I've played with both back and forth. For the past couple months now. My games are rewarded with less effort with a controller in hand as compared to MnK. Now I know some controller lover in here will fight with me to the very end on this topic (it's okay buddy, we know you need that 3rd party device to feel good about your self). Honestly the fix to 3rd party devises is very simple "take reticle friction out of the equation" and kick the aim assist back a notch on controller, that's it. But seriously, controller players are far more rewarded then MnK players.
"Now hold on Hawk" MnK players have that movement...
Movement dose'nt actually get the kill or the win. Sure it allows for getting in and out of sticky situations but at the end of the day controller players are rewarded way more in the end. Another thing to note with the latest updates to movement speed on controllers is it makes it even easier for a person to justify buying a 3rd party device. So why not right. It's cheating no matter how you look at it. Don't be that guy or girl.
The other thing that could be done for solving the 3rd party device delima is to add the same reticle friction and aim assist to MnK as an option in game for players. I don't understand why this is so difficult for bungie to adopt. They are always trying new things or approaches to balance the player base so why not look at these areas for solving multiple issues with balance and hackers.
What are your thoughts bungie and community?
Please be respectful with your comments.
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Modificato da DHawk12: 4/9/2023 10:41:53 AMNo matter the game, matchmaking should always seperate players by input (along with keeping console and pc seperate) and controller aim assist should be disabled while in lobbies with mixed inputs. That way it doesn’t matter which input is “superior” (I feel m&k movement beats controller aim assist, usually).