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Modifié par A Faceless Man : 6/24/2016 2:53:38 AM
244

Bungie, you're still missing the point.

I'm reading through the " This Week at Bungie - 6/23/2016" and I just get the overwhelming feeling that Bungie is focusing their attention on irrelevant things. The first thing that stood out to me was "We tried something new to help you find your friends in the activities you want to play." I haven't seen to much commotion about "finding friends" in-fact this is a redundant update as you could previously see where your friends where by checking the roster. Furthermore, who cares about "finding friends" the majority of players in destiny want customs, I want to find my friends in customs, whats the use of "finding friends" if we can't play against them? C'mon Bungie. Why waste time updating such useless stuff, I just don't get it. DeeJ then explains why for "science" purposes they made updates to the blade dancer, and gunslinger. Which is just more proof they don't even play crucible enough to even understand the dynamics. Gunslingers and Bladedancers did not "reign supreme", I'll explain my take of it shortly. First, they showed a graph from only 6v6 playlist, this is the first mistake. Roaming supers in a 6v6 are always going to dominate for that exact reason. You can "roam" while in them. It doesn't take long to figure out that you're going to average more kills as a blade dancer or gunslinger in a 6v6 playlist opposed to a striker titan, bubble, bow, or nova. Thats just common sense. These classes aren't "reigning supreme", they are offensive roaming supers. Again, C'mon Bungie. It makes little sense how there are 6v6, 3v3, and the occasional 2v2 playlist, and the rational behind updating and entire class is based off of information gathered from just one of those categories? Moving on, they go to explain " When one Class becomes the default choice for anyone who wants to do well in the Crucible, we see that as a problem. We chose to bring the Hunters down from their position of dominance because it is our hope that every variety of Guardian will have a fighting chance." I mean at this point it's evident they don't play crucible. No one was complaining about bladedancers or Gunslingers? I just don't understand the "science", the data is exactly what I expect it to be, for the reasons I mentioned previous. In 6v6 roaming offensive supers will be dominant. Thats just obvious, absolutely no one had the mindset that blade dancer/gunslinger guaranteed a win. Just doesn't make sense. I understand the thought process but it just doesn't coincide with what actually goes on in crucible. Play your game like the rest of us, get an actual feel for the game, and learn what is a problem and whats not by experience and not spreadsheets.

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  • Modifié par BilboTBaggins : 6/24/2016 1:35:15 PM
    Wunter: whining hunter. Synonymous with most all hunters in the game of destiny. Most easily recognized by their tear filled eyes and constant use of excuses. If seen in pvp it is recommended you end them quickly before they have a chance to wear you down with their constant whining....Wunter *updated for many grammar errors :)

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    25 commentaires
    • Yes, instead of making the Hunters less fun, they should have made the others more fun.

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    • Hunters aren't OP they'e just better equipped and more suited for PvP. Hunters always do very well in the crucible. It takes skill to head shot with a throwing which I'm able to do and to place tripmines in the right spots. As far as Golden Gun goes I hardly ever use it during the round. I always thought I never needed to because the hunter is so good.

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    • Agreed. The initial intentions of the game were completely lost.

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    • I mained a gunslinger on maps where tripmines were effective and blade dancer on everything else. Now I will just abuse shade step and keen scout until that gets nerfed too

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      1 commentaire
      • 6v6 might be the most populated playlist. Which is why they looked into that. At the very least 6v6 is what they consider to be the "core" experience of destiny pvp. And it's not just the supers. hunters in general have some of the best neutral game in the entirety of destiny. The best titan and warlock neutral game subclasses play to the strengths of the class. Where as hunter passives usually aid guns in some kind of way directly or indirectly. I'm not excusing all of the changes. Just explaining their logic. However the best way to balance things isn't by looking at average players. You have to balance from the top down. In other words look into the game modes sweats are played in the most. and observe their choices and tactics. Because pro/top tier competitive players WILL find every exploit possible and break your game. They put the potential of things on a silver platter for developers. At the moment Bungie both acknowledges sweats and has even made some changes in the past around them. However they also make changes based on the general population. Which is not good for balance. That's really only good for making small improvements to things that don't effect gameplay directly. Like loot, ways to reach end game, QoL improvements. etc.

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      • Look, i wasn't for any nerfs really, but hunter is by far the easiest class for crucible in my opinion. My most games played and my highest KD/overall stats are on my hunter. People used to say warlock was easy mode, but when i started playing a hunter, i never had an easier time playing this game. Regardless, i understand why they did it. Doesn't mean i like it, but i can see why. Also, why the salt about the friends thing? Its something else they have added to the game to improve the overall quality of it. Some people probably really like it. At this point, anything they are willing to add in to try to improve the quality of the game is worth it. Maybe it is pointless for you, much like the colorblind options are for me, but that doesn't mean somebody doesn't benefit from it. Maybe that addition is something that keeps one of your friends playing the game, you never know.

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      • Applause on getting data and an actual argument. Very few people left like that.

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      • Modifié par Warpath73 : 6/24/2016 12:30:19 PM
        Hunters have always been the top PVP class (with a brief challenge from pre-nerf sunbreakers). While I think the nerfs were a little overzealous, after two years it was probably time to even things up a bit.

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      • They remind me of manufacturing engineers. Just because it's pretty on paper doesn't mean it's good, jack offs.

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      • I liked the find a friend in activities. It wasn't a game selling function but I used it.

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      • Modifié par RANGERX117 : 6/24/2016 12:41:33 PM
        I agree....if this was truly data driven based on 6v6 why nerf the Sunsinger? Bungie's own data shows Sunsingers next to the bottom of the list. In typical weird fashion Bungie's strategic communication with the community is dorked up. "Let's show the community our data but nerf a class when it's at the bottom of the list". Who is in charge of Bungie communications?

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      • Just playing the game isn't enough, they need to play it on the public servers

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      • I don't agree with nerfing things just to nerf them, and I typically disagree with Bungie's rationale on why they are nerfing something. That being said, I also can't get behind your roaming super explanation for hunters either because if that were simply the case, you'd see the Stormcaller at least somewhat closer since it has a monster 6v6 killing machine in its super, so based on your post, that would make him an animal in the stats and he's simply not.

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      • Modifié par OverseerD : 6/24/2016 12:09:37 PM
        People have been complaining about hunters since week one. My complaint would be what took so long for the hunters to get nerfed? Why do all these balances when majority of the players stopped playing? I would of taken your post seriously if you didn't main hunter but you are just salty your favorite class got nerfed it's about time they got a change but it should of happened two years ago.

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      • I like the changes. Much more balanced now!! I didn't create a hunter till right before taken King. If you were around for dark below most people had three of the same characters to achieve max light. One of the reasons i created a hunter was because from my vantage point they seemed really good in pvp. Everyone has an opinion! If you look at their perspective it usually will give you an understanding of why they feel a certain way about things. You main a hunter so I understand your opinion. Bottom line is we all have to adapt to the ever changing world we live in. Nothing stays the same. Having an opinion is great, crying about shit is not great. Just my opinion

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      • I wonder if they considered that this just further proves #huntermasterrace because it said k/d ratio in 6v6 and 2 hunter classes were at the top

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      • Thank you so much.

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      • No one was complaining about Hunters because Warlocks and Titans do not complain, we simply keep playing and do the best we can, you should try it sometime. Hunters needed that nerf, no question. How can you argue with science?

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        8 commentaires
        • Because, obviously, complaints rather than data should drive change.... What they should do is quit nerfing things because children cry.

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        • [b]WAIT UNTIL THEY ARE ON THEIR LAST GAME AND FIRE THE LASERS.[/b]

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        • There's always going to be a class that does better than the others and good players will play that class, just like they use the better guns. Nerf one and another will take its place, true balance can never be achieved.

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        • No we all gotta take turns getting nerfed man. The other two classes got nerf so now its hunters turns. This is because the idiots who run the game cant grasp the idea of buffing something thats underused instead of nerfing things that are fun to use

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          • I agree with your assessment entirely. Im a striker titan since Beta and Ive played 6v6 and trials very often. The nerfs that flood these forums tend to be focused towards the Trials game mode. So Bungie basing nerfs on 6v6 seems kind of silly to me considering those playlists arent played as extensively for hardcore PVP players. Heres my experience for Trials. Strikers have never been the most OP/dominant in trials except maybe now? Idk will have to wait in see. I think everyone can agree before this patch it was Sunsingers/Nightstalkers. Frankly nightstalkers was the only true counter to firebolts since they could shadestep dodge them so it made sense that these were the top 2 classes. So Bungie nerfs wombo combo and firebolt. Fair enough. Golden gun/Blade dancer in trials? They seemed fair to me except nerfing skip grenade tracking seemed fair because that just seemed to follow players longer than axion bolts and you could actually shoot axion bolts after running. I don't think anyone complained about trip mines or incendiary grenades in trials whatsover. Frankly they were barely used at all except when players ran Gunslinger they ran that exotic that gave two trip mines and they were used tactically as a defensive tool. So nerfing gunslinger grenades and blink has to be imo because of that graph in the weekly update. That then makes zero sense because in all honesty didnt they buff the golden gun damage in PVP? Thats the reason the KD is higher not the grenades or the movement its the Super is easy to get 3 kills with in a 6v6 environment. Its always been like that especially in Mayhem playlists which I hope to god is not included in that graph or then that graph is absolutely useless. So they render gunslinger nades useless and bladedancer jump and nades useless and think that will lower their KD in 6v6 playlists but they buff their supers. The super was the primary reason why their KD was higher and you expect that going into those playlists so I dont get the logic at all anymore lol.

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            • Modifié par chawskycrawliey : 6/24/2016 2:29:44 AM
              I have no information to prove this but I'll go ahead a push forward . most Ppl play 6v6 as its easier and more fun. So they would naturally draw data from the most populated game list. And hunters will always reign supreme in the crucible

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              5 commentaires
              • What's even more hilarious about that chart is that all the classes are within a kd range of .90 to 1.2, like are you -blam!-en serious? Is that a wide range? They're all within .3 of each other. Where is the dominance?

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