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#feedback

10/10/2015 9:00:01 PM
48

Sunbreaker titans shouldn't lose damage resistance

The more I think about it golden gun shouldn't one shot hammer users. Gg is way faster to shoot and instant impact compared to travel time of hammer that can be moved away from. Maybe limit us to 4-5 hammers but as a titan our main attribute has always been armor, hunters agility, and warlock has recovery. They should definitely be nerfed but damage resistance isn't the way to go in my opinion. Idea's and opinions are always welcome. I've mained a warlock only for the revives in raids and used titans in pvp for shoulder charge. Sunbreaker will be useless in pve with your suggestions so far just like arc blade is now that's why I want to hear new ideas.

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  • Friendly research from the community- Honestly got tired of the complaint threads so I decided to take 2 friends into rumble to test. I first tested the defense both with max armor and with the extra armor you can get with a certain chest piece when using a solar based subclass. results: I had 2 snipers used. stillpeircer and black spindle. still has impact of 31 which covers 1000 yard stare and LDR. black spindle has 37 which covers black hammer and eferdeets spear. the 004 sniper was not used but has an impact of 34. snipers were used at point blank so no damage drop off was present. With max armor the 31 impact snipers leave me with a tiny sliver of health. which means the 34 impact sniper and 37 impact snipers will one shot me. With additional armor the 37 sniper one shot me. which means 3 snipers can currently one shot headshot the sunbreaker when they have the most armor possible. the 34 might be able to do it. and any sniper with a damage proc including the 31 snipers will be able to one shot. Next I tested golden gun. The result was the same both times. Point blank a golden gun will not one shot the sunbreaker. but they both leave you with a sliver of health. so if the sunbreaker has literally taken any damage at all and gets hit by golden gun they will die. It's important to note that you have to fully spec into armor in order to live from golden gun. If you don't take max armor golden gun will one shot you. Lastly I tested the damage of the hammer on direct impacts. To confirm my idea that it has the same damage model of arc blade swipes. When running max armor on blade dancer with the extra armor you take 2 hammers to kill. you're left with half of your red health bar. then I tested it against a person with max armor on storm trance but no extra armor and got the same result. to me this means it's got the same damage of the arc blade melee. If hammer of sol does any extra damage at all its so small that it's not going to matter in 90% of situations. Conclusion: the sunbreaker mid super naturally has a slight armor advantage. and it's honestly so slight it doesn't matter in my opinion. you have potentially 4 snipers with out any special perk roll that can one shot head shot. and if you are using golden gun all you have to do is hit them with anything like a nade or knife and then golden gun and they are dead. I understand people don't like that the sunbreaker can even survive it at all. However they are the tank class and all titan sub classes can tank a golden gun. so it's consistent. and hammer of sol has average damage. needing 2 hammers to kill a majority of people mid super. of course if the target has low armor it's a one hit. But everyone is always telling me max armor is the way to go in crucible. so if you aren't running it you willingly accept the concequences. end of story. I didn't test all sub classes on damage with the hammer because the 2 I did test with different situations yielded the same results. Though if someone proves me wrong with footage and explains the situation i'll retract my statement. I also didn't test sword swings or rockets. Simply because anyone mid super (bar golden gun and radiance with no radiant skin) can tank 2 sword swings and if any of the subclasses (bar the same 2) spec for max armor can survive a rocket. simply put it's not a new thing. armor always protected you from rockets and now from 2 burst deaths. and the swords follow the same damage model as arc blade does. Hopefully this thread gets around and people stop complaining about how tanky they are or how stupid strong hammer damage is. EDIT: I completely forgot to mention the shotgun testing done. I managed to survive a conspiracy D headshot at point blank when I had the max armor+ the additional armor from the chest piece. with out the additional armor from the chest piece I die. So High impact shotguns will one shot sunbreakers if they are headshots 90% of the time.

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    • Golden gun in PvE is pretty useless also. Besides the 6x damage exotic helm which only gives you one shot. Yeah that's the only powerful shot you get. It's still not great. Hunters were always based around PvP it seemed and night stalker is more PvE with PvP aspects. But seriously none of the supers have a damage resistance that you do, including also getting your health back every kill. If they took the resistance down it wouldn't be horrible, if you can't survive with that resistance in PvE imagine how a GG hunter feels.

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    • Edited by TheArtist: 10/16/2015 12:35:27 PM
      Sunbreakers are OP. PERIOD. The damage resistance is game-breaking. I got stuck in a lobby last night against a team with 4 Sunbreaker Titans and a Defender.....and by the time I was getting to the end of the third match with these guys I was swearing at my TV every time I heard one of those -blam!-ing supers activate. Golden Gun...can OHK....but I can take out an unwary Hunter with a single shotgun blast if he's not paying attention. Same with Stormcaller Warlocks. One shotgun blast puts them down if they're looking in the wrong direction. Blade dancers? Sniper round to the head. I managed to catch one Sunbreaker who was asleep at the switch last night with his super activated....and he didn't see me as I approached. [b] It took TWO-----POINT-BLANK----FUSION RIFLE SHOTS TO FINALLY PUT HIM DOWN. [/b] I only managed to SURVIVE long enough to find this out because the guy was so clueless. Because how this USUALLY goes is you hit that Sunbreaker with ANYTHING other than a rocket.....he tanks the damage....then turns around and one-hit kills you with a hammer. Sunsingers can be tanky...but their ranged attacks are lack both the range and the lethality of Hammer of Sol. I have no problems with that range and lethality. Titans have needed a ranged super. But that damage resistance needs to be dialed back to something reasonable for PVP. Because it game-breaking right now. Especially if teams have more than one or -----God forbid----two or more have their supers activated at the same time. Because---unless you have a super ready or a rocket loaded----you're -blam!-ed. Your only option is to run and hope you can evade the hammers being thrown at you.

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    • Guys I just want to point out that titans are meant to be damage sponging tanks, it's what they are meant to have over other classes. As striker and defender, depending on how you build it you can be incredibly hard to kill in your super, like unstoppable and armor of light. These two classes are less aggressive then sunbreaker. Now sunbreaker is still along the lines of what titans represent, but the only difference that sunbreakers have over defender and striker is that its an offensive tank class. A class where we hunt down the target instead of letting the target poke at us from a distance. Titans are meant to storm the battlefield just like hunters are suppose to be stealthy and quick. Going invisible and dodge rolling are examples of how bungie wanted hunters to be used. Stealthily sneaking up on people or getting out of situations that would spell death if you got caught. And this goes for warlocks as well. They are meant to have big and explosive crowd controlling magic. They are meant to reign down terror from either a distance or upclose and personally. Now then onto the super, I've been a titan since year one and a sun breaker since the launch of ttk. And the hammer doesn't have to be a 1 hit to other supers. And gg for example can be a 1 hit to sun breakers. It depends on your armor in your class. Titans that run max armor, which should be all of them in my opinion, are going to survive a lot of everything thrown at them. As it should be. But I've gone against storm callers running high armor and they needed 2 hammers to kill. Often times I don't get the second hammer off fast enough to kill them. If you run low armor expect to take big damage. And if your lucky enough to hit a nova bomber mid air, you better pray they don't have high armor or your not gonna kill them in time. Same for sunsingers. Golden gun has range over all other supers, requiring hunters to use their sharp shooting skills to gun down massive threats from a distance. Blade dancers that run high armor are just about as dangerous as sunbreakers aswell. Minus the hammer throw which is fairly easy to out last. And I don't even need to talk about how many times night stalkers have canceled out my super or cross mapped me with their bow. I guess what I'm saying is each class can be built to pierce another class, it's a matter of how you utilize your strengths and bulk your weaknesses

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      • Edited by tunafishing69: 10/16/2015 4:51:26 AM
        Your a -blam!-ing bum, GG completely got no shield, I can die by a rocket or shotgun. Please tell me the sunbreaker die by one rocket or shotgun. I'm spam the forums for a nerf on the Titan sunbreaker. Just for u being a bum.

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      • This post gave me cancer

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      • No, it definitely needs less health

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      • Youre a grown vagina for even using the hammer of sol my 3 year old cousin can use that class and go positive in pvp.

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        • If warlocks have recovery can i have a perk that when i loose enough health it regens all and gives me a shield once a life bruh?

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        • The only time I've survived a GG was cause I was in a sun spot and they shoot me again before I can even turn around. The armor is ours that's got to stay. But I can't see this thing keeping up with Stormtrance with only 4-5 hammers even if they exploded like nova bombs. I like the fire keeper method and would sooner have smaller blast radius but the compensate the cost of a hammer should be less. Titans better not come out on the short end.

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        • Titans are literally the fastest class in the game if you know how to "skate" effectively, have the most armor, and can basically have the same recovery as warlocks. I find it hilarious how sunbreakers can one shot a blade dancer. It's so unbalanced that I can't even combat a sunbreaker with my own super. Ridiculous.

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          • I definitely agree. So many players want every single character to be the exact same which in reality is just stupid. The Titan is supposed to be a tank. Warlock a recovering grenade slinging Mage, and hunter a sneaky devil. Does the hammer need needed in pvp? Obviously, but it needs to be nerfed on the effective range and the rate at which hammers are thrown

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          • So golden gun one hits sunsinger and ram, while it doesn't on the sunbreaker

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            • You either have a lot of damage or a lot of health. Having both is too unbalanced. I'm tired of people defending everything. Yes, you're a titan and should have a lot of health. But that damned hammer (Only in PvP) needs a nerf. I don't care if you're invincible, you just need to do a lot less damage. I'd say reducing the duration and increasing the amount of bar you use per hit, WHILE in PvP.

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              • Edited by Whateves: 10/11/2015 3:17:33 PM
                I once saw a fire team of 6 run from a hammer rather than confront him the team had a blade dancer active and a golden gun active, and we all ran aptly so, If the biggest folly of your super is user ineptitude, than I believe a slight armor debuff is in order Prime example of second statement, the only time I kill a hammer is if they have no idea what they're doing with it literally going into try and kill a hammer of sol starts with the tacit understanding that I, and anyone who has followed me Are, more than likely, going to die, i don't do that with blade dancers, I don't have time to do that with gg, and storm trance can make me laugh sometimes as a shotgun bash shuts it down

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              • I agree that damage resistance isn't the way to go. Lopping off 5% damage resistance isn't going to stop this super from being OP. It needs to be toned down offensively. The first thing that should happen is shortening the duration, OR make the hammers use much more super energy. They also should deal less damage, so you cannot one-shot other supers with damage reduction. It should take two hammers to kill a player in Radiance and Arc Blade. Golden Gun just needs to be buffed to deal enough damage that it can OHKO HAmmer of Sol. GG sacrifices damage resistance and is limited to 3 shots. It should have the spike damage needed to put Hammer down.

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                • Move away from a hammer? It has a third of a second travel time. Who are you, the flash?

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                • Base sunbreaker without perks survives a golden gun. That is unacceptable.

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                • Everyone use Titan in pvp bungie will gimp the shit out of it they hate when somethings good and everyone uses it

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                • I wish they would just give us a -blam!-ing tank to drive around in.

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                • Yes, yes they should.

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                • If the titan lose a bit so the Stormtrance and the bladedancer need it too ;)

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                  • No one is saying that the damage resistance needs to be nerfed for PvE. But is is clearly out of balance in PvP. Golden Gun has a OHK ability at range....but the Hunter himself is pretty fragile. So he can be taken out with other supers and with rapid/accurate fire. Sunsingers are tanks...but their super is only powerful at short range (Melee and fusion grenades.) So you can take a SS out by stepping back and DPSing them down at range. But no other Guaridan in the PVP game has the same degree of damage resistanc AND long-range ability to deliver OHKs than do Sunbreakers. i believe tha tthe lethality of the hammers is fine the way it is. But he damage reduction----for that level of lethaltiy need sto be dialed back cosiderably.

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                    • Golden gun doesnt one shot the sol of hammer

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                        Really, you think that the ONLY super with that has both ranged attacks and a massive damage resistance is balanced? The ONLY one that can survive GG is balanced?

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                        • You do realize titans are the fastest characters in the game with sunbreaker also having the same amount of recovery a warlock can have right? Doesn't seem fair to me.

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