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Destiny

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Modifié par TheFieryInferno : 7/21/2017 5:58:34 PM
162

The TTK is fine.

Now there are actual gunfights. Now team work and talking cover are now a thing. Too many people want the TTK to be more like cod because they keep getting team shotted. Now bungie doesn't hold your hand anymore. You now have take cover and watch your positioning. Now you have to follow your teammates. Now you have to have skill. You can't just jump around the map, shoot your gun, and and expect to get kills. Edit: Do you guys seriously want the crucible to look like this?!?!? https://m.youtube.com/watch?v=_DF0-89i7Dw
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  • Team work? Lol team shooting more like. Pvp is a snooze fest, so slow paced and nowhere near as fun. I'll stick to pve for destiny 2 probably.

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  • Yawn.

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  • Modifié par King Stormin : 7/25/2017 5:40:29 PM
    "Now it takes skill"- says the dude with the winning team Skill is best measured in a 1v1 basis and D2 makes it much more advantageous to team shoot than in D1. In D1 you could easily hold your own with special ammo being so prevalent and the lethality of the grenade charge LET ALONE HAVING A SUPER 3 TIMES A MATCH! D2 looks fun, but the PvP is team shooting and that is never fun. Competitive yes, takes more skill? No It takes skill, but it's a different kind of skill. More dependent on your teams skill rather than 1v1s Edit: Team based combat and team shooting is SO prevalent in the game modes we were allowed to play that playing a different style would punish you. In D1 you could choose what you do without being forced to play as a team. The whole openness to combat makes it more fun.

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    • [b] [/b]

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    • No one wants COD TTK. D1's primary TTK of about 0.8 or 0.9 sec was great. The issue was secondaries totally ruining that time. Now, you must rely on team shooting which is incredibly boring and mundane. Every strategy from here on out.... "hey guys, let's team shoot." "Guys, we need to change our strategy to more team shooting" Seriously, who has fun being forced into one specific way of playing PvP?

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      7 commentaires
      • I think it's fine, people are just too used to dying before you can blink...cod is an excellent replacement for people who don't like it. Not every game has to be exactly the same :/ I like having the potential to beat the one that ambushed me, because if I can out strafe and out manuever you mid battle, I deserve to beat you.

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        • I was a huge critic of D1, infact I started to really dislike it during the rise of iron expansion to the point of not playing it at all. Destiny 2 beta, although not brimming with content, really made me happy. This was In my opinion what destiny 1 should have been like. Yes I realise we still havnt experienced the entire game aand it might be worse, but I have had the most fun with PvP than I have ever had. Now to the main topic, people are grossly exaggerating when it comes to supers or how terrible the TTk is. The common complaints are; - That it's a space magic game, we need supers. Supers are still in the game, they make it out that it's been removed entirely, it's more of an impact play now because of its effectiveness and rarity. Stop relying on supers as a crutch, Fist of panic * cough - Its not more tactical or fun because you get teamshotted. The only time I have been more team shotted than I was in D1, is during competitive. Control was not in issue what so ever. Also run with a buddy, even if you are solo stick with others, that's usually how you win the match by helping..I mean HELLO IT'S A TEAM GAME. Tl;Dr Stop complaining and be critical in a positive way. Ttk is fine and supers are fine, although I agree mostly with heavy needing a bit of a fix. Adapt and stop being so -blam!-ing childish, relax and have fun.

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        • Modifié par Flailing_Weasel : 7/23/2017 6:23:25 AM
          The TTK? The The Taken King? This guy, am I right? *rolls eyes*

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        • TTK is too long, no team=no fun, stupid weapon load out, no space magic. It's not Destiny anymore it's Halo in all but name.

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          • Modifié par iDovahBear : 7/22/2017 6:48:16 AM
            >You have to follow teammates. >You have to have skill. These are two very different things, pal. You ain't skilled if you win by never allowing the enemy to fight you on an even playing field. It's a "tactic" as much as three Stormcallers hiding with Skorri's Memory in the back of a map was a "tactic" you opinionated bigot. You're happy though which is cool. But others aren't, better learn to live with it or stop showing up here. Or maybe start muting people, that might do wonders for you, actually.

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            • Modifié par : ^ ) : 7/21/2017 7:23:39 PM
              I feel like the people complaining about TTK are the standard casuals that just want to walk around and just shoot people. They don't care about how they approach the game. They don't care about their movement. They don't care about angles. They don't care about baiting. They can no longer just walk around like an idiot with 1HK abilities to back them up.

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              • Lol bull

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              • Modifié par TrolleyProblem : 7/22/2017 3:51:49 PM
                from what I experienced, you either run around on your own, and do what you want since the changes to control basically mean you don't even need to worry about objective so long as you have one zone. you tap someone on the shoulder, and if you do, you get a whole kill. you get to toss maybe 5 or 6 grenades a game. and your super? at best, it comes around 3 minute mark. but by then the game is nearly over, and you just pray that the enemy gives the opportunity to use it. if not, you don't get to use it... yay!!! so fun!!! If not that, then you're going against a coordinated team. in which case, they will run around the map in a pack, picking off your team one by one and positioning themselves atop zones. and because every assist counts as a kill; they can steam roll and obtain mass amounts of points. now, normally, you could use a super to disrupt that; but those are rarely even seen. HOORAY! And countdown is just plain boring. it's like they said, "let's mesh salvage (a game mode notorious for it's drawl nature), and elimination (known for its sweaty nature)" it'd be one thing if they made all these changes for "balance" and it made crucible fun. I can rarely tell whether my team is losing. and not that because I'm having so much fun, but because it disinterests me so much. and the most ironic part is that they state they can achieve balance much more easily, and in the -blam!-ing beta, there's a weapon that is considered "meta". wtf? once again, pve takes a nut check for PvP. and is it anymore fun than before? of course not. "But it's a beta!" oh, you're right! how foolish of Me to believe the early open gameplay that's brought to people to make them interested in the game is supposed to be interesting or engaging. how utterly foolish!

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              • Modifié par RavenousLD3341 : 7/21/2017 2:57:12 PM
                The current TTK is great if you like naps during your gun fights. Like having time to run away after knowing you're going to lose. ooooorrrrrrrrrrr Like having time figure out where the shots are coming from, turn to face the enemy, realize you won't win because they did everything right and flanked you without you knowing, make some tea, eat dinner, then panic super FTW. Slow TTKs suck, and in no way are skillfull. There's a reason Destiny isn't an E-sport, and Battlefield, Counterstrike GO, Rainbow 6 Siege are.

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                30 commentaires
                • Nobody complained about the taken king. They're bitching about D2 beta and it's shitty cool downs, supers that run out so quickly you might not even get to use them, and the other changes that make this beta boring in comparison to D1. This is the best way I can think to explain it. While I love my kids wholly and enjoy every minute of playing shooter games with them, they lack a lot of skill in pvp still (and I mean a lot!). So when my 7 year old son & 11 year old daughter tell me they like destiny 2 better because it's easier, I think that's awesome for them but it also shows that D2 requires less skill. So this whole argument of gun skill and kill time and how destiny 2 is so much better - is really mostly people who are shit at destiny 1 pvp and just excited that if they can land a bullet on someone it counts towards their ka/d ratio, yay!

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                • I agree, it's just that you have to remember a lot of the COD fanboys are stepping into new ground since their pos game is finally dying. I'm probably not going to play D2 much since I'm honestly only mildly interested. However I do agree, I think it's more enjoyable having the ability to react to being shot. Before those with bad connection either won firefights with ease or lost before they knew what hit them, turning a corner could mean instant death, and players could be melted from across the map with proper weapons that were coupled with high AA. I don't follow why everyone is griping about team shots either. The two game modes that are being played in the beta are modes in which teams STICK TOGETHER TO WIN. Think about real situations in actual gun fights, do trained units run head on into a room mindlessly blasting everything? No they use strategic methods. I recall a few instances in which I helped my teammates drop another guardian and I recall mostly killing them myself. Maybe instead of pointing towards what someone else has already complained about attempt to find something noteworthy to whine over. The only real problem here is that the game lacks diversity, and that's only beta item diversity. You people already know there will be game changers that come with the exotic gear. As well as raid or legendary weapon drops, so why cry over two crucible game modes, that I will again remind you are played grouped up so the team shot argument makes zero sense, and a strike. That mechanically mimics the old style but far surpasses old destiny strikes in terms of map layout and level design. There are few gripes here but that's only because there is Limited content people. Chill the -blam!- out

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                • .....zzzzzzzz

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                • Yeah, The Taken King was a pretty good Dlc

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                  • ......what

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                  • I play a lot of halo 5. The ttk seems similar in halo 5 so I don't have an issue with it in destiny. Seems fine to me.

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                  • Modifié par Bulked, Apostle of Strengf : 7/22/2017 6:29:46 AM
                    How on earth do longer TTKs make you play more tactfully? I'd argue for the opposite. Gunfights are not meant to be drawn out in Destiny. And since they nerfed weapons so bad in D1 that abilities became primaries, rather than buffing weapons in D2, they just nerfed everything. Makes for such boring PvP.

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                    • WHAT WAS THAT? THAT -BLAM-ING GUN KILLS FASTER THAN A WORMWOOD!

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                    • Modifié par ITzTricky_x : 7/22/2017 12:56:07 AM
                      Disagree. It was going to be a Primary meta regardless with all the ability/super/power ammo changes / nerfs. No one wanted the Primary TTK to be doubled, it already had a slower TTK than COD and Battlefield.

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                      • I completely 100% agree. That video...wtf....WHY WOULD ANYONE WANT THAT?!

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                      • This "skill" word needs to go away. The last thing any of you dorks have is skills. Now run off to your mommy, your dinner is ready.

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                      • Yup I love holding hands and babysitting my team in crucible... f that. I like playing on my own like in Destiny and the freedom I had to do so without worrying about teamshooting like D2. If I wanted a more realistic pvp shooter I'd play Rainbow6. Destiny pvp was fun because it was different.

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