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Discussioni su Destiny 2.
Modificato da Hugs: 1/16/2023 3:22:32 AM
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Let the Connection-Based vs Skill-Based Matchmaking Battle Begin!

Connection-based

357

Skill-based

218

Mixture of the 2

166

[b]Connection-based vs Skill-based matchmaking, which to prioritize?[/b] [spoiler]Note: I have left you a special link at the bottom of this post, which contains info pertinent to this topic that comes directly from the mouth of Bungie, and which has changed my opinion of how Bungie approaches PvP. Bravo, Bungie, bravo. That said, the actual execution of your goals, Bungie, doesn't appear to be working well. Just saying. Your [i]walk[/i] doesn't live up to your [i]talk[/i]. But keep trying, please! Also, I wrote this post before reading the information found within that link. I recommend you give it a read and encourage you to engage in the comments below. Thank you for your time and consideration, as well as your vote and comments below.[/spoiler] [u][b]My thoughts:[/b][/u] At one end of the spectrum you have PvP players who play PvP simply because they enjoy PvP. These players are usually above-average in skill level. At the other end you have those who play PvP just for the rewards. These players are usually below-average in skill level. I can't say at which end most people are nearest to but we all fall somewhere therein. For those who love PvP, connection is always the number 1 priority. Next up in terms of importance, I should think, is to have the choice between casual and competitive play (i.e., varying degrees of skill-based matchmaking). As for weapon and ability balancing, etc., that all comes later. Those just wanting the rewards may or may not care about the actual PvP experience, so the CBMM vs SBMM debate is likely irrelevant. As for everyone else who find themselves somewhere in the middle, I bet you would love to taste success at least some of the time, even 50%. Too many people fail to recognize [b]not[/b] that there is an enormous number of players in Destiny, each playing within a different range of the spectrum (in terms of skill), but that players would actually like to move along the spectrum as they see fit. One day you may prefer to sweat against higher skilled players. Another day you may want to play similarly skilled players. And perhaps the day after that you want to play against slightly less skilled players, or completely pub stomp. The biggest problem I see is gamers placing fellow gamers into boxes (i.e., saying you only prefer SBMM or CBMM for this or that reason), or even game developers forcing those gamers into certain boxes (i.e., being stuck at some range within the spectrum) or placing everyone into one big box (i.e., players on opposite sides of the spectrum and everywhere in between facing off). And so, this is where the introduction of different game modes come in, such as Trials, Comp, QuickPlay, etc., giving players a choice who they want to face. The more options, the better. Am I right? Quick note: building anything great and of real significance takes time, and we as fans of Destiny need to exercise patience not only toward Team Bungie but also toward our fellow gamers; furthermore, we need to remind each other of this, too. I know my passion gets the best of me at times, as evident in a recent post of mine on these very forums. My apologies to those who saw it. Moving on... Let's not forget the number one priority: connection. There is no such thing as skill-based matchmaking without a smooth connection.. And remember, the more you practice the better you (usually) get. Aside from the naturally gifted, it’s typically those who play PvP often and enjoy it the most that are the highest skilled. Practice makes perfect, right? But we all want a good gaming experience which means connection is a must. It's rarely because highly skilled players want to pub stomp that they prefer CBMM. Laggy games just suck. Period. I hope that puts an end to why you see [b]most[/b] high skill players asking for CBMM over SBMM. Understanding this would, I think, end all personal attacks against fellow gamers when they ask for one matchmaking system over the other. Having said that, I completely understand how awesome it can feel to totally pub stomp and how terrible it can feel to get brutally smashed. It’s why different modes need to exists and do exist. Again, varying degrees of SBMM. Not a one-all-be-all-end-all. I have many top-tier players on my friends list who only play trials, comp, and in private matches because it's incredibly boring playing against unskilled players. Who---having a sincere passion for competitive PvP---wants to play against someone unable to aim? It just isn't a challenge. It's not fun. It becomes boring AF immediately, and you just end up feeling sorry for your opponent. And, who in their right mind enjoys being bored and feeling sorry? Yeah, sure, winning is awesome, but at what cost? The reverse is also true: it's a miserable experience when the chance to succeed is virtually impossible because SBMM is non-existent. For crying out loud, have a heart. There was a time when you weren't so skilled. To argue that all or even most PvP players want CBMM over SBMM simply to pub stomp is, I think, to hold little faith in the decency of the human race. Of course, there are a few who enjoy making everyone else's gaming experience miserable if it means their experience is great….but will you really let a few bad apples spoil the entire orchard? I should hope not! Instead, just let them have their moment in the sun. For real, the world beats us down enough and sometimes people just want to soar in the clouds, which is exactly why some people turn to gaming to begin with. I'm not saying it's alright but that tolerance keeps you from hating the game; or worse, sinking to their level. I'll leave you with that to think about, and I hope I've made some good points as to why I personally choose CBMM over SBMM, at least when it’s an either-or decision. Ideally, I'd prefer having the choice to sprint, jog, briskly walk, or casually walk here and there but only if the road is paved. In other words, I want to choose the difficulty level I play at but only if the connection is smooth. If you really think about it, it all comes down to equality vs equity, which is a difficult thing to balance in terms of PvP gaming. What are your thoughts? Agree or disagree? Did I change your thinking at all? Please keep it friendly in the comments. Pretend, if you must, that you're sitting across the coffee table from your best friend, a friend who just so happens to be Chuck Norris. As for Bungie's thoughts on this, and I highly recommend you check it out, go here: https://www.bungie.net/en/News/Article/51618

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  • [quote][b]Connection-based vs Skill-based matchmaking, which to prioritize?[/b] My thoughts: At one end of the spectrum you have PvP players who play PvP simply because they enjoy PvP. These players are usually above-average in skill level. At the other end you have those who play PvP just for the rewards. These players are usually below-average in skill level. I can't say at which end most people are nearest to but we all fall somewhere therein. For those who love PvP, connection is always the number 1 priority. Next up in terms of importance, I should think, is to have the choice between casual and competitive play (i.e., varying degrees of skill-based matchmaking). As for weapon and ability balancing, etc., that all comes later. For those just wanting the rewards, the may or may not care about the actual PvP experience. As for everyone else who finds themselves somewhere in the middle, I bet you would love to taste success at least some of the time, even 50%. Too many people fail to recognize [b]not[/b] that there is an enormous number of players in Destiny, each playing within a different range of the spectrum (in terms of skill), but that players would actually like to move along the spectrum as they see fit. One day you may prefer to sweat against higher skilled players. Another day you may want to play similarly skilled players. And perhaps the day after that you want to play against slightly less skilled players, or completely pub stomp. The biggest problem I see is gamers placing fellow gamers into boxes (i.e., saying you only what SBMM/CBMM for this or that reason), or even game developers forcing those gamers into certain boxes (i.e., being stuck at some range within the spectrum). And so, this is where the introduction of different game modes come in, such as Trials, Comp, QuickPlay, etc.. The more, the merrier. Am I right? Quick note: building anything great and of real significance takes time, and we as fans of Destiny need to exercise patience not only toward Team Bungie but also toward our fellow gamers; furthermore, we need to remind each other of this, too. I know my passion gets the best of at times, as evident in a recent post of mine on these very forums. I'm so guilty of failing here. My apologies to those who saw it. Moving on... Let's not forget the number one priority: connection. There is no such thing as skill-based matchmaking without a smooth connection.. And remember, the more you practice the better you (usually) get. Aside from the naturally gifted, it’s typically those who play PvP often and enjoy it the most that are the highest skilled. Practice makes perfect, right? But we all want a good gaming experience which means connection is a must. It's rarely because highly skilled players want to pub stomp that they prefer CBMM. Laggy games just suck. Period. I hope that puts an end to why you see [b]most[/b] high skill players asking for CBMM over SBMM. Understanding this would, I think, end all personal attacks against fellow gamers when they ask for one matchmaking system over the other. Having said that, I completely understand how awesome it can feel to totally pub stomp and how terrible it can feel to get brutally smashed. It’s why different modes need to exists and do exist. Again, varying degrees of SBMM. Not a one-all-be-all-end-all. I have so many top-tier players on my friends list who only play trials, comp, and in private matches because it's incredibly boring playing against unskilled players. Who, having a sincere passion for competitive PvP wants to play against someone unable to aim? It just isn't a challenge. It's not fun. It becomes boring AF immediately, and you just end up feeling sorry for your opponent. And, who in their right mind enjoys being bored and feeling sorry? Yeah, sure, winning is awesome, but at what cost? The reverse is also true: it's a miserable experience when the chance to succeed is virtually impossible because SBMM is non-existent. For crying out loud, have a heart. There was a time when you weren't so skilled. To argue that all or even most PvP players want CBMM over SBMM simply to pub stomp is, I think, to hold little faith in the decency of the human race. Of course, there are a few who enjoy making everyone else's gaming experience miserable if it means their experience is great….but will you really let a few bad apples spoil the entire orchard? I should hope not! Instead, just let them have their moment in the sun. For real, the world beats us down enough and sometimes people just want to soar in sky, which is exactly why some people turn to gaming to begin with. I'm not saying it's alright but that tolerance keeps you from sinking to their level. I'll leave you with that to think about, and I hope I've made some good points as to why I personally choose CBMM over SBMM, at least when it’s an either-or decision. Ideally, I'd prefer having the choice to sprint, jog, briskly walk, or casually walk here and there but only if the road is paved. In other words, I want to choose the the level difficulty I play at but only if the connection is smooth. If you really think about it, it all comes down to equality vs equity, which is a difficult thing to balance in terms of PvP gaming. What are your thoughts? Agree or disagree? Did I change your thinking at all? Please keep it friendly in the comments. Pretend, if you must, that you're sitting across the coffee table from your best friend, a friend who just so happens to be Chuck Norris.[/quote] So people with lower skills should deal with getting stomped Ahhh, nfw that is not enjoyable. Most of the better pvpers take pride in their k/d. Which means squat in life There are cbmm options play them, if kitchen gets too hot for ya, you best skeedaddle

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    1 Rispondi
    • Modificato da BoyarD: 1/18/2023 4:50:40 AM
      P2P needs to be CBMM unless we get dedicated servers. But we at this current state this is what I believe: "Quickplay" modes like clash and control should be CBMM. Comp should be loose SBMM. Matchmaking should be heavily influenced on rank. I shouldn't be facing ascendants in Gold. Not to mention the non existent rewards so why bother Iron Banner should be CBMM with prioritized team matchmaking. Let the stacks play against each other Trials should be matched by win count

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    • The Destiny PvP community isn’t a PvP community. They dislike competitive atmospheres. They dislike objective gameplay. They want bots to kill in TDM and nothing else. They’re not PvP players. Sure they fool themselves into thinking that they are, but they’re not. Actual PvP players want competition. They want objectives to play because any brain dead ape can play TDM, and actual skill is tested by playing around an objective. But not this community of “PvP mains”. Oh no. If they get shot back or have to use brain cells…they hate it.

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      9 Risposte
      • I know i already commented on this once and well it’s about something else that is also lacking in pvp, the lack of loot to actually chase, if we had decent servers and some team balance and actually decent loot that is not just legendary shards just in a form then I would actually have some reason to start playing it Cause for a long time I was thinking “where is the decent loot” and if anyone points at rose, I will never touch comp just because it feels off in a place like d2, if it was in normal pvp I would be fine with it, but just like bungie put a new weapon in a new mode and see if they like it, don’t think it’s going good by the feedback But for me Sbmm+decent sever+good team balancing+good loot would probably be a good idea to implement

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      • Destiny p2p needs to be CBMM. If the game had its own server we could look at SBMM as a option.

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        5 Risposte
        • Still waiting on all the pro-SBMM people on here to skyrocket the pvp numbers. Not sure, but constantly being below 300k daily seems like ya’ll still aren’t playing. Where ya’ll at?

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        • Best to worst: #1 Sbmm + skill based progression + dedicated servers #2 Sbmm + dedicated servers #3 Cbmm + p2p servers #99 Sbmm + p2p servers

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        • I don't think it will [i]matter[/i] either way what Bungie decides for MM, someone will get the short end of the stick.

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        • I didn't vote. Idc what Bungie decides to go with.. the lag must get better, bottom line! I do not think this lag is from sbmm or cbmm, rather from their own form of proprietary p2p and their servers. I'ma tweener skill wise, sbmm or cbmm doesn't matter, I perform similarly as it was before in cbmm and as it is for me now in pvp under sbmm, I'm either the best player statistically in my lobby struggling to carry the team to a win and I'm not good enough to do that or I am the worst player in my lobby struggling to keep up and trying to play my life. Sbmm has been loosened considerably, just watch their we rans from streamers coming back as a thing. Easier lobbies this season when compared to last season.

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        • Modificato da JazzyPaladin477: 1/15/2023 3:39:39 AM
          Cbmm. I like it when at least half of my opponents can’t fight back. [spoiler]But I will also reserve the right to complain when the cannon fodder ends up on my team.[/spoiler] Amirite?

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          1 Rispondi
          • I vote option 3 where it's just completely random.

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            • No one should ever have to be matched against opponents they have no chance of beating. That being said, bungie needs to do all this if the crucible is to ever be truly enjoyable for everyone: -Dedicated servers -Lobby balancing -Fixing spawn points (come on I don't want to keep spawning right in front of the same golden gun that just killed me) -[i]true[/i] skill based matchmaking, not that forced 50% win rate bs we had last season. -ability to choose between cbmm and sbmm -rank based matchmaking in comp. It's absurd to have a ranked mode without rank based matchmaking -separate sandboxes for pvp and pve so guns nerfed because of pvp aren't affected in pve and vice versa

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            • Modificato da The Hermit IX: 1/14/2023 1:41:53 AM
              If you consider it a battle CBMM is losing big seeing they moved more modes to SBMM this season. At this point I hope they remove PVP completely. It creates nothing but balancing problems and most of the toxicity from the base is PVP related. I’d love to see them sink those resources into the main part of the game instead of trying to humor players that will never be happy.

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              11 Risposte
              • To all the sbmm people. How do I "git gud" vs lag?

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                3 Risposte
                • Modificato da CORPERATE COMMANDER: 1/15/2023 9:58:46 AM
                  Watch trials from two years ago streamers complaining about lag with cbmm and cheats fast forward 2 years streamers complain about lag and game being to sweaty lmao with sbmm🤣

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                  • I’d much rather win/lose while having a stable game instead of getting stomped by laggy players.

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                  • For the brain dead users who don’t understand how any of these things work. CBMM will connect players who connect well to Bungie servers, the game cant test how 12 different people connect together without having over 7 minutes queue times. CBMM doesn’t ever work with a P2P As for SBMM it creates fair matches and acts as its own form of lobby balancing, all PvP games use this form for a reason

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                    8 Risposte
                    • They could stop being dumb and let the players decide. Ya know let us toggle CBMM, SBMM or mixture.

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                      2 Risposte
                      • This argument has been going on since year one of D1 and to put it bluntly... no matter what Bungie does there are those who will kick off about it. Bungie has changed the matchmaking settings between connection based and skill based matchmaking that many times it is stupid. The few times Bungie has set the system as they want it has had people from both sides of the argument demanding that things are set their preference.

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                        1 Rispondi
                        • Modificato da Kirka: 1/13/2023 9:48:00 PM
                          Sorry to burst your bubble but there's no difference. I've been playing since D1 and the best games I had was when I was still playing with a wifi. Last 3 years direct fibre. It's gone to ####.

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                          3 Risposte
                          • 13
                            Cbmm for 6vs6 casual modes Sbmm for 3vs3 competitive modes Rbmm for comp Win based card for trials

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                            14 Risposte
                            • Due to the lack of dedicated servers cbmm is the clear choice. The caviat being the need for some form of new light protection.

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                              4 Risposte
                              • Connection based with more intelligent balancing.

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                                5 Risposte
                                • Cbmm winning is easy to anticipate given how the game started bleeding players when sbmm was introduced.

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                                • this polls results with cbmm being k in 50% higher than sbmm isn't surprising at all lol. every time sbmm is implemented the game starts hemorrhaging players

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                                • D2 doesn’t have dedicated servers so the “battle” begins and ends there, CBMM.

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