre-Taken King. Those were the days.

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                                    • >make the trip mines actually trip. any guardians caught in the blast are held in place for 3 seconds after detonation. >makes scatter grenades last indefinitely, once you got tracked by a single grenade, the whole swarm follows also adds a tracker for 5 seconds. >incend grenades explodes on impact, slows target for 3 seconds. [spoiler]for a hunter class it doesnt boast any hunter like aspects.[/spoiler]

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                                      • I wish our tripmines were like nomads in BO4 they actually kill people.

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