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Modifié par Darkdesigns : 5/4/2016 1:54:53 AM
78

Sbmm and why removing it won't help

I simply don't understand the thought process behind demanding the removal of sbmm. The biggest argument I see is that people don't want sweaty matches. If you think critically even a bit, you will see why this makes no sense. Let's say you get your wish and sbmm is removed. High skill and low skill players are matched with no amount of effort to make it fair. Now you have one team (high skill) having a non sweaty stomp while the other team is having an even sweatier match because they had no shot from the start. Doesn't sound like fun to me. It is better to have even matches that can be tough to pull a victory in than matches that are way too easy sometimes and impossible other times. Tldr removal of sbmm won't relieve sweatiness, think and you will realize why. Edit I am not advocating weighting sbmm over cbmm I just don't want only cbmm. I'd prefer if cbmm was dominant with some sbmm to avoid the above scenarios
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#Destiny #PvP

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  • I haven't actually heard that many people complaining about matches being sweaty, its mostly how laggy it can be and how long it takes to find matches.

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  • Black Ops 3 doesn't have it and it's PvP is very good

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  • Modifié par RogueAgent-11 : 5/5/2016 9:25:16 PM
    It was this way during year one. Back when destiny pvp was fun. No sbmm will be a good thing. We all had to start the same way and all improved. I don't see why going back would be a bad thing. I play with my son. It sucks for him to get brought to my level when he isn't ready for it. And, I am at best, better than avgerage. All of us that have played since the early days knew they had changed something. Other games were ruined with sbmm. They knew it was a risky move, which is why they did it secretly and lied when asked about it. Only to later put their tails between their legs and admit they lied about it and promise to actually communicate with their community in the future. They were losing much of their player base. This last patch was meant to bring everyone back. Make the grind easier and hope people get the itch again. I hadn't played in close to 2 months, so far it has worked with me. It may not have, if division had 't self imploded. Sbmm is a bad idea. They know it failed when they look at their numbers and are trying to find a balance, but that will fail too. Only one thing to do, remove it.

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    4 commentaires
    • The negatives with sbmm outweigh the postivies. It's not even close. It's way past discussion at this point anyway.

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    • The group of players who ask for sbmm to be removed are just a loud minority. Praise SBMM

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    • If ppl hate sbmm what makes them think they could handle ranked play?

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    • Modifié par NYDIBS : 5/5/2016 10:29:23 PM
      sbmm is not the problem lag is, and p2p connections people need to realize there is probably half the amount of people playing now compared to year 1, probably much less than that to be honest without dedicated servers there will always be these issues

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    • Modifié par beedel : 5/5/2016 10:25:02 PM
      I disagree. I'd rather get my arsed kicked by some super star player than deal with lag. Kill Sbmm, it makes the game unplayable at times

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    • You get better by simply playing the game, not by playing against people of equal skill to you. I understand that having better players destroy you is demoralizing, but all you have to do is suck it up and play and get better. Why is it now that people new to shooters are getting their hands held when plenty of other players got better the old fashioned way and got their asses kicked till they got better? If I got better the old fashioned way, you can too.

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    • [b]Why should I be punished for putting the effort into being good at this game? Good players are SUPPOSED to dominate.[/b]

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      2 commentaires
      • Faulty reason. The team that has "high skill" will not be having a sweaty match. And your reason assumes all matches will be like this. This is statistically impossible. There are far far more average and below average players than just the try hards alone. A random grouping of skill results in normally balanced teams. There are outliers of course, where some games are going to be a stomp, but that's what mercy rule is for. But due to the nature of random skill matchmaking (CBMM), you'll have most average and below average players and a few try hards on both teams. The net result is average players don't see much difference besides once and a while an extremely hard game, while try hards experience a significant drop in sweaty matches. It is you who have not thought this through.

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        35 commentaires
        • It's all about the connection bro, no one likes getting stomped by red bars

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        • [quote]I simply don't understand the thought process behind demanding the removal of sbmm. The biggest argument I see is that people don't want sweaty matches.[/quote] No. The biggest argument against SBMM is the connection, or lack there of, within these skill based games. I hardly consider it a fair "skilled" match up when one or both teams are lagging their boots off. The amount of red and yellow bars in Crucible is astounding. It is ruining pvp.

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        • There is no fairer way of match making than totally random. RNG, same as the rest of this game and that is how match making should be! It's up to you and the team to beat whatever random players are put in front of you! People say you don't learn or get better from playing poor players, nonsense, it gives you more time to experiment! People say you learn by playing better players, again nonsense, you learn nothing by getting stomped! You learn by just playing. Sbmm is proven to cause more lag than normal and promotes using nothing but meta weapons, which in turn makes the match feel sweaty. As far as I'm concerned anything that causes more lag should never be used.

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        • Bungie needs to put cbmm back. Then bungie should make a ranked Playlist with skill based matching for the people who like sweating. It's quite simple and it benefits both sides.

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        • Hear me out. From someone who has already spent more time in PvP than you probably ever will. I regularly get matched with Japanese/Dubai/Hong Kong/Polish/German players all in one cluster-blam!- match because Bungie tries to 'protect' new players who live a few block away from getting wrecked by players like me. Fair enough. Understandable. However...... I'm in Australia by the way. Here's the thing. There aren't many players playing as much as in the US. Playerbase in Australia is very small. I can safely say the same for the places I listed above. Sometimes late at night when I get off my night shift, the matchmaking get's so desperate to find me a match that I actually get placed in overseas servers filled with newbs and rookies. At least the red bar is managable when these players don't know how to shoot back, but that's the extent of how 'quiet' these non US lobbies can become. Many of the 'good' players, or 'sweaty tryhard' players are scarce in these areas. We can't all be coincidentally be matching at the same time in Control, Rumble or Skirmish because we would literally be matchmaking for hours. So what has Bungie done to prevent that....? Opening the matchmaking criteria to include players overseas for a larger player pool. This makes matches for Bungie's most hardcore players laggy, sweaty and a total -blam!-fest. Whilst the newer less experienced players are experiencing relatively lag free, enjoyable lobbies protected from the dangers of the players who have spent countless hours honing their skill (not that this game needs much of it.... but still, hopefully you get my point). Imagine this, when literally every player on the other team rocks a 2+ k/d, insanely high ELO rating and the best loadout designed to kill as quickly and efficiently as possible. What would you do? Of course you need to also equip the same loadout designed to kill as quickly and efficiently as possible. Which then promotes camping, hardscoping lanes for god knows how long, and punishes risk taking (fun). I want to have fun in this game. I love using Last Word and Thorn to wreck people, however I also love trying new things in the game. Things that are different, unique and creative...... That can't happen when everyone else is rocking a Thorn/Matador/Last word/Shadow of Veils on a Sunsinger with Max Discipline. This creates a deadly trend of sweaty tryhards that spread like an epidemic. If you are for SBMM, it's most probably because you are relatively new or aren't very good yet. But don't you worry, as your skill rises and combat rating spikes in your safe lobbies as you get predominantly better at Crucible, you'll be changing your opinion once you join a multicultural lobby filled with Australian/German/Japanese/Korean/UAE/Polish/Turkish players all playing like passive mother-blam!-ers trying to preserve their K/D's against each other. Just a rant from me. Someone irrelevant..... someone who you will never hear from again.

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          2 commentaires
          • As someone with over 17days of Crucible time it would seem fit that I would do better than someone with a couple of hours, but no the terrible and needy players want me to face others of my own skill level. Before Sbmm I Merced the enemy team half the time. Now I can't play another game of crucible because they are hyper competitive games 24/7 that just aren't fun. So if Bungie wants to punish it's loyal PvP players, it is setting itself up for failure. (As it has been the last 6 months)

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            3 commentaires
            • The problem I have with it is the parody. Every game too evenly matched = boring. Every game sweaty = less fun feels like a job not a game. It's fun to at least occationally go on a big run and get 20+ kills. But in my experience solo lately I'm getting stomped by fireteams anyway so I either have to get even more intense and lfg serious players to team with or just quit.

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            • All i want is a game where a green bar actually means that you have good connection. Not a game where everyone is green barring, but 7 people can teleport around the map.

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            • Modifié par Erijian : 5/4/2016 7:42:50 AM
              Having to bust your ass every match can get annoying, but it's not the main reason why people want Skill-Based Matchmaking put on low priority. People want it toned back because they're tired of getting thrown into red bar lobbies because the matchmaking can't find local players at your skill level all the time. Those red bar, laggy lobbies throw any form of skill out the window and contradict the goal of Skill-Based Matchmaking.

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              1 commentaire
              • In a p2p game sbmm creates a lot of lag. Especially with bungies net coding. If this game had a way to insure the best connections possible I'd be ok with sbmm. Since this game is already full of lag and "latency" issues it should be 100% cbmm. I'd rather play people worse than me with great connections then people at or above my level with bad connections. Nobody here likes lag so why do people still think sbmm is ok?

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              • Translation: "I don't want to occasionally get stomped by a better player, so please keep sbmm so I can continue to match up against other blueberries like myself."

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                6 commentaires
                • The whole point of Trials of Osiris was to introduce sbmm and make it so that that playlist of crucible was difficult and sweaty. Bungie decided ooo let's add it to everything else, and thus we have the issue of sbmm. The big problem with it was that it introduced horrible connections on top of overly competitive matches. The advantage of cbmm is that you avoid this connection problem and the competitiveness of the games vary. Sometimes you'll play a competitive, balanced match. Sometimes you'll get absolutely crushed. Sometimes you will do the crushing. The way it's supposed to be. Sometimes you win. Sometimes you lose.

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                  6 commentaires
                  • You make valid points but most would agree that it's better to have a lag free experience than an evenly matched game plagued by red bars and teleporters. I personally don't think that using strictly CBMM would really impact that many players because the vast majority of players are in the same K/D and skill range. In short SBMM causes more problems than it solves.

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                    4 commentaires
                    • 1st, git gud. 2nd, Iron Banner already has enough SBMM and lag for the whole game. It was easier and more fun to play trials during Y1 with CBMM.

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