I understand there needs to be variety in pve, but why nerf rapid fire shotguns? Nobody asked for this. Why nerf rapid fire shotguns that are powerful and buff other shotguns that probably won't even be used anyway? Stop nerfing strong things and buff things that aren't strong.
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4 RisposteModificato da Dredgen Araphel: 2/23/2019 6:03:03 PMShotguns In Season of the Drifter, we’re making a few changes to rapid-fire Shotguns, and the Full Auto perk. We're doing this for a few reasons, one of them being that the Full Auto perk feels far too important to Shotguns in PvE. This perk effectively doubles the damage output of any given Shotgun due to the rate of fire increase. While we believe it is important to have useful perks on your weapons, the efficacy of this was so impactful that rapid-fire Shotguns became the only Shotguns worth considering for PvE. When the following changes release in Season of the Drifter, we hope you might be inspired to equip an aggressive Shotgun or maybe even take a slug Shotgun for a spin in a PvE activity. Shotguns will receive a damage multiplier in PvE activities, effectively doubling their damage. The Legend of Acrius is an exception to this. Full Auto rate-of-fire bonus for Shotguns is now +10%, down from +100%. In addition, it no longer increases the Shotgun pellet spread. Default rate-of-fire values for have also shifted: Aggressives are 55 RPM, up from 45 RPM Precisions are 70 RPM, up from 55 RPM Lightweights are 80 RPM (they were erroneously stated to be 90 RPM previously) Rapid-Fire 140 RPM, down from 200 RPM (they were previously natively 100 RPM, but due to the intrinsic full auto, actually had 200 RPM) Also reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis. Ammo reserves for Shotguns were re-evaluated due to the increased efficiency of having more damage per shot. We also took the opportunity to slightly adjust Shotguns for the Crucible. While Shotguns will remain effective in the Crucible, we have toned down the range at which Shotguns could secure a one-shot kill. Show me a single nerf.This is exactly the shotgun portion of twab.Shotguns got a massive pve buff and was toned down in pvp because they got fire rate buff for all the others and rapid frames were just balanced.Community can't even tell the difference between a balance and a nerf.Shotguns right now are very strong and shut down any gun minus fusions.