The first one is exactly relevant because 95% of people that believe trials should be changed compare it to raiding and drops. That is why that was included.
Second part being why it shouldn't be changed... y'know if you actually read it. I'll explain it for you though. Trials has drops that everyone wants, yes? Have I lost you yet? Continuing on, if you getting better makes those rewards harder to get... then why would anyone do it. Well anyways since you'd rather discuss how I form my sentence rather than read it I'm out.
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[quote]The first one is exactly relevant because 95% of people that believe trials should be changed compare it to raiding and drops. That is why that was included.[/quote] Well I'm not making that argument, so it doesn't apply. [quote]Second part being why it shouldn't be changed... y'know if you actually read it. I'll explain it for you though. Trials has drops that everyone wants, yes? Have I lost you yet? Continuing on, if you getting better makes those rewards harder to get... then why would anyone do it. Well anyways since you'd rather discuss how I form my sentence rather than read it I'm out.[/quote] Try to be intellectually condescending next time it will get you further. The rewards in the current ToO are a joke, first and foremost. One they they aren't best in class, or even good in class. Second the bounties hand rewards out like candy as does the end game screen regardless of win or loss. So people just playing for rewards wont be affected, the light house on the other hand, would be a more attainable goal for the vast majority of the community, not a certain goal in all logistical likelihood, you wouldn't see many more people going then you do now. What this does do is make the competitive game type more competitive.
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The pulserifle is extremely good. All the reviews i've seen state that it's a top tier gun. I have it myself and agree, it's fantastic! The sniper is is supposed to be really good. Haven't tried it myself though😉 As for the rest, I fully agree with you😆
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A max stability Hawksaw or PDX 45 is better, and vastly less annoying to obtain. The Sniper is in the LDR Class, it has a good scope, but no Hidden hand so it can't max out AA. This might not be an issue if you're like me and don't like high aim assistance, but the general conscientious is Hidden hand/snapshot or bust.
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Like I said, I haven't tried the sniper myself. Regarding the pulse, I have to disagree. The combination of CB, HCR, good range and very good stability is fantastic. Intrinsic snapshot is also very Nice. I also think it looks great. This is my opinion at least☺
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You were "intellectually condescending first" I was overly dramatic because instead of replying to me properly the first time you just wrote it off. So I assumed I had to explain it to you. While it does create many opportunities for a lot of players it limits many as well. It really is difficult for anyone to go flawless if you have to play identically skilled players every game. If the system was working correctly your theoretical win ratio would be 50% making 7-1 unlikely. Secondly how would I ever play with any lower skilled friends? Thirdly it would add more red bars and cheaters who either want rewards or who simply are so far away but if equal skill. It's not a matter of wanting to cut your ideas down at the ankles. I just don't want them to take any more steps in the wrong direction. Trials is currently the main allure of destiny after the 2 months of speed ran content from each dlc. I'm voicing my opinion because in the past there's been poor moves based off of decent ideas that weren't fully developed to account for everything.
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[quote]It really is difficult for anyone to go flawless if you have to play identically skilled players every game. If the system was working correctly your theoretical win ratio would be 50% making 7-1 unlikely.[/quote] We're talking skill gaps instead of playing people 20 points below you then 60 points above you it would be 5 a max of points in ether direction of your current skill.
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I agree fog my thing is I'm amazing at pvp always come out on top for both teams and always constantly the best yet when I go to trials it's a whole different ballpark I'm not saying people are unskilled but I always get put up against shitty people who always lag
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I can't speak for PlayStation. That's not a shot at the console either just I don't have one. But I'll try and explain how I see things over here on the lesser Xbox (;. Yes once every couple cards we lose to a far lesser team due to connection or lack there of. As for the still being beat, trials is a completely different game mode. I just recently learnt how to be effective in a 6v6 game type. I had to play months of trials before going flawless, finally found some good teammates and yeah. I just personally feel that restructuring of the system is not necessary. Let me know if I left anything out. (:
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Well people are telling us to get good and stuff but when you win you end up facing harder opponents like if you win in a spelling competition you don't go against losers in other competitions you go against other people who have won other competitions it's about going against opponents with similar skill
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Yes that's fair and I dislike getting beat as well. But eventually when you get up there in games you get beat really bad sometimes. Really hard word in spelling be maybe? I don't know. I guess the question is, is this better than the year one system. If yes then we've probably gone about as far as we want to in terms of making things harder. If not then maybe loosening up the matching would be a bit better. In the end you're matching with similar # of wins. I don't know how 10+ works into that. So that 8-0 game well I lose probably 75% of them and last I checked I was too 5% for trials (no brag just for numbers sake there's tons of people way way better then me). I want a better system too, what I don't want is equal chance for a 0.3k/d that hasn't touched the crucible and myself who has spent a long time trying to get better. (K/d isn't a universal indicator of skill just an easy number to pull)