Just played a match of gambit and my Goldie wouldn't ohk a guy across the map...as an invader. I'm fine with the way it functions in pvp bc I'm never that far from ppl when I use my super but as an invader it should ohk. That's kinda ridiculous. I'm also of the opinion that the range dmg drop off cancels out the extra damage that the invader gets. The reason I believe this is that FalloutPlays made a vid showing the damage reduction in pvp when your target is out of range. The health that guardian had left in the gambit match was identical. Seems like the bonus invader damage would have finished the job. Or I was exactly far enough away that just made it seem like that which is highly unlikely. Just a hunch but some clarification would be cool
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3 RepliesI think six shot rightfully deserved the nerf. It was super easy to hit with across the map and had six ohk shots to do so. Six shooter isn't supposed to be super long range like that.