Still, I can not understand why people play with Crimils's Dagger.
I am dead, before I can pull the trigger for the second time with it, every time.
So I really wonder how they can win gunfights with a 120 rpm hand cannon.
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They are much better at the game than you
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This is the dumbest comment ever.
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It is the most correct comment ever
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Modificato da NotCreative123: 4/30/2025 6:40:10 PMEven in open space, you should always be getting off 2 shots from your 120 HC before dying... 120s have a very slow TTK. Their strength lies in their range, accuracy, and high damage per bullet. This makes them ideal for playing around cover (peek-shooting and team shotting... also good to pair with slug shotguns for easy clean-ups). EDIT: Also... it kind of sounds like you are playing in the open / arent getting first shot on the opponent.. Both are bad. Use radar to predict peeks and get first shot off, and use cover to hide when you don't get first shot
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Game sense & peek shooting. If you're getting clapped by anything in the open that's on you
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I peek all the time, so your theory is busted. And I lose gunfights from players in the open, which are even being shot by two of my team mates at the same time. And they even somehow make a kill or two and escape with 10% health left. (While they should be dead, immediately)
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Because you are bad at peek shooting
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What platform you playing on? Crossplay desync is real, this game is Really bad for it.
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Dunno then bud
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They are either pc or running 3rd party kbm trash dude with the rare legit peak shooter. Dont let cheating trash tell you otherwise because they are lying scumbags.
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120's are TTK wise behind on 140's. However the range they provide is a benefit Igneous hammer is popular due to having a very high stat package. 40 stability makes a 120 quite crispy. However it isnt the end all be all. People still favor them for most maps due to being able to play near cover. The abundance of cover sometimes makes hand cannons quite viable with peak shooting Crimils feels crispy if you peak shot
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Depending on the latency you may end up trading vs a 120
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He said he doesn't understand why people use 120s, he's dead before he can fire a 2nd time, meaning the guns bad for him. You reply saying he'll only trade Vs 120s, reads like you think he's not using a 120 himself
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I meant that even in a fight between a 140 and a 120. There is still a high chance of a trade due to the latency
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Hea using a 120 🍩
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It's called peek shooting
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Yeah, specially when they are standing in the middle of map.
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Modificato da TheLastNerf: 4/30/2025 1:23:41 AMthe perks and stats are great, so it's definitely viable on MnK with no obnoxious recoil to control. (You can even sometimes see the cheat device on console which allows them to easily abuse this, along with Igneous.) Anyway, if you stack the right damage buffs, it can be very rewarding, allowing you to half it's TTK and kill with only two heads on T10 Resil, and sometimes you can 2 body low Resil players
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elitegtryin to work with whats left.. for now - vecchio
Well I can speak from PC-MnK it feels very nice. I don't pre-occupy myself with the RPM too much... just get its rate down. When I started focusing on immediately get 2 shots out (if you can) and then position for the 3rd or more clean-up.. it made sense. Actually, the whole family of HCs from burst (aim 1st shot lower > neck), 120s, 140 (still useable) 180s (right now kinda my favorite most enjoyable tbh) in that slot feel totally useable to me. Its why its so sooooo frustrating to have unbalanced abilities/weapons control a game. Btw I rotate HCs, Pulses and Scouts.. occasional Autos almost every match.. so I don't get the folks who stick to one weapon.