JavaScript is required to use Bungie.net

Destiny

Discutez de tout ce qui concerne Destiny.
3/15/2016 7:08:45 PM
55

Every Subclass should have its own double crouch ability

Nightstalker's Evade ability is brilliant and the capability should be expanded across to every subclass. Every subclass certainly has a node to give, if that's the case, or another node could be added. Either or. The sandbox certainly has the room to include it, and I imagine that each ability is on a custom cooldown that's not related to any stat whatsoever. So if we're going to look at what each class is, what they represent, what a double crouch move could offer, I think the ideas come quite naturally. So, hunters. Obviously void keeps the Evade ability. I imagine the gunslinger double crouch ability would activate a quick reload function not dissimilar to what gears of war employs. Two quick crouches to activate, and the reload button at the magic time to snap the bullets in. Perfect application for what a gunslinger is about--slingin those guns, yo. And the bladedancer should be a freak speedster--its super is evidence of that. I think giving the bladedancer a unique sprint + 2x Crouch ability is the way to go. I think the winning idea there is to have the hunter leave a tron-esque blaze in the slide path, which would detonate/disable any tripmines, grenades, bombs, etc with invulnerability. Still very susceptible to bullets. Next up: titans. I think the natural thing is to grant Twilight Garrison's unique aerial dodge to a subclass, and I vote it goes to solar. Granting it to void doesn't make too much sense and granting it to arc, well, goodbye PVP. So it goes to solar. Void titans, I think, should drop a void wall, which would render the titan temporarily immobile, but allow for a quiiiiick second to reload, maybe let that health catch up to shield territory, maybe even provide some tactical cover for teammates. And arc titans... I'm not sold on what they should do. But I think the winning idea is to give them the only melee double crouch move. I think a melee attack that's just outside of shotgun range is the winning idea--and what's more, make it very, very weak to anything but headshots. Give it a high risk/reward. So maybe like a hookshot deal from zelda, arc whip from castlevania? Who knows. The idea is a melee attack from beyond melee range that does headshots that isn't quite like hunter's throwing knives. And warlocks, this is where the most fun comes in. Ok so I'm sold on this. Double crouch (and holding crouch) puts each warlock in a crouched position with both hands holding an orb between them. Think magic from Skyrim. The cooldown is based on the size of the orb, so it can only be used for x amount of time. Solar warlocks pop a squat and heal health quickly, but it resets the time on recovery. Again, risk/reward. Void warlocks' ability catches incoming projectiles a la titanfall and releases them back at the enemy, with not a whole lot of precision. And arc warlocks charge a perk that increases agility: x1, x2, x3, etc. If we're going to implement this btw, I highly, highly advocate that stormcaller's supers get nerfed: When cast, stormtrance reduces a warlock's movement speed tremendously. Like to 10%. Chasing down opponents would have to use more skill and a good setup than just popping a super. (I also advocate, in this instance, that they get 3x or 4x overshields. I want this to be the tank of all tank classes.) Anywho, a few of these classes stretch the sandbox in useful and unique ways, and I'm up to hear what suggestions and criticisms you've got.
English
#Destiny #Classes

Langue du message :

 

Modifier
Prévisualiser

Jouez selon les règles. Prenez une minute pour lire notre Code de conduite avant d'envoyer le message. Annuler Modifier Créer l'escouade Publier

Vous n'êtes pas autorisé(e) à visionner ce contenu.
;
preload icon
preload icon
preload icon