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#feedback

Edited by Golden: 1/28/2016 5:47:08 PM
21

Why snipers don't need adjusting.

Snipers are perfectly fine where they are currently. To explain my point; MTashed made a video about aim assist on sniper a 2-3 weeks ago and in it, he has confirmed that snipers got a reduction of aim assist and an increase in flinch in the 2.0 patch. Now, let's not forget that snipers were never complained about back in Y1, so why are people complaining about it now? I believe it's because of the sniper usage has gone up a lot since the latest patch. And, of course, the more snipers there are, the higher chance of a player getting repeatedly sniped and getting frustrated about it. But that's no reason to call a nerf for snipers. It's the same with Mida; no one complained about it in Y1 but now that it is being used a lot, people have begun saying it's OP when it isn't. The only reason snipers run rampant is the lack of other valid choices of special weapons, and I'm not talking about shotguns. Shotguns are still an extremely valid choice. Sidearms are good, but in extreme CQC and Fusion Rifles are useless. Which leads to players choosing either sniper or shotgun. However, I do believe changes need to come to snipers. I think that sniper bodyshot damage needs to be decreased by a huge amount. There has to be some punishment for not landing headshots and this is a perfect solution. Nerf bodyshot damage to the point where Efrideets arch-type can two shot body shot and depending on the archtype, it'll take 2-4 bodyshots. I also believe that Hidden Hand and Unflinching needs to get the Shot Package treatment and removed from the game. What do ye guys think? I hope someone from Bungie sees this and tells me what they think :)
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  • "Snipers don't need adjusting" "Here's some adjustments we should apply to snipers that would completely -blam!- up their usefulness". Mhm...

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