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1/15/2019 12:20:29 AM
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More supers should have less armour. I remember when a shotgun blast and a melee was a dead super back in d1. Now it’s 10-15 shots from thunderlord a heavy weapon or all your special ammo and you still aren’t killing a badly timed super. Nerf them all. Seriously they could nerf the armour to 50% resistance. Nova warp has blink and a kill aoe completely encircling it. It needed a nerf but so does every other roaming
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  • Weeeeell, every other roaming minus golden gun ;), it gets no armor buff in super

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  • I’d argue it could get a buff and a nerf. Yeah it has no armour but have it take maybe 25% more damage so you aren’t using it like an idiot but have a slightly longer timer

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  • I would be fine if that only applied to energy weapons. Right now you can get killed in golden gun really easily, I play on pc and it's pretty rough but not sure how well it performs on consoles.

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  • It’s a solid super on console. But yeah energy weapons doing that bonus damage sounds good. Or he’ll go back to energy weapons dealing bonus damage? But that could create a meta around the energy weapon slot

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  • Can you slot energy weapons in the primary slot? I personally like the idea of all energy weapons dealing bonus damage to supers, made you think about what kinda weapon to slot, if they can only go in the secondary slot that would combat against shotguns I would think if there is a benefit to using them.

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  • I wish we could take let’s say the curated nation of beasts and take off its element so it could be a kinetic weapon. Let people swap which slot stuff sits in through the gunsmith perhaps? Rotate elements and stuff. Maybe make it expensive like 15 masterwork cores or something but it wouldn’t really hurt the game as far as I can see

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  • Yeah, Golden has never been a problem though, if anything is deserved the buff.

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