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Modifié par Banned n3rd : 1/14/2015 10:23:42 PM
173

Hunt Mode: A solution to easy and boring patrols. Now With Poll.

[b]PLEASE VOTE USING THE LINK AT THE BOTTOM OF THE POST[/b] I think we've all heard the people claiming that patrol has become boring. Some of us have probably seen a post or two wanting AI enemies to be incorporated into PvP. Well I have a solution that I think would satisfy these people. I call it: Hunt Mode. Hunt mode will be an altered, more difficult version of patrol, with an incorporated PvP element. The idea is that you have to be more cautious in order to survive, both against the enemies and "rogue guardians." Here are the differences in hunt mode: •Select a certain region of the patrol area to start in, spawn in a random location within this region •PvP enabled, including level advantages. •Can take a fireteam of up to three, who will be your only allies. •NPC enemies start at level 20 •Killing NPC's causes higher leveled, more dangerous NPC's to spawn, such as tanks, ogres, hydras, etc. •Killing enough enemies will spawn a high level boss, who will actively pursue you across the patrol area •Bosses have significantly higher drop rates and grant reputation when killed •Killing "rogue guardians" (other players in the same area) will award significant amounts of reputation •Reputation earned by killing "rogue guardians" depends on the level difference, as well as how long the killed guardian had been alive, and how many guardians they had killed •Upon dying, players will have 30 seconds to be revived by a fireteam member. If they die without a fireteam, or are not revived in time, they will be kicked to orbit and removed from their fireteam. •Upon returning to orbit, players have a chance to earn rewards based on how many bosses and "rouge guardians" their fireteam killed. These can include coins, ascendant materials, glimmer redeemables, large amounts of the area's resources, or even engrams. I believe that this mode would make for a more exciting, more rewarding version of patrol. Additionally, it would be relatively simple to implement. [b]TL;DR[/b] Hunt mode is like patrol, but you can kill guardians who aren't in your fireteam, the enemies are much more dangerous, you can get much better loot, and you get kicked to orbit if you die without being revived. Regular patrol would still be available. EDIT 1: Someone brought up the fact that level advantages could discourage some players. Here is a portion of my comment, in which I discuss certain ways that the PvP element could be balanced: [quote]For instance, players would get some sort of cooperation bonus when they work with players outside their fireteam to bring down a boss or a group of enemies. Also, players could build up bounty levels for killing multiple guardians in a single session. These players would grant more reputation when killed, and players would be alerted when they entered the same area as a player with a high bounty level. Or, the ratio of players to NPCs could be decreased so that you would be less likely to come across other players. Or maybe they could simply reduce the severity of level advantages against players. Level advantages should remain, though, so that higher level players would do better against the NPC's.[/quote] EDIT 2: Just want to make it clear that this would be an entirely new mode, not a replacement to existing patrol. EDIT 3: Vote on this idea here: http://www.bungie.net/en/Forum/Post/92248067/0/0
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