It's a slow weapon now for overloads and comboing with stasis. Not so much for freeze which makes sense. Freeze is pretty darn strong
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A single shatter for the cost of three ammo amounts to nothing. Damage wise it’s not worth it, for dealing with champs is why it’s nice
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It's a slow for one ammo. Slow is still quite useful in endgame. If you're running stasis you can use abilities to freeze.
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Edited by blood stealth: 9/3/2023 8:55:34 PMSlow isn’t on the same level as blinding grenades, which I’d argue is baseline for disorientation of enemies. They aren’t overload rounds so it doesn’t reduce their damage input or anything. Slow is a fairly useless utility for pve enemies. Most people using chill clip weapons are not on stasis for the sake of slowing/freezing with a weapon instead of a whole subclass. As I stated in another post on this thread, chill clip has a niche they are not feeding into. And that’s their failure with this perk rework
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Slow is antioverload. It's one of the verbs that interacts with champions. If you have unstoppable fusion than they don't stack work together. What are you on sir?
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Edited by blood stealth: 9/4/2023 2:09:16 PM[quote][quote]Slow isn’t on the same level as blinding grenades, which I’d argue is baseline for disorientation of enemies. They aren’t overload rounds so it doesn’t reduce their damage input or anything. Slow is a fairly useless utility for pve enemies. Most people using chill clip weapons are not on stasis for the sake of slowing/freezing with a weapon instead of a whole subclass. As I stated in another post on this thread, chill clip has a niche they are not feeding into. And that’s their failure with this perk rework[/quote] Slow is antioverload. It's one of the verbs that interacts with champions. If you have unstoppable fusion than they don't stack work together. What are you on sir?[/quote] Slow stuns overload, it does not apply the reduction of their damage like overload rounds directly right? That’s how I’ve always interpreted it. If slow reduces enemy damage output that’s a first for me, as that is the only way what you said is related to what I’m bringing up. Simply being a champ mod is not why I brought it up. Overload rounds have more purpose than just stunning champions if you read it’s perk. My point is chill clip is in an awful spot to be considered a “slow weapon” because slow itself is very underwhelming. Slow is barely crowd control, freeze is single target. The perk is not too great at either now and it was too forgiving with freezes before. Things like this are calling a plea for buffing stasis in general
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I don't see any legendary weapons that can immediately ignite or suspend. Those 2 are similar to freeze in the stacks required to reach the main verb and disabling capabilitie respectively. Chill clip was pretty darn strong, so they nerfed it. It can still stun overloads and slow as a minor crowd control option. It's not as strong as blinding grenades? It doesn't reduce combatpant damage? Of course it shouldn't do all that. We had a perk that single handedly dealt with all 3 different kinds of champions while being a legendary. What the hell kind of mindset does one need to complain about having something clearly broken fixed?
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Edited by blood stealth: 9/5/2023 1:22:06 AM[quote]I don't see any legendary weapons that can immediately ignite or suspend. Those 2 are similar to freeze in the stacks required to reach the main verb and disabling capabilitie respectively. [/quote] Ignitions with legendary weapons are restricted because we don’t have perks that directly apply scorch. Blame them for not making something like that. Unraveling is tied to strand weapons, anything that suspends would be an exotic requirement. Stasis has two identities/verbs, slow and freeze/shatter. A stasis perk has to be freeze only, or both. [quote]Chill clip was pretty darn strong, so they nerfed it. It can still stun overloads and slow as a minor crowd control option.[/quote] Unjustly for all but rapid fire fusions. Now those are the only viable weapon with chill clip. You’re defending the change they made? [quote]It's not as strong as blinding grenades? It doesn't reduce combatpant damage? Of course it shouldn't do all that.[/quote] I’m not saying it should. I’m stating it doesn’t. People say it has intrinsic overload when it doesn’t. It just stuns overloads. Those themselves aren’t overload rounds which can offer a far better utility than slow. Slow has almost no effect on most enemies you fight minus some thrall. It’s pathetic. [quote]We had a perk that single handedly dealt with all 3 different kinds of champions while being a legendary. What the hell kind of mindset does one need to complain about having something clearly broken fixed?[/quote] I literally never brought up any of that, it’s on them for making champs vulnerable to freezing longer durations. Of which does not stun barriers, you still have to kill a barrier before it ups it’s shield, which is not guaranteed. After this season it will be much harder to stun unstoppables despite how much ammo it will require. Reserve count for fusions, I’ll repeat myself, are horrible in this game. Chill clip’s utility (freezing) can be used at most 3 times by fusions now unless you heavily spec into reserves.
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I'm saying it's balanced and fine
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I agree for only rapid fires. And has been my whole point. You cannot justify this change for rockets, GL’s, and especially high impact fusions. Being pellet based for freeze is a far better approach of a nerf for something that is not oppressive in pve content