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3/10/2023 12:24:21 AM
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This is a issue a lot of people including myself have noticed HOWEVER unlike a lot of people I don't want this to be reverted outright back to where it was. I'd like to keep the power level disadvantages but scale them down to a appropriate amount that's not against the Geneva convention because jesus its torture. Keep the new modifiers in strikes and nightfalls but add some of the old d1 versions that grant more damage with specific weapons. "remember sidearm damage boost :)" Basically allow the enemies to remain tankier but reduce the damage they deal a fair amount because the resil nerf AND the damage taken being increased creates a bad idea. This is the examples I've come across thus far. 1. *LEGEND* Difficulty this week on nightfall, you can be 1 shot by a minor hive Knight in a well... Yeah that's definitely not a problem. 2. *LEGENDARY* Difficulty on the exotic mission is God awful to the point its likely people won't be getting their catalysts as wyverns 1 shot you, hobgoblin take you to tickle me and I die health and they span multiple of them. 3. Patrol on neomuna... So patrols you could run whatever you wanted and have a laugh grinding bounties, on neomuna you can't. Even though in Cutscenes we use Kvostov but the reason we never fire it is because we'd just see immune. Overall I think the difficulty needs to be scaled and adjusted down a lot but not outright removed. Its not fun or challenging, it's just bad. Now, if you see this and comment git gud or skill issue. Those joke responses have been used so much they are meaningless.
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