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Destiny 2

Discussioni su Destiny 2.
Modificato da Ogma: Destroyer of Worlds: 1/22/2023 4:48:59 AM
5

Crafting > Farming

Make dungeon weapons craftable. Duality and Spire should have been like raids in this regard from launch, and then any dungeons that get their loot updated should follow suit. Dungeons don’t feel worth it. There’s nothing to alleviate bad RNG(crafting) and they seem weighted towards armor drops. I’ve lost interest in dungeons because they are not rewarding when you can’t get any weapon rolls you want.

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  • Crafting never should of gone beyond the ability to change the Barrel, Mag and Masterwork of a weapon. Should've also been very costly to do so, as now there is no reason to farm activities for the random rolls because the crafted versions are straight up better and are guaranteed god rolls so you basically just farm red borders and nothing else.

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    3 Risposte
    • Alternatively, having Dungeon weapons drop with a second perk in each column would help ease the RNG. A weapon with extra perks to handle different kinds of content is more valuable than a crafted weapon imo.

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    • Facts.

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    • Endgame loot should not be craftable. Raids should never gave gotten craftable loot

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      31 Risposte
      • NEW loot should never be craftable… it kills the loots value beyond a pattern and just a trial version of the gun… and kills replay ability. I’ve run kingsfall maybe 10-15 times and basically have all the patterns unlocked to craft so the only reason I have left to run it is Touch or the odd triumph or challenge. REPRISED loot should be craftable from the get go. The last two dungeons are a master class in how to both make good and bad decisions about the loot table for an activity. Duality was handled correctly… new weapons were rng so new drops are interesting and valuable, reprised weapons craftable and rare that touches the nostalgia but also prioritizes new loot. Spire was handled poorly… new weapons are rng and RARE. Reprised loot is not craftable and makes up about 75% of my weapon drops so far (3 scouts, 4 sidearms, exactly 1 gl and about 4 lmg vs 30+ carbine rifles and I don’t know how man revolvers) I literally got the exotic before I had seen at least one drop of all the other weapons and went a week where every drop on all three characters was a carbine rifle during those three looted clears trying to get the exotic. That is bad loot weighting.

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        2 Risposte
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