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Destiny 2

Discussioni su Destiny 2.
2/11/2022 3:32:00 PM
50

The Hunter Identity Crisis

This is a formal effort to get my worries out and hopefully see some rapport with other players, this is not me mindlessly attacking Bungie for not giving Hunters some cool stuff as of late. Also this is solely discussing PVE. The void 3.0 announcements as well as the new hunter exotics have broken the camels back and made me want to talk about this. The way I see it, there are 3 possible cases that are responsible for the Hunter treatment in PVE. One, most optimistically, Bungie have a Hunter specific video or announcement coming up to show that there is far more than meets the eye when it comes to Void 3.0. Two, probably most unlikely, Bungie straight up doesn't like Hunters or find them very engaging and thus doesn't spend much creative effort with the creation of their new exotics or their new Void abilities. Three, most worryingly, Bungie genuinely doesn't know where Hunters should fit in when it comes to PVE thus resulting in the identity crisis that we kind of seem faced with today. Hunters being relegated to being 'quirky' rather than being effective. - The Hunter = Invis Problem This section is more speculative. I had one major concern holding me back from getting hyped for Void 3.0, that concern being that the shift in philosophy and function for the new void subclass would result in Hunters losing what made them special to other classes (Invis and debuffs). This does seem to be the case, at least looking at it post ViDoc. With Warlocks and potentially Titans having the ability to turn invis by themselves seemingly (warlock finisher clip from ViDoc) and being able to apply debuffs to enemies via the new grenades. Hunters list of exclusive 'cool things' is running depressingly low. Not to mention that Hunters gain no new flashy abilities unlike the other classes here, especially Warlock. Now you may argue that these new Void Hunters are not meant to be flashy, I would argue that that runs in contradiction to the games philosophy Destiny has adopted, giving feel good abilities to all classes. Looking at the aspects and fragments, Void 3.0 Hunters seem to EXCLUSIVLEY focus on going invis in multiple ways and having one slightly better debuff than the other classes, that being tether. Which hopefully sees a huge rework on how it debuffs, or else other classes will have access to a better option with... - Ohhhhh Divinity Divinity is the classic example of the constant undermining that Hunters (and other classes too at times) have faced over the past few years. Obviously it goes without saying how silly it is that a gun can do a better job at debuffing a boss than a super. Another example of course being the titan Cuirass exotic, resulting in celestial being simply a worse option in 99.99% of situations (an exaggeration perhaps but not far off). Now Stasis, Silence and Squall being the only other super that sees use in end game besides Tether (undermined by Divinity) and Celestial Goldie (undermined by Cuirass) is going to be short lived most likely as silence and squall simply acts as the best way to apply stasis for focusing lens, which is leaving us at the end of the season. Its only other use is seemingly ad clear, which it is pretty sub-par at unless enemies are very condensed. - Those Exotics do what now? This was the real gut punch that motivated me to spend the past hour or so writing this. Now I don't know whether this comes down to Bungie hating Hunters (probs not), or Bungie simply not knowing how to or not wanting to further develop Hunters in PVE. I think it goes without saying that its a feels bad for Hunters when Warlocks get a possibly game changing exotic as well as Titans getting some genuinely interesting and impactful exotics too, which both support subclasses in needed ways. Then Hunters get stuck with a larger duskfield grenade, which one, just isn't what hunters really need... like at all. However I'm most offended by just how boring it is compared to the others, at least in my opinion. I'm not even going to mention the Arcstrider helm, it will likely have little to no impact for anyone in pvp or pve. - Conclusions The core problem is that Hunters are more of a hinderance than a help in fireteams most of the time when you could simply add another well or another Thundercrash/bubble, and these new Void changes and exotics don't look like they're going to change that much but i will wait to pass full judgement. Hunters are not essential or optimal in 95% of content. Yes hunters are capable in endgame, no lie. However their capabilities are blown out of the water by the other classes, so why play Hunter in witch queen (endgame)? I don't know. Hopefully one day i wont have to cringe a little when i see a new Hunter announcement. Still love the game tho Bungie.
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  • "Identity Crisis" is exactly what the name of the exotic that mimics the opposing team's waypoints or possibly a new attack shrubbery ability should be called.

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  • A lot of my friends are hunters, so I definitely wouldn’t mind them getting a pve buff. I’m so damn tired of Warlocks being the definitive top tier because of things like well and stasis. If Warlocks healed and applied debuffs, Titans defend with things like overshields, and Hunters apply the most dps, you’d have each class covering each base for a proper dps phase in a raid. Of course the roles shouldn’t be that strict. I do like that titans can apply massive dps despite being the tank class, as well as warlocks having an awesome tank option (well). But damn. Can they give hunters something for endgame pve so that they don’t feel objectively worse than having a titan or warlock on your team? [spoiler]Titan Main[/spoiler]

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  • For me, the real telling sign that Bungie doesn't really know what Hunters are "meant to be doing" is their unique glaive. Titans get a deployable bubble no matter the subclass, Warlocks get to lean into healing no matter the subclass, and Hunters get... area damage, in a game stuffed to the gills with area damage all over various weapons, Legendary and Exotic alike. It's pretty clear Bungie doesn't know what to do with Hunters. Void 3.0 gave them a focus on invisibility and debuff because they're the primary things all three trees shared. When it comes to the Arc and Solar revamp, though, they're gonna have a much harder time with merging them into a singular unified theme and that's because Bungie doesn't know what the Hunter is supposed to do. When your whole game is about everyone outputting tons of damage, the Hunter being the "damage class" in your facsimile of the Holy Trinity doesn't mean anything.

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  • Modificato da l Xemnas: 2/13/2022 2:28:12 AM
    Honestly hate that hunter helmet. Arcstaff is just better than Sentinel in every way. Not asking for a nerf, just asking for a buff to Sentinel. Edit: my reasoning is Sentinel can block....basic gunfire. Any shutdown super will kill a sentinel. Arcstaff will not only block the super, it can also reflect them and continue with its super. As i said, I am not asking for a nerf to arcstaff. Just a buff to allow Sentinel to make use of its guarding capabilities. Doesn't need to tank shutdown supers and keep going.

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    14 Risposte
    • Tldr, go watch dcp live podcast from Friday with Kevin Yanes and 2 other devs on it.

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    • As soon as I read “bungie hates hunters” I just couldn’t keep reading. Sorry but that is far from the truth and everyone knows it.

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      7 Risposte
      • Hunters basically have a whole game mode to themselves....All PvP Content

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        6 Risposte
        • Modificato da BegFourMercy: 2/13/2022 11:44:46 PM
          Hunters = noobs, low skilled, whiners

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        • I agree, however depending on how much larger the new gauntlets make the duskfield grenades, they might be able to shut of entires parts of a map in the crucible. Hell, if large enough , Hunters may be able to shut down entire capture zones.

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          3 Risposte
          • It's the BEST PvE class, when solo. All I really want is them to remove that freaking arrow coming above the head of the player, and the aiming moving to the right for no reason at all.

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          • I said it in a post a few days ago, Bungie should nerf divinity to a lesser debuff then tether or allow them to stack

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          • Bungie was talking about buffing tether debuff to 40% . They also said mobius super will be in the top 3 damage supers .

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          • Hunters are explorers who are only there for the loot. They should be less effective, but increase everyone else's loot just by being there. You know like a supporter, someone that carries my bags while I do my shopping.

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          • Hunters 1000% got shafted on exotics big sad

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          • Bump from a hunter main

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          • bump. Been a hunter main for 7 years and i've never really know what my role is in any PvE content. Tether use to be our identity back in The Taken King, but now nearly everything in the game has some sort of debuff that either a.) negates tethers debuff or b.) is better than tethers debuff.

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          • It's simple. Hunters' gimmick is that they do invisibility. Titans' is they do protection and dps. Warlocks' gimmick is they do literally everything. Lol.

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            3 Risposte
            • If Hunters are so bad why is there so many of them?

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              10 Risposte
              • There’s three classes to choose from. Choose another.

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                1 Rispondi
                • Hunters have dominated pvp for too long and should be nerfed to the ground .

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                  6 Risposte
                  • I get where you're coming from and agree with the basic sentiment of what you're saying, but I'm gonna go into this hoping void 3.0 blows my socks off, and I will hold my thoughts and judgment until then. Here's to hoping we aren't relegated to worthless roles.

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                  • I disagree, hunters gained access to devour, got a whole new dodge animation, suppression grenade, and a whole new rework to the super. Now it activates faster. Plus we don't know the official damage numbers. Shadowshot with Orpheus rigs extra volley could be super meta. They also suggested in the DCP interview that they worked on the void exotics. We have yet to see this in action. Plus bubble is getting a weapons of light damage nerf. So maybe they will hit divinity as well.

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                  • I agree and it’s not great. It all started when they nerfed Orpheus into the ground for no reason - “uh you generating too many Orbs for your team you naughty boy! We will teach you s lesson” And boom, that was the end of PVE viability.

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                  • You kids really love arguing with that confirmation bias fallacy don’t you? It isn’t just hunters losing being the only character to go invis. Titans will now no longer be the only class to apply volatile. Warlocks will now no longer be the only class to get devour. They’ve said it countless time yet it still seems to be difficult for you to understand but each class has each option with the original character having it more easy to use.

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                    9 Risposte
                    • Modificato da draycole: 2/12/2022 2:15:49 AM
                      Destiny 3 is direly needed for any of the changes we want. Otherwise they'll never actually happen

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                      9 Risposte
                      • Yeah basically everything a hunter can do, other classes can do at about the same level. Invis is very good in PvE, but that's really it. Even in PvP, I feel like their dodge, jump, and focus on mobility is what keeps them on top, nothing to do with the subclasses.

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