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3/3/2026 1:27:17 AM
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My little Marathon feedback, positive overall from a non-pvp guy

- TTK: is okay, but maybe a bit fast given surprises can happen a fair amount and given that meds take time to apply - Friendly v Enemy: I had a hard time knowing who was on my team and who wasn’t. I really need better indicators. Thankfully friendly-fire is not a threat. - Ammo: Hunting for ammo will get old fast. - UI: Needs vast improvement b/c it is easy to get lost descending into more detail. Technically, the UI worked on a stack basis like in programming but each display of detail wipes out the path to get there. This is counter intuitive b/c humans don’t orient themselves like that. - Movement: It felt clunky compared to my D2 Hunter but it is a different game. Hopefully I’ll get used to it. Upgrades will likely help too. - Guns: Great as usual. Got caught out by UESC in a small room b/c I was using a free vendor package that only had a single weapon that was long range - Button layout: I need Jumper please. Pressing ‘A’ to jump is weird. - Overall: It’s nice to have something new from Bungie. The environment, music and game depth feel great. Thanks for all the hard work and the hard work to come. I look forward to playing again soon.
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  • I think uesc enemies are supposed to look like players because you are supposed to treat them like players. If you haven't been caught in the open with a destroyer uesc on you, it's intense.

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