I get that as the 1st 3.0 subclass, bungie felt Void was a little too hot compared to the other subclasses, but now that we have all 3.0 subs, I think it's time to buff void.
First, I feel there are way too many negative stat penalties for fragments, especially since often the penalty feels worse than the fragment benefit. For example: why does echo of undermining have a -20 stat penalty when spark of shock only has a -10 penalty or ember of torches which also has a -10 penalty.
Next let's talk about void power melee. I feel that shield bash is really the only useful power melee out of all 3 classes (mostly talking pve) I feel the following changes to be made to make the other melees more viable. For starters I feel these 3 melee should get a 25-30% damage buff (pve). Pocket singularity should give the player volatile rounds on void weapons in addition to making the enemy volatile. This could make some nasty ad clear builds with devour. Smoke bombs should attract combatants similar to how it affects player radar and it should suppress or disrupt making in addition to weaken, as this would let it serve as an overload ability. Finally shield toss needs a buff to travel velocity making it easy to hit enemies.
Finally, ability cool downs feel too long by comparison to their counterparts. I mean the average void grenade cool down is around 2 minutes and for how weak many of the melees are they have a 1.5 minute cool down. So I would like to see some of these cool down times reduced.
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41 RisposteVoid warlock feels so weak and you're like 125k with your super meanwhile hunters are blasting things in the face for well over 500,000 with celestial