So, the melee that does average damage to the body, and the second highest damage if you hit them in the head, that also has the farthest range of any melee ability, needs a buff?
Why, exactly?
Sunsinger does 135? damage, and grants a 55 shield, at a 6 meter range, and 1 shots during the super (Which if they use it to revive, it is the only super that actually is only gives the person +25 points, because you killed them once and got the points for said kill).
Titan Shoulder Charges are an ohko and have a build up, and shorter range, however they're more effective when turning corners.
There's literally no justification for the buff, and less then no reason to. Gunslingers marginally below average jumps are balanced by the fact that they have the best melee and the best super when used correctly. Bladedancers have a great melee ability, great jump, to balance their mediocre super. Same way sunsinger has a great melee and great grenades to balance out their mediocre super.
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I think the supers are pretty well balanced, they're just strong in either PvP or PvE. Sun singers super in PvE is OP af. I get a second chance at every strike/daily mission I do solo or with a team, and my grenades can spam and clear a problem area after said second chance. In PvP, it's not so great. Blade dancers do well in PvP if they don't just pop the super as a reflex. It owns on control and small maps where enemies tend to group up. Titans bubble in PvE can save a team a wipe, or set up for a difficult boss fight. And their FoH wrecks in PvP due to it's quick activation and AoE damage. Everything has its place.
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Yeah, but their usability in current maps lends them different forms of effectiveness. Gunslinger is universally useful, has a short cooldown, and can kill a large group of enemies. That being said, I remember seeing the statistics and it had hunters at a 5% lead over any of the other classes based on their Supers. Hunter supers are in a catagory of their own, but that's not here or there. I simply disagree that the knife needs a buff, as it's already, in it's niche strictly compared to other melees, simply one of the strongest, and is the strongest if you don't consider Shoulder Charge to be a melee (Just comparing base +upgrades).
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I see. Agreed then.