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The problem is that this is clear manipulation to get engagement numbers for the raid up to make Forsaken look successful. It’s a dirty trick. Maybe you don’t pay attention but the raid is historically only completed by the lowest % of players of any activity besides maybe trials. Everyone that plays the game does quests and plays through the open world which is historically the way you unlock subclasses (which aren’t some elite end game reward they are a basic part of the game), but most players don’t want to play the raid.
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Dude. Its one, ONE, the FIRST encounter AND the seed is [i]guaranteed[/i]. Im sure you can get 6 ppl to do just the first encounter. Put on your big girl panties and cowboy the fck up.
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You don’t even know who you are talking to, but your internet anonymity makes you mister tough guy? So pathetic. Before you start running your mouth I am not a casual player who hasn’t done all of the endgame content in both destiny game. I have completed all the Destiny raids many times and gotten all the exotics hidden there except necrochasm which RNG not effort kept from me. I went flawless in D1 and D2. I had the black spindle then and I have the Whisper of the worm now. I have put in a ton of hours and effort into this series of games. I still think doing this is manipulation of the player base, and wrong. I also think all the simpleton idiots posting “it’s one encounter” “got gud” and “oh you have to play the game” should stfu and actually read and think for once in your lives.
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Well, considering I have a genius IQ and a hugely successful real life, Im not [i]exactly[/i] a simpleton. Im also the guy who did all the challenging stuff in D1 and D2. Im also a sherpa with hundreds of runs helping hundreds of noobs, maybe thousands. It is [i]not[/i] manipulation. Its a game. Its a guaranteed drop. Get the fck over it.
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I bet you’re very successful in real life with your pathetic boasts and macho facade. If you talk to people in real life like you do here you would be punished severely. If you’re so smart why dont you think about what people are saying(to Bungie not you) about why they are upset with this change. If you do that and actually try to see their perspective you might be capable of a response that has some value.
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Oh, I see your perspective... and its wrong. It would be correct if the seed was a random drop from Riven. But, the seed is a guaranteed drop from the easiest and first encounter. Im not boasting, thay would imply needless sharing, instead Im offering real world persepctive with is just speaking truth.
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Pathetic.
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Yes, yes you are.
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Clearly you ARE a genius. It’s really too bad you dont have to say any this too my face, but talking shit on the internet is probably a safer way for you to interact with people.
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Modificato da ShingetsuMoon: 9/15/2018 3:50:38 PMFor many players simply finding people and time to do the raid with is very difficult. There’s no in game LFG and Guided Games can take a very long time. Time that players who have time constraints can’t afford. Bungie wants more people to do the raid but also makes it difficult for casual players to even enter it with a group.
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Well... 1. Use the lfg in the app 2. Use lfg on xbone, or the system youre using 3. Use a 3rd party lfg 4. Create a clan yourself. Invite people to that clan when in strikes, crucible, etc. 5. The raid is not ever, not once, something that is impossible, or even extremely difficult. Ive hundreds of raid completions, maybe thousands, over the years and each one involved some sort of 3rd party lfg usage.
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LFG systems are a solution to a problem that didn’t need to exist. Particularly when you have to leave the game or use 3rd parties in order to access them. There needs to be matchmaking or LFG in game otherwise low raid completion is always going to be a problem for Bungie.
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Matchmaking for the raid is the worst idea since every flavor beans. I do agree there should be an in game lfg. Back in year 1 D1 I asked, as did many others, for a special area in the tower where people could rally for different events. Then, people could use that rallying point to lfg into fireteams. But, Bungie refuses to open social spaces to more than 9 players. Which is wierd, because COD has a social space with dozens of players, and COD is strictly a FPS.
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Modificato da ShingetsuMoon: 9/15/2018 4:36:47 PMWhy would matchmaking be bad? How is being matched with random people in a faster and more convenient manner worse then being matched with random people in the app or a 3rd party LFG?
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In every way that matters. 1. No way to know they have a mic, or one that works, or that they speak your language. 2. Experience and skill level are undetermined. 3. A part of the raid is building the team from hard work. 4. Unable to determine light level. 5. Unable to determine if people have the right weapons and gear to contribute effectively to the team. 6. People go afk for huge amounts of time while matchmaking. 7. People that want matchmaking are the people who are unwilling, perhaps unable, to be social enough to build their own teams from scratch.
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Modificato da ShingetsuMoon: 9/15/2018 5:15:35 PMI’ve completed a raid before with a random who didn’t speak English well and in fairly good time. I’ve downed a boss alongside randoms who only had primaries and two snipers because they ran out of special and heavy ammo. I’ve done the raid with people who had mixed armor sets and switched pieces around between bosses. I’ve done raids with people who didn’t have a mic and had never completed it before but they did fine because they could follow directions. Bungie could easily institute a basic minimum light level for matchmaking. And if people want to go AFK they will do it whether matchmade or not. Create a system where idle players get dropped automatically after a period of time or where you need a majority vote to kick them. There are plenty of excuses and personal preferences for not having matchmaking but very few reasons.
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Modificato da almondclint: 9/15/2018 5:24:44 PMCompleted "a" raid with poor communication... *slow clap*... Ive solod Crota. Once. I also got flawless raider in D1 on WotM. But, you dont build systems based on exceptions. You build them on trends and what is common. In a raid, to be effective and fun, you need excellent communication, players that dont die, and usually a smaller subset of better weapons. I dont have 9 hours to help blueberry number 4 learn how to not die. That is their job, to practice in strikes and stuff, to work hard to not die. For some added perspective. Im a sherpa, Ive sherpad hundreds of new players through the most difficult challenges, except trials cuz I suck at pvp. So, if Im doing a sherpa run, I have 2 rules... dont die, because I can teach the encounter but I cant play for ya AND listen and do what youre asked to do. But, if Im running for myself, I want quick and easy as possible.
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Modificato da ShingetsuMoon: 9/15/2018 5:34:52 PMThe current trend is low raid participation and systems that many players find frustrating rather then helpful. The longest it’s ever taken me to do a raid with randoms and one who had trouble communicating was King’s Fall at 3 hours. And that was after waiting around to change players twice because some had to leave. If Bungie wants raid participation to be up then they need a better system to support it instead of just sitting back while people say “lol try harder and get good”
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What is your gamertag? Mine is almondclint.