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postato inizialmente in: Lobby Balancing Nonexistent
Modificato da A_mo: 7/14/2022 9:21:40 PM
5
The important question is... is the gameplay quality good? The game can put me in all the unbalanced lobbies it wants if the gameplay quality is excellent. Unbalanced lobbies while still having k/d molding is another story though.
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  • crucible you get stomped by 6 stacks flawlesses. all my matches are like this, where is skill based matchmaking, my matches i die a lot and finish with 0 kills, or does my negative k/d doesn't count? that's why i have been saying, switch out momentum control and mayhem to be permanent. couldn't care less about normal control, rumble or competitive (glory) playlist which should be just removed.

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  • Glory is the best mode because it's SBMM IMO, but other than that I agree. There's no reason NOT to have those other modes permanent. There's no reason not to have SBMM in the casual modes, it -blam!- sucks being pitted against players waaaaaay out of my league, and it sucks harder to have them on my team. When they are on my team, I'm designated cannon-fodder and it -blam!- blows.

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  • Modificato da A_mo: 7/15/2022 1:09:42 AM
    I don't see why those couldn't be permanent. Really depends on how many people would play them but a lot of people seem to like both of those modes. Control also doesn't have to be to where you're always getting stomped by 6 stacks its like that on purpose. My k/d has been officially molded. You know what I don't understand? How people play in 6 stacks and find that all that entertaining. You have to be able to tell that people are trying to shoot you. Must just be for the stats or something.

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  • yeah all weapons instakill or constant super spam. it's a gamemode that almost completely negates skill difference, weapon difference, cheaters, aimbots are useless and no one complains when you die from something. also love mayhem weeks, completing grenade kill bounties or solar ignition bounties are way easier here.

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  • I would just like a mode where the skill difference was in the players instead of the game.

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