If you nerf stasis for PvE too, you are going to get another Nova Warp situation. These nerfs sound like Stasis may potentially see a huge drop in PvE usage.
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Not Shadebinder or Revenant, they’ll still be good. Behemoth doesn’t work well in high level endgame anyways.
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19 RisposteSo.....um... [spoiler]They are separated, please use your eyes and read [quote]vs player[/quote][/spoiler]
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1 RispondiIf you have been here for any legnth of time you already know that they either cant or wont balance PVE & PVP separately. Stasis just went the way of Nova Warp. RIP stasis you were fun for a bit. Crybaby PVP whiners think everything is O FKN P if it kills them in a match more than once, it must be cause they are sooooo good. And we all know bungie only listens to streamers & PVP crybabies.
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8 RisposteThey don't have separate sandboxes or whatever it is called. That's why pvp and pve is affected. They should separate it so only one of them gets affected instead of both.
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I must’ve misread it but I thought it was only getting tuned within the Crucible. Bah, oh well.
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5 RisposteModificato da Zoidberg: 5/28/2021 5:23:56 PMI really don't use it already because the nerfs that have ruined stasis in pve. Now I Definitely won't be using it in pve. The light sub classes are just better. *slow clap* for pvp again.
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Let it die
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It was the complaint from PvP as always the got stasis nerfed in pve also. I say they should buff stasis back to the way it was at the beginning for pve and just switch it off in PvP
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Yeah, some of the changes are really going to hurt or even negate the usefulness of some aspects in pve.
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3 RisposteOnce again, the horrible PvP community ruins it for everyone else.
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that's what they do, but if they rework something they change for pve too, nothing they can do about that
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2 RisposteModificato da Gilgamesh: 5/29/2021 2:54:16 AMThey said long ago these changes are for PvP only (Except the fragment changes)
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9 RisposteThey already said it only [b][u]A[/u][/b]ffects pvp though.
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Modificato da Dano2point0: 5/30/2021 10:54:20 PMThe Sandbox is already separated. It's been like this from day one. Prior nerfs to Stasis only affected pvp, and it sounded like the same from the TWAB.
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Most of the nerfs do only target against players.
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1 RispondiEasiest fix ever, just turn it off in PvP and leave it as is. Last time i checked pvp was a training ground for light vs light. Stasis was probably hatched as a baby stepper for the new lights so they wouldn’t get pub stomped by stacks. All it’s done is given the tryhards even more of a crutch then before.
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3 RisposteIt’s only pvp. Read the notes
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25 RisposteBe realistic, Stasis is pointless in pve anyways
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8 RisposteI completely disagree. It should only affect pvp.
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I rarely see stasis used in PvE to begin with... Why use a sub par super when you can have one that either A. Deletes major or ultra B. Removes a tonne of adds whilst debuffing them and spawning orbs. C. Being a electric ninja... A. Stop... Hammer Time! B. THUNDERBIRD A ARE GO! BOOM. C. Captain America but actually useful. A. Sup mother catch! Aww you F'ING killed him, aaahhhh. ( if you get that reference... You earn a cookie.) & throw and forget void seeking ball of doom. B. KAMEH HAMEH HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! & Emperor tickle fingers... C. Flying, flaming, sword throwing nut job & stay inside by well to not die. That's 2 strips of latnium!
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Its only going to affect pve
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Looks like most of the nerfs are PvP specific. Some abilities like the Titans slide gets a bit of a buff in PvE. No instead of 2 slides and a 5 second cooldown, players have to sprint for 1.25sec which may be a big deal for PVP but is largely unnoticed in PvE. More slidey in PvE!
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Almost all nerfs are for pvp from my understanding. The one that will affect pve is hedrons not giving weapon damage anymore if I remember correctly
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I mean, seems like most changes are vs players rather than combatants
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4 RisposteI believe it only applies to PvP.