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7/28/2016 3:58:18 AM
33

The Real Issue With ToO

The real issue that hangs over Trials of Osiris is not class imbalance, gun imbalance, or map imbalance; rather, it's the elimination game type as a whole. Elimination forces players to play campy, use abilities that close gaps quicker, and spam OHK guns/abilities over primary gun fights. This is due to the fact that an elimination game mode kills the momentum of battle and flow of battle. This is why many complaints raging across the forums occur, the elimination game mode truly ruins destiny as a PvP. I think the simple fix is making it a skirmish game mode to 25 kills, then back again, and if it's a tie then run it back at 15 kills, or like a king of the hill for OT, simple as that.
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  • This game turned into a complete joke, it's very depressing

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    • Problem with trials was that Bungie piledrived it in year two. Year one trials with good pve/pvp rewards at the lighthouse and pure connection based matchmaking was the perfect amount of challenge to reward. Scorecard based matchmaking puts too much of an artifical bottleneck at 7+ wins for rewards that are frankly lacking. Passive last resort and a black skin aren't going to entice pve players like say, elemental primaries with excellent perks and great pve/pvp crossover. This cuts the player base pretty much in half. Scorecard based matchmaking widens the skill gap incredibly as it makes the last three games a nightmare. So that halves pvp players since the casuals really don't have a snowball's chance in hell anymore unless they play the twitch raffle/""donate"" for a carry bullshit that plagues trials now. So we went from a game mode that had something for everyone at the lighthouse and a fair matchmaking system in place that was a lot less sweaty because of the number of casual pvpers and pve players to a game mode where everyone is freaking out about chess scores and throwing money at two bit twitch streamers for a carry. And before you say skill based matchmaking you'd have to change the rules to get to the lighthouse because if you truly have skill based matchmaking you'll automatically have around a 50% win rate, meaning going to the lighthouse would be the same as flipping a coin and hoping for seven heads before two tails. The only solution that makes sense is to revert to year one settings and figure out how to entice pve focused players again.

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      • No the real issue is elimination should have level advantage enabled

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        • It should have been skirmish like it was datamined in year one vanilla

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        • I still think it's dumb to have radar, both in Trials and in regular Crucible. What's competitive in knowing the incoming direction of the enemy threat?

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          • Half the time ToO isn't even about skill. I go flawless every week, but it's so annoying playing people who just sit back hard scoping the entire game. There's a top 10 trails player in the world who gets 85% of his kills with a sniper. That says a lot doesn't it?

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          • Load of shit. Can't believe I wasted my time reading this

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            • I think the main problem is the new generation. They all think the deserve to go flawless. We can only hope, as they grow, life will teach them you have to earn it and you don't get participation trophies. The problem is you and all these other players who aren't good enough to make it to the lighthouse every weekend and resort to complaining on this forum.

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            • Agreed. Elimination is basically "who is the best with a sniper" or "who is the best at countering a sniper"

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            • The problem is that you are not good enough to make it to the lighthouse.

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              • Does any one think it's fair to play ALL JWONGs or ALL DAIGOs in crucible? Because with this "paid trials" win thing that's all we up against...even match one [spoiler]don't know who they are look em up [/spoiler]

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              • *reads thread* *laughs* *leaves* this is how you all should handle this OP

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                • Modifié par IxAMxBRANCH : 7/28/2016 9:08:12 PM
                  The main problem is the new generation.I think the main problem is the new generation. They all think the deserve to go flawless. We can only hope, as they grow, life will teach them you have to earn it and you don't get participation trophies. The problem is you and all these other players who aren't good enough to make it to the lighthouse every weekend and resort to complaining on this forum. They all think the deserve to go flawless. We can only hope, as they grow, life will teach them you have to earn it and you don't get participation trophies. The problem is you and all these other players who aren't good enough to make it to the lighthouse every weekend and resort to complaining on this forum.

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                • Get rid of supers. Primary only elimination.

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                  • I think carriers are the main problem lol

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                    • I would participate in and enjoy Trials if there was a more laid back feel to it or maybe a separate casual lobby of some sort. Most times when I play Crucible I just want to have fun and earn some loot regardless of winning or losing, but the likelihood of getting curb-stomped every single game is pretty high at this point in the game. There is a large gap of skill from the players who play it every weekend with the same teams ever since it released, and the people who are just starting out in the game or don't take Crucible as seriously as the top tier Guardians do. This discourages a lot of people from even attempting to participate in the first place. There's absolutely nothing wrong with the best players don't get me wrong, and they definitely should have an event that challenges them and rewards them for succeeding against other skilled combatants. It would just be cool if the average players could experience it as well without being subject to getting wrecked almost every match. They could even lessen the rewards or the drop rate for the lower tier bracket to compensate. Just my two cents

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                    • Hell to the No. Osiris is only fun because its elimination with risk. If you want to win try better communication and keep the revives down. But it would be hella sick to se a great value brand of osiris with skirmish instead of elimination lmao.

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                      • Modifié par ZENITHxZERO : 7/28/2016 7:48:33 PM
                        I believe the biggest problem with ToO is that it's too late for newer players to have a shot. ToO is primarily filled with Trial-hards that have been doing it every weekend since Day 1 (figuratively, of course). This creates a gap in skill that simply cannot be closed. I'm a decent PvP player (though admittedly, I could be better, and work towards that every day), but I stand virtually no chance in Trials against players like the ones I've described. And here's the real clincher: there's no REAL opportunity for improvement. How do you get better by spawning and (almost) instantly dying against a team miles ahead of you, not just in PvP skill, but particularly in ToO skill and experience? The answer: You don't. You can't. All you can do is die. And learn nothing. Gain nothing. Improve nothing. My thoughts on this (and the corresponding suggestions) are as follows: Tier-based matchmaking, which already fits the theme of the tier-based rewards/bounties. The game should be able to keep stock of your Trials stats specifically for this purpose. And those stats would be indicative of your ToO skill level, and therefore your placement in the matchmaking. Gold Tier: Experienced, skilled Trial-hards. Teams of 3 members who ALL fit this criteria are the obvious fit, but I would submit that carrying teams with 2:1 ratio (of 2 Trial-hard carriers & 1 person being carried, respectively) also belong here. Some will likely disagree, but probably out of saltiness more than anything. Suck it up, buttercup. Silver Tier: Intermediate players/teams. Those who can crush noobs, but still stand little chance against the elite. Here would also belong the 1:2 carry teams (1 Trial-hard carrying 2 lesser skilled players). Again, it's easily the fairest statistical placement. Bronze Tier: Newer and/or less skilled players. Here they could be pitted against others of their kind, in [i]TRUE[/i] SBMM. They would be able to [i]actually[/i] improve their skills, and as they do so, be able to move up to the next Tier. The most likely complaints would be from some of the suggested Gold Tier players, who would resent having to play a fair game against other equally skilled Guardians vs being able to just curbstomp ToO noobs nonstop for an easy Lighthouse trip. Regardless, I know that my opinion carries no real meaning. Some of you may like my idea, agree with me, etc. Some of you will probably hate it. Either way, Bungie will never even read it. Or if they do, they'll have dismissed and forgotten it as soon as they've finished the last sentence. It's a shame. I'd love to be able to do Trials. I'd love to be able to get better at it. But getting my face kicked in over and over by Trial-hards is no way to accomplish that, and leaves no room to gain any experience, skill, or improvement.

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                        • I think the other issue here is that a loot based game which gives loot as a reward for performance inherently creates an underclass. The most skilled players collaborating with the best teammates will continue to improve in both skill and gear by winning. Thus the gap between (experienced players + gear) and (newer players + gear) continues to grow and becomes a self-reinforcing cycle.

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                        • I think the problem is that people can go as many times to the lighthouse as they want. So streamers and try hards play through 5 times, and that adds up with the amount of people who do that

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                        • I wish it would back to y1 style.

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                        • I have no problem with the game type and the play style ToO promotes. For some players it's a fun game. The problem is with the ultra-competitive nature and the high level rewards of ToO have created a type of player and an economy that is cancerous to the rest of the community. I won't go into detail, but I think Trials ruined PvP by allowing the streamers to dictate the direction of the herd and force Bungie to react to a very small number of players -thus ruining the game for the rest of the player base.

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                          6 commentaires
                          • Modifié par CatlikeCarpet1 : 7/28/2016 10:11:01 AM
                            Different game modes allow for different flows of game play.

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                            • Modifié par Cake-6 : 7/28/2016 6:26:05 PM
                              Personally i think the elimination game type itself is a great way to improve as a player You are forced to learn from your mistakes "i got sniped on that round, but i know that my opponent is gonna do it again thus i'm gonna change my stratgey and approach him from another side of the map" And sure enough this works 80% of the time

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                              • Modifié par l MGW l : 7/28/2016 6:40:46 PM
                                If only we had other modes to choose from... The only problem with ToO is the matchmaking system. It needs to be based on current win progression (3win team fights 3 win team). And people who have been flawless should be locked at 9-0 and can reset losses to fight for scarab.

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                              • Modifié par albeezy : 7/28/2016 6:22:13 PM
                                Or just remove radar so you can't sit back and hardscope and periodically check your radar to see if you are being flanked.

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