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1/12/2017 5:16:42 AM
15

Fix nightstalker

If you shadestep, no one should be able to melee you. Skip grenades and axions should still track the hunter while shadestepping. Arcbolt or firebolt shouldn't tag. The radar needs to show up when in smoke and you should be able to run out instead or in the act of tethered. That's why hunters average 1.2 kd and other classes are 0.8

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  • Where are my Golden Gun brothers and sisters at?

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    • I don't like shade step it gets in the way of my quick access teabagging ability

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      • I dont see shade step that effective, it is much slower than blink and I kill shade steppers all the time. Smoke may be a bit OP though I would admit.

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      • Hunters Average KD= 1.006 Titans Average KD = .97 Warlock Avergae KD= .98 http://destinytracker.com/destiny/population I hate it when you nerf herders make shit up out of thin air.

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        • Shadestep 100% should not disable tracking nades. It allows them to basically force other classes to use inferior grenade choices to compete. Im a titan striker main so I don't have this issue but still the disable tracking of nades is a massive advantage in close range engagements. Even the garrison can't do it and you have to jump first. Its ridiculous that just tapping B twice literally eliminates a grenades entire purpose. The disable tracking aspect of shadestep should be put on the perk tree where shadestep is. Then its a combo you can use with graviton forfeit, or you give up shadestep entirely if you use bones. Bigger trade off. I like the idea of exotics offering the perks instead of the actual subclass. So for strikers removing juggernaut and putting it on an exotic seems to make more sense to me like the thagomizers or something of that nature.

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          • I do not like the word "fix".

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            • Where are you getting those numbers from?

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              • They shouldn't have invincibility frames.

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                • I don't think the tracking thing fits with the essence of shadestep. Essentially you are stepping in and out of the void. It makes sense to me that this movement disables tracking.

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                  • We need double shadestep back

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                    • Do you want it buffed or nerfed lol can't tell

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                      • Shadestep is fine. It's just the super I don't like. Taking forever to register on enemies, and it always hits and object in your way like nova bomb. If they just reduce the momentum you get while using it, it'd be so much better.

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                      • You contradict yourself here, do you want shadestep buffed or nerfed. And hunters have movement perks because they are he weakest, slowest class. Many top players use hunters simply to stay alive. Titans have the most armor and the fastest speed and warlocks have more armor and speed than hunters with an incredible melee. There are pros and cons of every subclass. Warlocks have thundersnipe and titans have jugg shield. There are things that every subclass wishes they could have.

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                      • The only thing I agree with is radar. And maybe a reduction in the aggressiveness of tracking nades instead of a get out of death free card. If you shade out of skips, they can pick up tracking again if you're close to them. But I think that's just with shinobus enhancements

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                      • Hunters average 1.2 because they are the most played class

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