Couldn't handle a huge open world? Gta v was on ps3 and xbox 360 and it was a huge map .....I want there to be no invisible walls at the mpst random places
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The b city on mars.....look whats on that roof.....DEATHHHHH!!!!!
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Dragon age inquisition is freaking huge bigger than gta and skyrim and it was awesome
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Gta didn't have all the mechanics and complexity this game was going to have. This game has a next gen custom engine and lots of processing requirements. There are so many different things going on in the background of this game that GTA would not compare to. The game we have is just a fair and square version. Activision lost Bungie lost we lost, nobody wanted it this way but there is only so much money and inflation is about 2 or 3% every year so that money is worth less everyday. So Ya I think it's crap but I will stay around to see what happens.
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Mechanics? Complexity? Lol. The boss fight mechanics are straight from 1988 games. Shoot the red dot or shoot constantly while dodging millions of adds. They don't even have dynamic arenas. All the AI is capable of is Leeroy Jenkins rushing or peekaboo hide and seek shooting. The most complicated thing about this game is the rng table.
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The original game was more complex there are all sorts of computations going on at once in the game that you take for granted. As for the AI it has to be the same difficulty across all platforms and old systems can't handle advanced AI on so many enemies. If one person beat the raid on 360 and and another person on ps4 but it was harder on ps4 would that be fair? No, so all get 360 AI. In most FPS the damages are fixed in this game there are many different variables and customizations. There are stats and damage calculations and public event timers and all sorts of stuff. And there was a lot more. But the old systems can't handle it all.
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Hey where is your proof that "The Original Game" had more complex boss fights? Or even more complex than now? [quote]The original game was more complex there are all sorts of computations going on at once in the game that you take for granted. As for the AI it has to be the same difficulty across all platforms and old systems can't handle advanced AI on so many enemies. If one person beat the raid on 360 and and another person on ps4 but it was harder on ps4 would that be fair? No, so all get 360 AI. In most FPS the damages are fixed in this game there are many different variables and customizations. There are stats and damage calculations and public event timers and all sorts of stuff. And there was a lot more. But the old systems can't handle it all.[/quote]
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I don't think he AI requires near as much processing power as the graphics/lighting/physics engine. Granted some of that is handled by different parts of the system but...still. We aren't talking NLP level AI, just some conditional strafe/shoot/attack logic. Just my 2 cents.
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Play ffxiv on ps3. It's handling a world and bosses 100x more complex and juggling way more data. There are no technical excuses for the simplicity of this game other than maybe frame rate.
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It's more of a time factor than what the systems can handle. They couldn't implement it equally across all systems in time for launch so we got a crappy minimum of the most stable stuff they had put together in an awkward way.
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They've had plenty of time to do such. They've had plenty of time to polish the game and I don't see that polish. As for porting, i'm still not convinced your original arguement about that isn't just ps fanboy talk. You're points have some flaws in them and you haven't responded to anyone's questions about your sources. Not sure what I mean? Read my long response and counter me there.
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It takes time to port all that and bungie is working on the other games already, there is a schedule they have to keep. Contractors will handle other stuff but it costs extra to bungie