Everyone knows (at least I think) that the Lightning nade is a little.... wait for it .... SHOCKING ............ see what I did there. But what I was going to say was if the hunters have the big ass dildo that doesn't do anything but sit on a wall. Why does the Titan have a Moby -blam!-ing Huge sitting on their wall that can kill you in two strikes. The only thing I would like to see is a minor damage reduction to 3 bolts to give most of the dumbass teammates that can't move their thumbs fast enough out of the way. If anyone read that what do you think about those GOD TIER NADES and if your a Titan I would love to hear what you have to say.
-
Don't hardscope with a sniper next to a wall then. 😀
-
Use a different sub class, problem solved.
-
Lighting grenades are just about as dangerous to the user as they are to the opponent. If you die from one, it's on you either way.
-
It doesn't matter what us titans say because everyones reply is "shoulder charge 😢" My car wont start "shoulder charge 😢" My foot hurts "shoulder charge 😢" The weathers bad "shoulder charge😢" Infact seeing as majority of posts are about nerfing titans instead of this being called a forum the name should just be changed to..... You guessed it Shoulder charge! 🙃😱😢😱🙃😢😱🙃😢
-
You do know u can shoot lighting grenades right
-
3 RepliesVortex spike nades have a higher ttk and does more damage.
-
2 RepliesEdited by Swiftlock: 7/19/2016 10:22:18 PMIf you died to a Lightning Grenade, one of two things happened: [b]- You were legitimately outplayed by a Titan who set it up correctly. OR - You made an idiotic mistake and walked into the thing.[/b] Not really seeing how either of these things call for a nerf, skippy.
-
2 RepliesIf they killed in 3 pulses it would be garbage.
-
1 ReplyThe only problem with your argument is that the hunter's grenade cannot kill them. My favorite use of the lightning grenade is jumping into a control point with 4 opponents, tossing it at the wall, I get blammed and then they all die! Or, me and a guy with a shotgun, I toss it and it takes us both out! The Titan lightning grenade and the Worlock ignition grenade are the only two that can kill the thrower.
-
Tripmine can kill in one hit or it takes the enemies down enough to be one shot. Don't act like it doesn't do anything.
-
1 ReplyEdited by PushedBean764: 7/19/2016 7:45:26 AMNo problem with damage. But it's radius is balls.
-
38 RepliesThe problem is the range. Its ridiculous where that thing will still hit you
-
tripmines need a buff all nades should be able to OHK
-
Lightning nades are insane. Was playing control and titans were throwing them everywhere. Swapped from my crappy nightstalker spike nade and went to my titan with double lightning.....insanely good.
-
3 RepliesEdited by PapaSubpar: 7/19/2016 6:09:42 PMThey just need to make all grenades as effective. It is not that Lighting grenades are OP, all other grenades just suck.
-
1 ReplyAs an old striker titan I must say they are a bit broken with its width. I killed someone that was like around 6 feet to the right of the grenade. Thats just ridonkulous.
-
1 ReplySaid this before, all of the nades with a spike should have an activation timer. It would stop people from dropping a nade and instantly getting a kill on a wounded player. Lightning grenades are the worst for this because they are instant damage similar to trip mine.
-
14 RepliesTwo things. You're comparing the trip mine to the lightning grenade. That's not okay. It's not the same thing. Lightning grenades don't need a nerf, like the trip mines didn't need a nerf (especially since the other two grenades in that class are subpar, really). The trip mines SHOULD kill a guardian that's not an agility build hunter. The trip mines damage needs to come back. Second, if you're going to complain about anything on the striker titan, complain about shoulder charge tracking and fraudulent hit detection. Nobody should be dying to an air current three feet under you. Titans, I'm not sorry, but SC needs to be fixed. [b][i][u]I'M NOT SAYING NERFED.[/u][/i][/b] It shouldn't have tracking, and it needs to have the same amount of accuracy that backstab needed.
-
1 ReplyEdited by $hirtless Captain Kirk: 7/18/2016 3:27:30 PMThey're essentially really obvious trip mines. You're fine with your tripmine lasting like 60 seconds, but not if your opponent has the same ability lol. Plus, that "shocking" comes from a perk node, so you're giving up something else for it. It's also easier to kill yourself with a LG than any other grenade. One bad toss and you rekt yourself. So yeah nerf tripmines while you're at it too, that would complete your logic.
-
Every other grenade got a nerf... Time for a cone spread nerf for the lightening
-
And that's exactly why I run Striker with max discipline and the Armamentarium. :) [spoiler]Seriously though, sometimes I get some sick kills but most of the time people don't realize I put it right behind them and then they are dead. Just pay attention. [/spoiler]
-
If you're on full health and you died to a lightning grenade, you ran the wrong way
-
8 RepliesYou're complaining about Lightnings grenades? While I'm still being chased by an Axion Bolt.
-
Lightning nades are, and always have been fine. They are loud, bright, and do not move. Trip mines should not have been nerfed. However, now that they have, here are the adjustments I think they should make to Trip Mines so that they "work as intended." >Once on a wall, tripmine should have ZERO visibility other than the 'nade itself for the enemy. This way, they are actually hidden and can only be spotted by a keen eye. >The damage within 2m of the mine should be lethal, but should fall off very quickly, rewarding good placement and proper "baiting" on the hunter's part. >They should last at least 15 seconds.
-
That so called dildo on the wall was so good little kids cried nerf. Miss the good old times when you could unicorn ppl
-
No need for nerfs they require user skill on aiming, they are anoying as -blam!- though.