Hi. I'm not a long-time Destiny player. I want to like Destiny. I really do. But, that is very difficult. I see the potential of the game and just can't get invested because of many of the design decisions made to curb that potential.
But, here I am. Playing Destiny 2. Sort of. I've been playing on and off for about 2 weeks. I was hardcore into the game for about 3 days, and since then... dramatic fall off for me. Since the game went "free to play" is when I joined. I have to say... I've played free mobile games that have given me larger addictions than Destiny 2 does.
First, here's what I find pretty good:
1. Checklists. I'm a sucker for Progression of any kind. Activities and things to do that check things off a list are great. Triumphs and Challenges are fantastic. These kept me engaged for the first 3 days. Same with the Quest System.
2. Gunplay. When it lasts longer than two seconds between any two players in PvP, it feels fantastic and amazing.
Here's the bad:
1. Lack of Focus. The game has a lack of focus all around. Most of it is centered around giving you random rewards all the time with random stats and perks on them constantly. The community talks about "God Rolls", but as a new player... I have no idea what they are, why I should care, or even what a "good piece of equipment" even looks like. The game rushes to get you to 1260 Power items and then gives you nothing to work with. How do I continue making "level up" progression? No idea. I had to grab a YouTube video to figure that out. Likewise, the game isn't clear on how you unlock specific things at all. The quest to open things up just becomes available once you're "very close". How do I do a Legendary Lost Sector? No clue. How do I get to Light Level 1335 to do the Grandmaster Nightfall Strike? Dunno. What is my source of progression after getting to 1260 Power Level? Quests and Checklists? That's nice... but those things only offer me more 1260 gear. This lack of focus is likely to confuse and annoy many players trying the game for the first time. It annoys me and I know how it works now.
2. Time Gating. Relating to my first complaint, this is the second. Why is so much of this game "Time Gated"? If I want to reach 1300 Power Level, I need to grind Pinnacle and Powerful Engrams every single week in every single activity and hope I get something that actually improves my Power Level! Each one will only improve me by 1-6 too! Maybe! Likewise, playlists open and close during the "Season" and so do "Activities". Did you like Iron Banner? Oh, it's a limited event. If you don't play it when it's active, you can't play it again until it comes back. Did you like that one specific Questline? Too bad, gone forever with new season! Do you want to run the Raid? You can only do it once a week for the rewards! Look... I don't enjoy grinding all that much in Destiny 2. But, if I did, I'd rather you let me grind than lock me off from things behind a set period of time.
3. Design is incompatible with player goals. Look, there are a few reasons players want loot. The first of which is because getting rewarded feels good. Especially if what you are rewarded is immediately useful. Things rewarded to players that aren't immediately useful don't feel as good to have as a reward. The second is bragging rights. A player likes to walk into a HUB Zone and have people notice what they've got equipped and remark upon it. Or, at the very least, know immediately what that player had to do in order to get it. The last is that player wants to feel a sense of accomplishment at having obtained the reward. That is, they feel that the juice was worth the squeeze. Too much of the game is RNG. Too many rewards are massively random. The randomness produces inconsistent results. Hey, where'd you get that Exotic? Oh, I got a lucky random drop on my weekly Nightfall that I have run every week for like a year. Tell me how that satisfies ANY of those conditions for loot? Did the player feel like they earned it? Is it really a bragging right to other players? Is it always immediately useful? No. None of those things. If someone runs up to me and has Helm of Innermost Light or something and I want it, the answer to getting it shouldn't be, "I bought it from Xur" or "I got it as a random drop from a weekly activity". That doesn't inspire awe or wonder. It doesn't provide me with a goal. It just tells me, "oh, it's out of your reach unless you get lucky". This design decision of "random loot as much as possible" destroys any potential playerbase you MIGHT have if there were clear methods and rewards for how you could get equipment in the game. Likewise, your "glamour" system in the game would probably see a lot more money if things weren't dropped randomly since players would want to glamour their greatest accomplishments for wearing rather than "any random thing that looked neato".
4. Lack of Player Identity. I don't care what anyone else in the game looks like. Everyone is wearing "Generic Armor Set with Generic Shader #2401" as I play. This is VERY BAD game design. In a singleplayer experience, it's the stats that matter to a player. In a multiplayer one, the way you look matters just as much. Because you want to show off to other players. You want to look unique. Players should see what you're wearing and go, "Nice!" even if only in their own heads. If I find myself doing that for a lot of other players, it stands to reason the way I look is being remarked upon like that by other players as well. Likewise, most MMO games (and this game seems to want to be MMO Lite) focus pretty heavily on "Glamour is the endgame", which is a good thing. It is a good thing because it allows for player expression and gives players new things to chase each week beyond "more power". However, nearly every piece of armor looks identical across classes. One Warlock Robe looks exactly the same as any other. One Scout Rifle looks the same as any other. One shader isn't any more interesting than any other. One Sparrow/Ship isn't any different than any other. Destiny desperately needs a way to allow players to express themselves. Heck, you could probably make a lot of money if you had some sort of cash shop item that allowed you to design your own custom shaders. Especially if you could "unlock patterns" or "unlock colors" when you got duplicate Shaders or something. You could probably even sell animated patterns in your cash shop like other games do (especially if you could put it into a custom slot on the shaders to make you look unique!).
5. Grind without purpose. I may say that I hate grind a lot (and I do), but that's not the full story. I will engage in grind if the reward itself is worth the effort. If the reward is "random roll on loot", I don't enjoy the grind. If the grind is, on the other hand, a definite reward that I want... I'll do it all freakin' day. Let's take Final Fantasy XIV as the example. I have done an unreasonable amount of grinding in that game. Past the point of fun. What for? A Realm Reborn Relics. That is... unique looking and animated weapons from the base game that are worse than most of the gear in the game. Why? They look awesome. Not only do they look awesome, but every single player knows what I had to go through to get them. Likewise, I can also help other players with these steps if they're looking to obtain them too.
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Ye I didn’t really like the game either until I fell in love with one of the guns they released
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2 RisposteI highly recommend to quit this game. Bungie does not respect players time and are out-right abusive.
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2 RisposteWell thought criticisms instead of random screaming about something that probably doesn't even matter. I wouldn't spend too much time here if I were you bud. This place is a cesspool and real feedback gets lost regularly. Honestly I don't even know why I come here. I usually just get angry when I do.
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10 RisposteWell, if you like the progress in a game you are in for a treat. Each season your progress is whipped out starting you over to do the exact same things all over again leaving you going nowhere. Take this however you want to, but since Activision left this company this company has been winging it the entire time not know what they are doing with the game or where they are actually going with it. That is why you are in the position you are in right now, not to mention the company constantly changes things never leaving anything in this game consistent. You are better off playing the other games you enjoy.
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2 RisposteLight.gg type the name of the gun and it will show you if it's a good gun.
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Appreciate your post and perspective but 2 weeks isn't enough time to have good judgement and 3 days certainly isn't hard-core. I understand there is alot going on for a new player to come into so it takes some time , if you want to play. If it doesn't suit you then don't, or try again another time.
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27 RisposteCry me a river. I had to install Discord AFTER buying my friend. (you must give steam 4.99 before YOU can HAVE a friend) joined a clan hoping to learn what to do in D2 for just over a month no one communicated with me. I even emailed the founder of the clan no answer did hawthorn bounties reported them and quit. solo ever sense. Once upon a time the players not just fireteam, helped others. that died about 12/19 in the end of forsaken I think. destiny has so many small things wrong with it that it's now a big mess. God forbid you revive another player so they can steal your kills in an event that may or may not reward you. EVEN if you were the one who made it go heroic
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1 Rispondithe problem with this game is you almost need an experienced player to understand whats going on. If you’re endgame pvp or pve gamer friend didnt invite you to explain literally everything you will be lost within the first few days of playing, and thats pretty bad in its own right, not to mention the game systems you mentioned. Its not for everyone and even people who do play this game everyday hate it 🤣
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You've observed what Bungie can't about their game. Sums up a lot of design problems nicely.The real problem is Bungie is not really capable of fixing them. They are going to continue to release these small seasons with lots of gear available to buy for ridiculous amounts of money. Hopefully Witch Queen is good and not just a minimal effort from Bungie.
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You have really good points for a new gamer of this game. You seemed to know your game and what you want from games. You probably got all the bases covered. Because of that, I think I may not have a lot to add to it. After several years of this franchise. I've come to only a couple of conclusions as to what I think this game is about. The game is ultimately a constant activity of a hamster wheel simulator of a giant scale, and a dairy farm with cows being milked regularly. All of these packaged in old recyclable materials over and over again. After all these years, that's what I came up with because that's where you end up over and over again. Enjoy!
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Gave up after it was clear that Destiny's sole focus is to find ways to go against you and be an endless void of unrealized potential. Can't collect with space limits, can't create with nonsensical hurdles for basic levels of power, can't invest in timed content or gear that will get pointlessly capped and re-released as posers.
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Great Post enjoyed reading it 👍
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You addressed many of the complaints I have about the game too. Thank you for writing out this post. Bump
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If you end up hating the game and moaning about it, yet playing it all the time, then you'll fit right in around here. 👍
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13 RisposteAs a long time player, I hate this game. Can’t wait to play tonight.
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52 RisposteFirst off, Welcome New Light. Second, most of what you're experiencing is the frustration that can result from Destiny being a hybrid game. So what you are mostly complaining about aren't bugs---or bad design choices----they are FEATURES that are part of a kind of game that you seem to either be unfamiliar with....or don't enjoy. Destiny is intended to be a MMO-action/loot-based RPG-FPS hybrid. Which means that part of the game borrows from MMOs (open world, random encounters with other players, large group coop play) . Part of the game borrows from loot-based RPG (RNG rewards, grinding for loot, loot hierarchy). With only part of the game borrowing from standard campaign shooters. [i] In short, Destiny is a MMO/looter-shooter hybrid. You seem comfortable with the "shooter" aspects of the game....but are pushing back against the "looter" aspects. [/i] Random loot is a staple of loot-game design. Loot hierarchy and build-crafting ("god rolls") are also a staple of high-end loot game and MMO play. These aren't "problems". They are critical design features of the game. They are here to stay. Especially since Bungie went through a major management shakeup two years ago ("Unification of Vision") that swept out those middle managers who has been waging an internal struggle at Bungie to make Destiny more of a conventional shooter game....and successor to Halo. (The current leadership won that struggle because vanilla Destiny 2 tried to be the kind of game you seem to want....and the vast majority of the player base HATED it. It nearly killed the franchise it was so unpopular). What I would suggest to you....if you want to ease into the game gradually....and learn to love the game instead of fighting against it is to do the following things. 1. Forget about the loot and loot heirarchy. "God Rolls"---like beauty---is in the eye of the beholder. You won't have any idea of what is the "perfect" weapon is, until you know your play style and what part of the game you want to play the most. 2. For now. Treat the game like a giant SANDBOX. Play different parts of the game to see what you like. Try different weapons and weapon perk combinations to see what you like. What someone else considers a "god roll" may FEEL like crap in your hands....and perform even worse. Nothing is a god-roll unless it helps YOU to play YOUR best. 3. Learn about BUILD crafting (this is where the RNG loot comes in). Destiny was an RPG that lacked depth for many years....but its starting to get better. The POINT of the grind is to collect the loot that optimizes the performance of your Guardian. a. Gives you the best stats that optimize how you like to play. b. gives you the weapons with the best perk combinations that optimize you like to play...in the parts o the game you like to play. This process is called "Min-maxing" or 'build crafting". For example. I play mostly PVE....and I play mostly as a Warlock. So when I look at armor....I'm mainly looking at Recovery (speeds healing from damage, and shortens the cooldown on my class ability), Discipline (shortens the cooldown on my grenade), and Intellect (shortens the cooldown on my Super). Then when it comes to mods and weapon perks I'm looking for things that leverage synergies that make my character more powerful. So things that shorten ability cooldowns or amplify damage done by weapons or abilities. For example there is a seasonal armor mod that amplifies the damage done by Firefly/Dragonfly/Chain Effect (?). All of these are area-of-effect damage perks on weapons. So I'm using weapons with those perks to leverage the power of that mod. Then I'm equipping weapons with dragonfly with the dragonfly spec mod to amplify that damage even more. So instead of a single precision shot taking out one enemy....its taking out several at a time. This is a simple example of how min-maxing/build crafting works....and what is the GOAL of the GRIND is in a game like this. You accumulate that power either for the fun of stomping enemies in the core part of the game....or gearing up so that you can take on the powerful enemies in Nightfalls, Raids, or high level PVP like Trials of Osiris or Survival. Hope this helps.
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1 RispondiThat’s one impressive wall of text New Light! But - three weeks? You must know it takes much longer to get through the basics and start getting the good stuff? Unfortunately, the game doesn’t seem to be friendly to people coming in late. FOMO (fear of missing out) is something Bungie even acknowledges and tries to mitigate but fails miserably as it pertains to newcomers 😞 Can only suggest sticking with it at least for a few weeks ‘til the new season, which gives some great perks (if you buy the season = more money). Something else I’ve NEVER seen before - last week, during double nightfall drops, I got a HUGE amount of exotic armor drops, even at lower levels of the NF (hero & above, not sure about adept?) Didn’t mean too much to me but I thought - how great for newer players. So I suggest sticking with it, focus on story for now & things should be looking up!
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If you uninstall you will lead a fuller and happier life. Don't play this game it is hell
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3 RisposteModificato da I ARE JOE: 8/5/2021 8:39:51 AMHonestly dude, You should just go play another game. The player base in this game is awful and toxic. The game is more like doing chores after a while than having fun. I GUARANTEE you will be a much happier person if this game stays off your shelf.
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12 RisposteI love multiplayer. Could give 2 shits what or anybody looks like. It's about the game play.
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New players might as well stay away from this game
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For a new player, you have a lot to write about it. I say it’s just not for you. I’ve been playing a long time, and I’d never write a text that long about it. There are enemies, you shoot them, position yourself to always be close to cover. Gunplay is unrivalled for me, but I’m older so younger people might not feel the same. If you’re playing for the story, you don’t get it.
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Modificato da ZoniCat: 8/5/2021 3:58:22 PMThis breakdown is far too extensive and displays simultaneous misunderstanding and perfect understanding of multiple concepts. I call bullshit on this "new player" shtick.
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6 RisposteVery well written post. The thing is you’re very late to the party, this game is no longer a star product, instead a cash cow for Bungie to bank on their core fan base whilst they invest onto other horizons.
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4 RisposteQuestion, do you play this game alone or with friends?
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Thinking too much works against you. Just look and marvel at the skybox