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5/24/2024 3:44:11 AM
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I played on my Warlock for a bit today, after running Hunter for months now. What I find interesting is how much easier it is to build for the Hunter. It is way easier than the other two classes to build into god tier. The damage output is ridiculous too, especially on Strand. Warlock building has some solid ones I've used, but I really feel WAY more limited with the Warlock. Not to mention the usual "only Wellock" yeah screw that. I like my Well, but I hate that they are so underperforming, comparative the other two, that this is the only viable option in activities. Its a big reason I stopped playing Warlock. Even as a Hunter though, anytime I do an activity, nobody else really uses Warlock, and then I'm requested to switch to it. Nothing but Well. Nope. I'm tired of that. I don't know how bad the Well nerf was. I didn't use it in my exploits today, but the last thing that needed was a nerf. It already, largely feels useless in any high tier activities. You're still dead in one shot, even from splash, so why use it? If its a super, even in the highest tier activities it should provide awesome healing. Stasis lock was pretty awesome for crowd control, but it feels way lacking since my last run with it. I was suspending alot of enemies earlier with Strand, and it was kind of cool, but still just feels lacking from the absolute chaos train I can regularly run with Hunter. I don't touch Titan much, but I'm right in the Strand group with many. You just can't beat Titan Banner of War with any of their other classes. Largely the game has become so overly difficult that if you don't have a God build, good luck on even basic activities. Its absolute nonsense. There should be no truly useless builds, and all characters should be able to do as massive of damage output as the next in their respective ways. Warlocks have fallen a long way. Hunters are incredibly easy to build for, but Warlocks just need help. On a quick note, I also find Celestial Nighthawk to be undesirable now. The damage output from that one shot is just abysmal from way back. Doesn't feel worth it anymore. I really find only a handful of Hunter exotics (or any in general, I suppose) useful. Each class has a good number of specific exotics, but the Warlock does seem to get a good number of more universal exotics. Hunter exotics are heavily specific, and the only one I truly like, that feels useful, and doesn't force me into a specific playstyle is Knucklehead Radar. That's it. The rest just don't really appeal. Oathkeepers is cool, but its wasted without bows, and bows feel way less useful than they used to, and I mean when you're accurate, still hitting all, or most of your targets. They just don't hit hard enough for the tiny -blam!- spaces this game revolves around so ridiculously. I've never enjoyed specific exotics though. I really only find more universal exotics useful, through all classes. Warlocks really feel heavily underperforming almost all around now, though. Its just not really a fun class for this game anymore, I feel. Used to be enjoyable, but I probably won't touch Warlock again until some good improvements that will never come. I'd say a good 80% of the people I play with are Hunters. Its not rare to find Warlocks, but they aren't too common in my games. I feel alot of people just don't see a great viability with them, understandably so, and its a shame because they have alot of potential, or they used to. Maybe nerfs just made them mostly useless now. Also Dawnblade is pretty awful. I feel it needs a damage buff, or more intense burn without an exotic. Projectile seeking is a huge problem in general, with the game. Even when shooting, the god awful aim assist is constantly pulling me off of targets and causing problems. Warlock Strand super would be very nice if it just focused on one target too. I agree. Once again, doing Onslaught. I'm in the boss room and its the giant Shrieker that takes up most of the space. Every time I throw my super out, dead center to that big -blam!- eye, I watch everything just go completely around to every other enemy, and maybe one or two hit it. I hate it so much. Not useless, but not desirable either. Its clearly a focused, high damage super, it should only track targets within a small space at most, or maybe they could add an alternate focused green needle super, so players can choose if they want to hit one target, or many. Its weird that our light classes have 3 supers to choose from, and darkness only gets one per.
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