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Modifié par kioton32 : 9/11/2015 4:21:41 PM
320

TTK Hunter exotics Suck

I can't believe bungie would screw the hunters over this much... The new chestplate is only useful against hive for the arc Defense, so that is "extremely" situational. And every other Exotic armor piece is useless. Update: #bungie, we deserve an answer as to why you would disrespect the hunters like this. The exotics that give a free node in the perk tree are not on par with each other. The titans and warlocks get a free perk in their tier related to their super. Hunters are in the "extras" tier. And every other Exotic for the Hunter only has 1 thing for each exotic perk. Most of the titan and warlock exotics have Multiple things for each exotic perk. Update: Seems like people are misdirecting my intent so let me clarify please. I play all 3 classes and on Xbox One and PS4. All max characters. Since launch my main has been a Hunter. With each DLC I was able to be excited for exotics on each class. But with TTK I feel the Hunter was looked at as a sub par class. Impossible manicles and immolation fists give an extra perks to the super for the warlock and titan, and the gravitron helmet gives shadestep. This is not related to a super in any way, and the other 2 perks in that tree only benefit a nightstalker in PvP. So that cuts it's resourcefulness in half 50% as being a PVP exotic. Boots, titans get boots that basically take radiant dance machines, the new Hunter fr0st boost and combines them and hands them to the titan. Warlock get to turn into oddjob from goldeneye with increased speed while crouched. And having the benifit of never reloading. Meanwhile hunters get to turn faster. Titans then get gauntlets that give infinite supers and infinite melees. Because it loops back onto itself. Hunters subclasses were nerfed by bungie when we figured out that this could be done when HOW dropped. But that is now on an exotic for the titans. Hunters on the other hand get an additional melee but no bonus to super. Then we look at the cream of the crop. The helmets. Let's combine the titan ruin wings, hunters knucklehead radar and allow all rockets to track, let's call it Taikonaut and give to the titan. Meanwhile the warlocks get the stag, super charges extremely fast when your fireteam is down and you can spawn with an overshield. Hunters get the skyburner helm which might sound nice but in reality it's not. You get heavy weapon kills that could possibly generate orbs for other... Ok so 1 out of 4 most likely will pop an orb. Your team then picks up the orbs and pops their super. Which give you orbs... That's all fine and dandy, but the other part is what makes this useless. When super is full you have. Chance to pick up special ammo from orbs... So basically that helmet turns the orbs that you will later need to get your super again into ammo instead. Let me give an example. Crotas end. 16 orbs are generated. But I have zero super . I go pick up a few to get my super up up they are all bunched up, I run over to grab them and I pick up all 16, my super was full and then the rest turned into ammo... It's the cryptarch basically following the Hunter around being a troll... The titans and warlocks get to move forward and the Hunter will be left behind because of the gear and that's not right. All 3 classes should be relevant. So please, if we band together we can get them to make this right. #fixit #bungiewhy #pleasefix. #TTK Hunter exotics suck
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