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postato inizialmente in: Bring all raids up to level 40.
11/26/2015 8:49:57 AM
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I can see why you and many others would want this. But frankly it's a horrific topic/idea going around. These type games are made so when the next expansion/DLC arrives everything you have worked for is rendered useless quickly this includes old areas from previous expansions/DLCs. It is an MMO business model that won't change, it's been highly successful(profitable) in virtually every other MMO in existence. I'm not here to argue the game type but if you cannot see the basic MMO fundamentals in destiny you might want to take a step back and take an open minded look at it again. I am not saying this is an MMO. I am saying Destiny has the basic fundamentals of an MMO. There is no reason to go back and hash out old content for the sake of something else to do in game (not to mention this is a living world "story" and since oryx is here because we killed his son, doing crota would be stupid cause he's already dead). If you finish this expansion move onto another game until next one comes out. Asking to make old raids relevant is simply telling Bungie it's ok to not sell us a content filled expansion but instead continue to give us bare bone expansions that quickly dry up in a matter of a few weeks along with intentional slow down walls to keep the player base from progressing to quickly because the community is ok going back and redoing all the old content. Note: I used the word story loosely, about as loose as Crotas mom. What a whore.
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  • Modificato da Thane: 11/26/2015 2:19:54 PM
    You forgot one tiny little MMO aspect that is a MUST if you're gonna keep moving on with expansions. Its called actual SCALE/CONTENT, something the Vanilla and all the expansions PAINFULLY lacked. No wonder people are already done and got nothing to do, but ask for old content to be relevant again. One does not simply create a couple of levels/small game, rely on small expansions and justify it by saying "its an MMO business model" ...... And you are right its definitely NOT an MMO, faaaaaaaaaaaaar from it.

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  • Again I'm not arguing the MMO aspects. If you don't want to see it that's on you but it is there. If you continued reading I also stated I am not saying this is an MMO but uses a model similar to MMOs. Now let's break down your scalable raid content that's apparently in MMOs shall we? First let's start with the easy one, Everquest. Everquest and Everquest 2 do not scale back on previous content. It is what it was and will always be. Old world Kunark level 30 npcs will always be just that. Questionably the first true MMORPG in the PC gaming market released March 1999. I should know I was there for 9 years from time of release and was one of the guild leaders on the yearly counsel meeting at SoE HQ. Why? I ran a raid guild that was part of the top 5 averaging 180 active individual members able to achieve new content "end game" pretty quick. Now to build on that when EQ came out there was not raid, but a level 40 dragon that took like 100 people to beat cause she was a bad ass for the time, became soloable after second expansion Scars of Velos. Which did have a raid, took around 120 people and 4 hours for a total of 3-5 drops. Not per character drops, total. When planes of power released I would go 3 box that same boss with ease. Why? Cause I could and was fun. Next let's look at WoW, you know the company that has been assisting Bungie on how to proceed. Released in Nov 2005 nothing was scalable until Sept 2013. At which time they introduced legacy raids with drops that are uhhh irrelevant to say the least based on current expansion drops. While fun and a nice walk down memory lane, they are pointless. While the def and atk were close the perks (which what matter just as much) were severely lacking. Still not working truly as it should. Go figure. To clarify again destiny has MMO attributes like the above. To be blind about it is clearly your issue and lack of experience in MMOs. The issue at hand is the lacking content, feeding us missions going backwards on vanilla destiny missions and calling them new is not new content. However it's exactly what you guys want, old content but at the same time complaining about doing story missions backwards. We need a massive release of content and areas opened up, not level adjusted raids. Now unless you respond to some other portion of this that does not include questioning destinys MMO attributes I won't bother wasting my time explaining again the common core basic of MMORPGs.

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  • Modificato da Thane: 11/26/2015 9:10:21 PM
    Are you Illiterate ?? No offense, but did you miss the part where i said "you're right its not an MMO" or chose to ignore it ?? I'm not denying the MMO elements they adopted ..... My whole post translates to, adopting an MMO business model/elements without including one major aspect of an MMO which is SCALE/SIZE/CONTENT (massive) is nothing but retarded/lazy. I'm NOT arguing if its an MMORPG or not since it is NOT an MMO nor is it an RPG (light elements poorly executed). And above all, enough with the assumptions about me not having MMO knowledge/experience, you completely misunderstood my post and built a notion/wall of text around it. Read this as slowly and carefully as possible. Again one does not simply create a small game by any Genre's standards and adopt an MMO business model/design philosophy with small expansions. Actual Vanilla MMO's have waaaay more content/size than Destiny in its entirety. And because of the lack of content/size that requires the player to repeat activities in old MMO fashion, people want the old activities for variety. If Bungie actually created a big game, this wouldn't have happened. AGAIN read this carefully or i'm the one who wont bother explaining how the aspects of an actual MMO complement each other.

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  • [quote]One does not simply create a couple of levels/small game, rely on small expansions and justify it by saying "its an MMO business model" ...... And you are right its definitely NOT an MMO, faaaaaaaaaaaaar from it.[/quote] how about read what you wrote... Slowly. Your defied both points and still sitting on the it's not an MMO pony and saying you agree with me. Are you illiterate or are you the host of some dumb ass forums punk'd remake? It's an MMO based game. Now take into account the definition of MMO fundamentals. No where did I mention size. World size is not a factor in an MMO. It inherently becomes a massive world environment but not part of the core fundamentals of an MMO aka time sink. 1) Farming 2) Questing 3) Raids 4) Level requirements 5) Gear chasing 6) require other living players to pass higher difficultly encounters. 7) random player encounters in world. It's the same damn model as EQ and WoW use on a much smaller simplified FPS scale. They tend to start with a smaller environment and grow as the story does. Most previous areas are left in the dust collecting cob webs. Since destiny is unique in purpose of game category it's the closest definition to what it is, a hybrid MMOFPS Massive in MMO does not stand for environment size it stands for players. Massive multiplayer online. The only thing we agree on is the poor execution and deployment.

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  • Modificato da Thane: 11/26/2015 9:31:58 PM
    Wait in that quote, what exactly don't you get ?? Are you really that daft ?? You wrote these walls of texts and now you tell me that the "massive in MMO's doesn't include scale" ?? Are you -blam!-ing serious right now ? ...... You sure the "massive" is only about the player count (whatever that means) and not the environment size + player count per server + the amount of players in one activity ?? Do you have any idea what you're talking about ?? Stands for "players" ..... Next thing you're gonna tell me is COD could be classified as an MMO, that would be just great.

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  • You agree with me that this is not an MMO, yet you do not see that I am saying this is an MMO. How are you not seeing that? I even put it in a quote for you. How can you agree with me if our points are polar opposites? While I eat my turkey dinner go figure out what MMO means and the definitions of it. Scale of world is NOT part of the MMO foundation. MMOs do tend to have large worlds, but that's not by definition of the term MMO but by the game designers story and desire to give the players a larger world to "live" in and not get destiny'd I mean bored. No seriously, go find out what MMO actually means. Cod - really? That's like saying fallout4 is an MMORPG. Come on man, you can do a lot better than that I'm sure. If you can't come up with any valid rebuttals then I'm done attempting to explain it.

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  • Modificato da Thane: 11/27/2015 5:59:26 AM
    How the hell are you gonna have a persistent online environment that holds a massive number of players PER SERVER in a small map ?? Where's the massive in Destiny ?? "Yes MMO's tend to have large maps" ...... "Tends" ...... What a definition you got there. Do you come up with this rubbish as you go you twat ?? Name me one MMO that didn't have a huge open world environment ?? Go ahead and google that too. And don't you dare mention Destiny, i really wasted my time with someone's misinformed delusions ...... Having some poorly implemented MMO elements does not make it an MMO, even Bungie acknowledges this (it doesn't measure up in the content/scale/social departments/misses crucial MMO elements), get it ?? Nearly every -blam!-ING game these days has RPG elements implemented in them, but they are NOT RPG's, you know why ??

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  • I have always wanted an updated version of VOG but, reading the above I see your points about the story etc... I think a nice idea to keep everyone happy would be to have a weekly Nightfall Raid? Offer up to date exotics as the reward and obviously provide a boost to enemies levels.

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  • Now that's an interesting concept. I'm intrigued by this one!!!!

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  • "It's telling them its okay to sell us barebone content that gets used within a few weeks." Isnt that what's happening now? That's why they're padding KF with challenge mode. Just because other MMOs abandon old content doesn't mean destiny has to. Personally I say that's a waste of resources to have raids expire.

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  • It's been happening since first DLC. We continued to use our VoG weapons during CE, the only sought after weapon was black hammer, and kind of necro but not for usefulness. Pushing vanilla exotics to CE level, gear mistake 2. Then HoW, the weapons were even worse than CE, but God I mean Bungie gave us etheric light to bring our VoG and other vanilla items up to par. Gear mistake 3. Gear mistake 1 was giving such bad ass weapons for the very first raid. The wasted resource is taking programmers time to rehash old content to make it current instead of brining us a deep content expansion. Nothing is stopping you from doing VoG or CE or HoW, they are all still available it's that you guys don't want to go do those raids because the rewards are not good anymore. That is how these games work. Each expansion you get rid of your old OP items and go for the new carrot. The disfunction is lack of content, quests, and areas to explore.

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  • not really a horrible idea since about 80%+ of the people that bought destiny never did the raids when they were relevant it lets players enjoy the content they purchased. Bungie keeps unnecessarily blocking the majority of their players from the endgame content by providing no easy way for players to form groups.

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  • That's kind of on them for not doing it. But again, nothing is stopping them from doing it now. Want it to feel retro? Drop your light level down and go ham. Last I checked they were all still available in game. The content is there for them to use, they just choose not to since the rewards are lack luster. Bungie does not unnecessarily block the majority of their players from the endgame content by providing no easy way for players to form groups. You found the forums, there is a recruitment tab on here also. Some are even featured sites via weekly updates and what not. Destinylfg.com Destinylfg.net Destinytracker.com (my preferred one, I have good luck here) Reddit.com/r/destiny Countless iPhone and droid apps and other websites. The problem with uncontrolled matchmaking in a raid scenario is lack of communication, lack of being able to remove incapable trolls, lack of a leading voice giving direction. With just one of those issues you are better off trying to solo it. There is a ton of free services to find groups, it takes a bit of effort on the part of the player to find a team and be successful. End game content is not really supposed to be super easy to get a group for if you do not have the friends for it. When I LFG I friend anyone that wasn't a complete tard once the raid is completed. Give a few more runs with them on inviting them if they work out I keep em in my friends if they don't I remove em. Now on a new concept idea making an in game raid lfg window would be neat. Giving a requester to invite or not invite said player and for players searching for a raid adding an lfg tag to the raid window search for an already formed team to look up by class and click to invite or message. That would be pretty cool. Man now I'm going to go photoshop some shit. :/

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