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#feedback

11/6/2015 4:01:14 PM
283

Only 3% of the Community even participates in ToO. Bungie fail.

Bungie, according to your "Statistics of the Week", 820,986 people participated in ToO this weekend, and of those, 133,444 made it to The Lighthouse. So, using your (bogus) statistic that 25 million people are playing Destiny, that means that only 3% of the Community [i]even participates[/i] in this PvP endgame content. Moreover, [i]less than 1%[/i] of the Community enjoy the rewards of Mercury! Do you consider these numbers some kind of success? You shouldn't. What you've created [i]at the expense of the [b]entire[/b] Community [/i]- given that every minute spent devoted to ToO development and maintenance is time/energy away from the rest of the game - is an endgame activity that a miniscule fraction of the Community [i]even tries[/i]. I am interested in hearing other folks' opinions on whether and how ToO could be made more accessible to more people. I have two suggestions that are sure to raise the hackles of the ToO pros: 1. Once you go flawless on a particular character, that character is no longer eligible to compete in ToO until the next weekend. For those of you badass enough to do it, you can take all three of your Guardians to The Lighthouse, you simply can't keep playing on the same character once he/she has been there. 2. Provide optional matchmaking. Perhaps, go so far as to have two separate ToO: pre-made fireteams and matchmade fireteams. Hell, you could even slightly reduce the quality of the rewards in the matchmade Trials league, though this seems unnecessary, given that going flawless would be arguably harder with a matchmade team of randoms. Now, these suggestions will piss-off anyone who already thinks this game caters to casual players - which it really doesn't; a game with this much grind can't be enjoyed casually - but understand that my motivation here is to challenge Bungie to really use these numbers they vomit at us each week, and ask whether what they are doing is working. Ninety-seven percent - that's 24,250,000 players! - don't even step foot in ToO. Successful endgame content, Bungie? I think not.
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  • It doesn't make Bungie a "fail" when you're projecting this weird idea that the majority of players (25 mil) all do pvp, hence the low percentage shows that.

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