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Modifié par A Faceless Man : 6/24/2016 2:53:38 AM
244

Bungie, you're still missing the point.

I'm reading through the " This Week at Bungie - 6/23/2016" and I just get the overwhelming feeling that Bungie is focusing their attention on irrelevant things. The first thing that stood out to me was "We tried something new to help you find your friends in the activities you want to play." I haven't seen to much commotion about "finding friends" in-fact this is a redundant update as you could previously see where your friends where by checking the roster. Furthermore, who cares about "finding friends" the majority of players in destiny want customs, I want to find my friends in customs, whats the use of "finding friends" if we can't play against them? C'mon Bungie. Why waste time updating such useless stuff, I just don't get it. DeeJ then explains why for "science" purposes they made updates to the blade dancer, and gunslinger. Which is just more proof they don't even play crucible enough to even understand the dynamics. Gunslingers and Bladedancers did not "reign supreme", I'll explain my take of it shortly. First, they showed a graph from only 6v6 playlist, this is the first mistake. Roaming supers in a 6v6 are always going to dominate for that exact reason. You can "roam" while in them. It doesn't take long to figure out that you're going to average more kills as a blade dancer or gunslinger in a 6v6 playlist opposed to a striker titan, bubble, bow, or nova. Thats just common sense. These classes aren't "reigning supreme", they are offensive roaming supers. Again, C'mon Bungie. It makes little sense how there are 6v6, 3v3, and the occasional 2v2 playlist, and the rational behind updating and entire class is based off of information gathered from just one of those categories? Moving on, they go to explain " When one Class becomes the default choice for anyone who wants to do well in the Crucible, we see that as a problem. We chose to bring the Hunters down from their position of dominance because it is our hope that every variety of Guardian will have a fighting chance." I mean at this point it's evident they don't play crucible. No one was complaining about bladedancers or Gunslingers? I just don't understand the "science", the data is exactly what I expect it to be, for the reasons I mentioned previous. In 6v6 roaming offensive supers will be dominant. Thats just obvious, absolutely no one had the mindset that blade dancer/gunslinger guaranteed a win. Just doesn't make sense. I understand the thought process but it just doesn't coincide with what actually goes on in crucible. Play your game like the rest of us, get an actual feel for the game, and learn what is a problem and whats not by experience and not spreadsheets.

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  • Modifié par Lil_The_Myth : 6/24/2016 6:37:51 PM
    This is a joke right ? You have like 17 days on a hunter. Have you ever played crucible against another Hunter ?

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    • Modifié par BERSEKAEL : 6/24/2016 4:55:51 PM
      Basically, with all that data and more, Bungo is like a [b]CAT[/b]... 32 individual muscles on each ear but uses non to listen the community. [spoiler]buff defenders[/spoiler]

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      • I love how Sunsinger kd was near the bottom yet they were "op"

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        • Modifié par The Woolldozer : 6/24/2016 6:56:24 PM
          My biggest gripe is that they used K/D as an indication of what needed to change. No, you should be using W/L ratio, not K/D. Not every class is designed for a high K/D ratio, but they still help win the game in other ways. I mean, the stats may not be much different, but it's a matter of principle. Obvious Example: Sunsingers are naturally going to have a lower K/D because one of the most used perks in Fireborn.

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        • Thabks for giving me a thread that I can add to my mute list.

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          • Follow http://www.twitch.tv/unchainedbeastv for [b]Trials carries[/b] all weekend and I do raffles and you enter these with stream currency (chains). Here are my stats https://my.destinytrialsreport.com/xbox/unchainedbeastv I try my best to get as many people to go flawless and I don't worry for my flawless. Thank you!

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          • Roaming supers are even more devastating in 3v3, there are fewer targets and less adversaries to kill you as you try to take down the enemy. Not to mention that every 3v3 has constraints on respawn and revive. Bungie should not have to justify every single thing it does to be correct for doing, the rest of us like to play too and we did not care for being forced into a limited range of options just to be competitive

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          • https://www.bungie.net/en/Forum/Post/207440626/0/0

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          • Told from the stand point of a Hunter.

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          • How is it whenever somebody else makes a post that points out Bungie's flaws they get tons of likes, but whenever I do it, I get nothing but sh!t from the Bungie fanboys?

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          • Modifié par BXR Lonestar : 6/24/2016 3:22:18 PM
            This post summarizes my frustration with the latest nerf to hunters. You make a great point about hunter's having roaming supers, but a difference of only 10% is really not that significant. Think about it like this. The hunter is the lightest armor class, so even though it has a purely offensive roaming super, it ALSO is not the best class for run/gunning (unless you like blink/shotgunning). Because the Hunter's stats emphasize agility and recovery vs armor, its smarter to play the ranged game. Maybe less so for the blade dancer, but the blade dancer's up-close skills only come into play when they are super OR when they go invisible to take advantage of blinkstrike's damage bonus. When you play the long-range game, your going to have a higher KDR, period. Hunter's aren't the best at cqc from my experience playing them, so of course we are not going to use them like you would a titan, running around, shotgunning, shoulder charging, stormfisting, and Fist of Panicking. But that playstyle is also less conducive of having a high kill to death ratio. Warlocks also can play this run/gun style. They have similar armor to the titan with the ram helm and max armor, they have max recovery, so they're pretty tanky. They can blink, they have a multitude of great grenades at their disposal. So they CAN be set up to be a run/gun class as well. And this is playstyle is less likely to lead to a higher KDR. When the Sunbreakers were nerfed, I believe Sunbreakers were averaging 10 more kills per match than any other subclass. IMO, a difference of only 10% of KD could easily be attributed to the fact that the hunter, particularly the gunslinger, has the best roaming super in the game. Grenades didn't even contribute to that many kills (I know they don't for me. Ability kills are less than 20% of my kills, primary kills are ~40%). So I'm not sure why/how the grenade nerf was necessary or even effective really. They should have just left them alone and brought the other classes UP slightly. [Edit] I would also like to add that the hunter is pretty much the classic definition of a glass cannon. We're supposed to have superior firepower to make up for the fact that we simply can't take a hit like the other classes can. High impact HC's and PR's will wipe me out in 2 bursts/shots, but I don't complain. I know that I'm running no armor for a reason and I accept the risks that comes with because I know that I'm getting superior firepower to balance out the fact that I can't take a hit. Now, unless hunter's have their super up, we're glass cannons without the cannon. Just a stupid nerf overall IMO.

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            • My theory as to why Gunslingers did better than other classes isn't that they were OP, it was because they did better at a distance and most PvP players either like playing at a distance or don't know how to defend against it. Their super is perfect for long distance sniping; you can pinpoint your targets and one shot anyone from a distance. Their trip mines could be used to set up traps; set it in a spot where you know an enemy is coming, then camp and wait. If the mine doesn't get them, shoot them one more time. Alternatively, keep your enemy at a distance while shooting with a scout rifle, then toss a trip mine on a wall aimed directly at them. Or, if you were good, just stick them with it. Finally, the throwing knife, which lets you melee at a distance further than all other melees. Most players seem like they don't take the time to learn how to defend against it, so gunslingers dominate. Do people know you can shoot an enemy's trip mine to destroy it? Or just keep moving? It seems almost too easy sometimes. There were so many good situations for the Gunslinger. My favorite was in a control match when you know all the other players are rushing a zone, like at the beginning of the match. I rushed in and tossed a trip mine into the fray, and pretty much guaranteed two or three kills. It used be a guaranteed stick with extra damage. So much fun. Those were the days... I'm worried that Titans are next on the chopping block with their super punch/kick. I'm surprised how easy it is sometimes to run around punching people in the face. It's so much fun though!!!

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            • Excellent. I started writing a post similar to this but was having a hard time getting all my thoughts out clearly, haha. I completely agree! Also why is keeping everyone at the exact same KD so damn important? This boggles my mind. Let's see a chart showing which classes are PLAYED most.

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            • Man, look at all these self-entitled crybabies. I don't know why you're getting your panties in a bunch. Bladedancer and Gunslinger are still very viable options. I can use them without issue.

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              2 commentaires
              • They are trying so hard to make every gun and class the same, when the whole point of destiny is to use guns that are completely different and unique.

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              • Wow the tears are strong in this one, seriously instead of crying go play a different game simple as that. Also Come on people your better than that, it's a VIDEO GAME !!!! Get a grip of yourself.

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                • I bet 9/10 7th column medals are stormtrance mass murders...but Bladedancer is too mobile? These Bungle suckers are literally retarded.

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                • https://www.bungie.net/en/Forum/Post/207440626/0/0

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                • Modifié par XBAMNX : 6/24/2016 4:09:29 PM
                  Hunters were the shit. Sup hunter bros! Sadly, i quit a long time ago in support of making the game better. But......... IMO, this is just Bungie lessening the skill gap between classes.......and thats all Destiny is truly about, in order to appeal to more people, to sell more content. Im not surprised at all to see an unnecessary Hunter nerf.

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                • It seems when something becomes popular nerf it. Everyone is using Mida,tlw, 1k stare, change the perks. Everyone is playing hunter force them to play titan or warlock.

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                • You can talk science all you want. I know from experience as a titan that the stormcaller needs to be nerfed. Its eratic movement makes it hard to kill, and its length of duration lets it roam around half of the map killing everything in its path. I have been killed and while waiting to respawn have watched the stormcaller go and go like the energizer bunny on a killing spree.

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                  11 commentaires
                  • Bump

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                  • If you explanation about roaming supers was accurate, stormcaller, and sun breaker would be at the top of the list too, as would sunsinger. They aren't. I actually respect what they have done, don't necessarily understand the hit to throwing knife but that's it. Now the real question is are you gonna respect my opinion or is yours the only relevant one?

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                  • Ebump

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                  • 1
                    They don't realize that basically all the highly skilled players maimed Hunter in year one so they keep playing in year two. They also don't realize that hunters have two of the best roaming supers in the game and when you're looking at 6v6 stats of course they're gonna have a high kd

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                  • Surprised they still haven't mentioned sbmm...

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