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Destiny 2

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10/21/2018 1:29:17 PM
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Supers that need some love..

So I’m sure I’m not alone when I think some supers in PvP (and PvE) are underwhelming and instead of just stating that they are, I figured I would post what I feel would be ideal changes to these supers to compete with the current meta of blade barrages and nova warp running the crucible at the moment. I’m gonna just go down the line of ALL supers and post my feedback and opinions and whether or I not I feel like it needs a change, slight nerf to bring it in line, etc. [i]Titan supers[/i] Fist of havoc: I think fist of havoc is in a decent spot right now, it could use maybe less super energy as in 3 slams or 7 shoulder charge uses from the super drain it to zero. Change: Feel like it should be bumped to 4 slams and 9 shoulder charges uses. Thunder crash: It’s in a good spot, it’s a one and done super that is very forgiving with being able to track down enemies and annihilate other supers. Sentinel shield: I think sentinel shield is also in a good spot right now, has a ranged attack along with good health and awesome melee. Code of the commander [i]in the sentinel subclass[/i] should be a little changed on the other hand. Have you ever ran into a code of the commander user using ursa furiosa’s and you feel just absolutely helpless? You’re aren’t alone. This super along with those exotic gauntlets changes the tides of a match (especially in survival and countdown game modes) it becomes a nightmare running into one. Change: Let the code of the commander take damage while still blocking without making them completely immune to everything. If my hand cannon is doing 35 a grit while they aren’t blocking, it should do maybe 17-18 a crit. That way you still have a chance at killing them at the very least without it seeming like they are running the match. [i]off topic ursa furiosa change[/i] This exotic should NOT be able to charge super at the rate that it does. If someone barely touches you, you get your super back halfway during a match after it expires, making the amount of super activations just a little bit too much. Change: for the sake of balance, just nerf the recharge rate in half or something so that way the gauntlets are still viable, without seeming like they are a crutch, which they currently are at the moment. Hammer of Sol: Hammer is sol is good at what it does, clearing objectives and tanking shots from non-super attacks. It’s very powerful now, but with these changes to the other subclasses, it will be in line with the others. Burning maul: I feel like this needs a buff. But I don’t know what would make it better without completely breaking the subclass. Post your feedback below. It doesn’t have a shoulder charge ability and it very slow and easy to dodge. So I’m not sure what would make it better. (Maybe more duration?) [i]Warlock supers[/i] Storm trance: Storm trance is in a sort of rough spot (sort of because nova warp but will get to that later..) it just doesn’t have the.. “umph” it once had back in D1. Change: just give it slightly “and I mean slightly” more range and maybe 2-3 more seconds in the super. Just doesn’t feel as strong as other warlock super choices at the moment. Well of Radiance: It’s fine, does exactly as intended and very good lockdown super. Dawn blade: Fine at the moment, does exactly as intended. Shoots flaming exploding blades down upon your foes as you levitate in the air annihilating everything in your path. Does it’s job. Nova Bomb: Needs a little love since blade barrage has been introduced into the game. Just does not compete with that super whatsoever. Change: Needs better tracking, a little bit wider radius of explosion, and to go a little bit faster to complete with the hunter super. Nova warp: Ahhh yes... the coveted nova warp that has been tearing crucible up since its debut of forsaken. I’m not even sure bungie play tested this super.. it’s thats strong. Although, I like the way it plays and should remain an amazing super, it shouldn’t have the amount of power it currently has. Change: Needs super duration (or drain) to be changed to match the drain and duration of current stormtrance.. Also needs mobility to be looked into because with this super, you have the ability to teleport across the map in about 5-10 seconds in the way it currently is. Needs AoE slightly reduced (by 30%?) so it doesn’t have the same effect as a fist of havoc. It would still be strong and a force to be reckoned with, just not overbearing and a crutch the way it currently is now. To anybody that says it’s not as strong as I say it is, is either trolling, has no idea what they are talking about and have not played in the mid-high tier ranks of crucible, or just hate things being nerfed in general. Sorry but it needs a change. Will provide video evidence if you need me to prove it’s overpowered at the moment. [i]Hunter supers[/i] Arc strider: I’ve always liked this class with the ability to dodge and have a sort of ranged melee. Very fun class to use. Currently in this meta it’s.. okayish.. Change: not sure, leave feedback down below. Golden gun: Golden is fine the way it is, has the best range of any super and an awesome way to shutdown a super and still have shots left to kill other foes. CHANGE TO BOTTOM TREE GOLDEN GUN: Should be able to one shot supers since you have only 3 shots to work with. Six shooter is fine with landing 2 body shots currently since you get double the shots. Blade barrage: Honestly, I think blade barrage is good right now. It’s definitely better than nova bomb currently and offers a shutdown super to hunters which hunters have never had. Change: The only thing I would change is maybe the tracking on it.. make it slightly toned down and maybe also lessen the blast radius of it just a tad. Other than that it’s not game breaking imo at the moment. Shadowshot: Ok, this entire class just needs a buff. I don’t understand why this class gets no love (at least in PvP).. with the void anchors you get one shot.. should be able to wipe a guardian in one shot right? Nope it doesn’t. Also the effect the anchors have procs wayyy too late. By the time they are anchored, you most likely got traded or straight up die to whatever you were tethering. Change: Void anchor needs to deploy faster to shutdown supers in their midst with less chance of being killed straight out. Also needs to one shot any guardian since you only have one shot to deal with. The range of the anchors is fine. Spectral blades: Last but certainly not least, is the spectral blades. In concept, this super is very amazing. You can cloak and basically be a more annoying arc strider. But in practice, it doesn’t work out too well. Change: Honestly, only change I can think of is making the hit detection more reliable and making the range just a tad higher. Other than that it’s decent. So those would be my ideal changes and if they did implement them, I would hope for a better response to supers being more balanced, etc. [i]DISCLAIMER[/i] I’m not a Top tier crucible player, I’m not a god. Just a simple average and avid PvP player and this is just speaking from my experience along with other people’s opinions on the forums.

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  • Edited by Jere51666: 10/21/2018 2:38:04 PM
    Well of radiance should give increased damage resistance or increased max health or overshield, to tank ANY special ammo gun, but still die to heavy ammo (changes for pvp of course), nova bomb needs a LOT of love, a little less now since BB got silent nerfed (we think), but nova still is beyond crap, always was since D2 launch, and nova warp needs to be where it is, maybe decrease total duration, (example) like if it was 20 sec duration, change it to 15, BUT dark matter perk doesnt work while you are using super, and that perk would give super time back when you kill people with void abilities and super included, and that’s not happening, so the super should stay where it is until all of its bugs are fixed, sometimes the explosion wont do any damage to enemies close to you, ALL non-charged nova warp explosion doesnt hit anyone more than 1m of you, the only viable way to use nova warp is charging the explosion, which takes timing, specially if someone is running away, specially hunters, i’ve seen a lot of new warlocks just spamming the explosions and not killing anyone, the super takes skill to use it properly, so its good where it is.

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